551 lines
17 KiB
TeX
551 lines
17 KiB
TeX
[up_sect_firsta_beretta]
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;Ñêîðîñòðåëüíîñòü(1)10%
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;----------------------
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cost = 300
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value = +10
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rpm = 35
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[up_sect_firstc_beretta]
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;Íàäåæíîñòü(2)15%
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;---------------
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cost = 600
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value = +15
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;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
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fire_dispersion_condition_factor = -1 ;15
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;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
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condition_queue_shot_dec = -0.0008 ;0.0013
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;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
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condition_shot_dec = -0.0008 ;0.0011
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
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misfire_start_prob = -0.0013
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
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misfire_end_prob = -0.013 ;0.03
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[up_sect_firstd_beretta]
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;Îòäà÷à(2)-20%
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;------------
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cost = 600
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value = -20
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cam_dispersion = -0.2 ;0.5
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cam_dispersion_inc = -0.2 ;0.5
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cam_step_angle_horz = -0.15; ;1.0
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zoom_cam_dispersion = -0.05
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zoom_cam_dispersion_inc = -0.2
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zoom_cam_step_angle_horz = -0.3
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[up_sect_firste_beretta]
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;Ðåæèì ïîëíîñòüþ àâòîìàòè÷åñêîãî îãíÿ
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;---------------
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cost = 1900
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;value = +20
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fire_modes = 1, -1
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rpm = 300
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cam_dispersion = -0.3 ;0.5
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cam_dispersion_inc = -0.3 ;0.5
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cam_step_angle_horz = -0.1; ;1.0
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zoom_cam_dispersion = -0.05
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zoom_cam_dispersion_inc = -0.15
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zoom_cam_step_angle_horz = -0.5
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[up_sect_secona_beretta]
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;Ñêîðîñòðåëüíîñòü(1)10%
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;----------------------
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cost = 300
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value = +10
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rpm = 35
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[up_sect_seconc_beretta]
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;Íàñòèëüíîñòü(2)20%
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;------------------
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cost = 600
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value = +20
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bullet_speed = +50
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fire_dispersion_base = -0.01
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[up_sect_second_beretta]
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;Íàäåæíîñòü(2)15%
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;---------------
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cost = 600
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value = +15
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;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
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fire_dispersion_condition_factor = -1 ;15
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;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
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condition_queue_shot_dec = -0.0008 ;0.0013
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;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
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condition_shot_dec = -0.0008 ;0.0011
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
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misfire_start_prob = -0.0013
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
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misfire_end_prob = -0.013 ;0.03
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[up_sect_secone_beretta]
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;Ñêîðîñòðåëüíîñòü(3)25%
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;----------------------
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cost = 900
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value = +25
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rpm = 65
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[up_sect_thirda_beretta]
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;Íàäåæíîñòü(1)10%
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;---------------
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cost = 300
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value = +10
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;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
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fire_dispersion_condition_factor = -1 ;15
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;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
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condition_queue_shot_dec = -0.0005 ;0.0013
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;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
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condition_shot_dec = -0.0005 ;0.0011
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
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misfire_start_prob = -0.0006
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
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misfire_end_prob = -0.006 ;0.03
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[up_sect_thirdc_beretta]
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;Óäîáñòâî(2)15%
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;--------------
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cost = 600
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value = +15
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crosshair_inertion = -1
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PDM_disp_base = -0.2
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PDM_disp_vel_factor = -0.35
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PDM_disp_accel_factor = -0.35
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[up_sect_thirdd_beretta]
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;Îòäà÷à(2)-20%
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;------------
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cost = 600
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value = -20
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cam_dispersion = -0.2 ;0.5
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cam_dispersion_inc = -0.2 ;0.5
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cam_step_angle_horz = -0.15; ;1.0
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zoom_cam_dispersion = -0.05
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zoom_cam_dispersion_inc = -0.2
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zoom_cam_step_angle_horz = -0.3
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[up_sect_fourta_beretta]
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;Òî÷íîñòü(1)10%
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;---------------
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cost = 300
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value = +10
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fire_dispersion_base = -0.04
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fire_dispersion_condition_factor = -1
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[up_sect_fourtc_beretta]
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;Íàäåæíîñòü(2)15%
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;---------------
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cost = 600
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value = +15
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;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
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fire_dispersion_condition_factor = -1 ;15
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;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
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condition_queue_shot_dec = -0.0008 ;0.0013
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;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
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condition_shot_dec = -0.0008 ;0.0011
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
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misfire_start_prob = -0.0013
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
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misfire_end_prob = -0.013 ;0.03
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[up_sect_fiftha_beretta]
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;Íàíåñåíèå íàðóæíîé ðåçüáû íà ñòâîë
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;---------------
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cost = 700
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;value = +20
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snd_silncer_shot = weapons\n_pb_shot
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silencer_status = 2
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silencer_name = wpn_addon_silencer ; section name for the attachable silencer
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silencer_x = 56 ; offset in inventory icon
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silencer_y = -15
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[up_sect_fifthc_beretta]
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;Ñìåíà êàëèáðà íà 9õ18
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;---------------
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cost = 1500
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value = "9x18"
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ammo_class = ammo_9x18_fmj, ammo_9x18_pmm
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;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
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condition_queue_shot_dec = 0.0001 ;0.0013
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;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
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condition_shot_dec = 0.0001 ;0.0011
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
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misfire_start_prob = 0.0008
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
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misfire_end_prob = 0.008 ;0.03
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[up_firsta_beretta]
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scheme_index = 0, 0
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known = 1
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;;invented = 1 ; 0
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effects = up_gr_firstcd_beretta
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section = up_sect_firsta_beretta
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property = prop_rpm
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_zatp_a1_name
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description = st_up_zatp_a1_descr
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icon = ui_inGame2_upgrade_Marta_1
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;;...
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[up_firstc_beretta]
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scheme_index = 1, 0
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known = 1
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effects = up_gr_firstef_beretta
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section = up_sect_firstc_beretta
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property = prop_reliability
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_zatp_b5_name
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description = st_up_zatp_b5_descr
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icon = ui_inGame2_upgrade_Marta_2
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[up_firstd_beretta]
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scheme_index = 1, 1
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known = 1
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effects = up_gr_firstef_beretta
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section = up_sect_firstd_beretta
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property = prop_recoil
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_zatp_b7_name
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description = st_up_zatp_b7_descr
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icon = ui_inGame2_upgrade_Marta_3
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[up_firste_beretta]
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scheme_index = 2, 0
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known = 1
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effects =
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section = up_sect_firste_beretta
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property = prop_autofire
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_zatp_c6_name
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description = st_up_zatp_c6_descr
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icon = ui_inGame2_upgrade_Marta_4
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[up_secona_beretta]
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scheme_index = 0, 1
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known = 1
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effects = up_gr_seconcd_beretta
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section = up_sect_secona_beretta
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property = prop_rpm
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_barp_a3_name
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description = st_up_barp_a3_descr
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icon = ui_inGame2_upgrade_Marta_5
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[up_seconc_beretta]
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scheme_index = 1, 2
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known = 1
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effects = up_gr_seconef_beretta
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section = up_sect_seconc_beretta
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property = prop_bullet_speed
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_barp_b4_name
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description = st_up_barp_b4_descr
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icon = ui_inGame2_upgrade_Marta_6
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[up_second_beretta]
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scheme_index = 1, 3
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known = 1
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effects = up_gr_seconef_beretta
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section = up_sect_second_beretta
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property = prop_reliability
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_barp_b1_name
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description = st_up_barp_b1_descr
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icon = ui_inGame2_upgrade_Marta_7
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[up_secone_beretta]
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scheme_index = 2, 1
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known = 1
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effects =
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section = up_sect_secone_beretta
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property = prop_rpm
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_barp_c1_name
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description = st_up_barp_c1_descr
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icon = ui_inGame2_upgrade_Marta_8
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[up_thirda_beretta]
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scheme_index = 0, 2
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known = 1
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effects = up_gr_thirdcd_beretta
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section = up_sect_thirda_beretta
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property = prop_reliability
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_stvp_a2_name
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description = st_up_stvp_a2_descr
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icon = ui_inGame2_upgrade_Marta_9
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[up_thirdc_beretta]
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scheme_index = 1, 4
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known = 1
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effects =
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section = up_sect_thirdc_beretta
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property = prop_inertion
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_stvp_b5_name
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description = st_up_stvp_b5_descr
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icon = ui_inGame2_upgrade_Marta_10
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[up_thirdd_beretta]
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scheme_index = 1, 5
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known = 1
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effects =
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section = up_sect_thirdd_beretta
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property = prop_recoil
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_stvp_b3_name
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description = st_up_stvp_b3_descr
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icon = ui_inGame2_upgrade_Marta_11
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[up_fourta_beretta]
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scheme_index = 0, 3
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known = 1
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effects = up_gr_fourtcd_beretta
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section = up_sect_fourta_beretta
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property = prop_dispersion
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_usmp_b1_name
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description = st_up_usmp_b1_descr
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icon = ui_inGame2_upgrade_Marta_12
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[up_fourtc_beretta]
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scheme_index = 1, 6
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known = 1
|
|
effects =
|
|
section = up_sect_fourtc_beretta
|
|
property = prop_reliability
|
|
|
|
precondition_functor = inventory_upgrades.precondition_functor_a
|
|
precondition_parameter = a & b
|
|
|
|
effect_functor = inventory_upgrades.effect_functor_a
|
|
effect_parameter = something_here
|
|
|
|
prereq_functor = inventory_upgrades.prereq_functor_a
|
|
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
|
|
prereq_params =
|
|
name = st_up_usmp_b4_name
|
|
description = st_up_usmp_b4_descr
|
|
icon = ui_inGame2_upgrade_Marta_13
|
|
|
|
|
|
[up_fiftha_beretta]
|
|
scheme_index = 0, 4
|
|
known = 1
|
|
effects =
|
|
section = up_sect_fiftha_beretta
|
|
property = prop_silencer
|
|
|
|
|
|
precondition_functor = inventory_upgrades.precondition_functor_a
|
|
precondition_parameter = a & b
|
|
|
|
effect_functor = inventory_upgrades.effect_functor_a
|
|
effect_parameter = something_here
|
|
|
|
; ui
|
|
prereq_functor = inventory_upgrades.prereq_functor_a
|
|
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
|
|
prereq_params =
|
|
name = st_up_add_a1_name
|
|
description = st_up_add_a1_descr
|
|
icon = ui_inGame2_upgrade_Marta_14
|
|
|
|
[up_fifthc_beretta]
|
|
scheme_index = 1, 7
|
|
known = 1
|
|
effects =
|
|
section = up_sect_fifthc_beretta
|
|
property = prop_calibre
|
|
|
|
|
|
precondition_functor = inventory_upgrades.precondition_functor_a
|
|
precondition_parameter = a & b
|
|
|
|
effect_functor = inventory_upgrades.effect_functor_a
|
|
effect_parameter = something_here
|
|
|
|
; ui
|
|
prereq_functor = inventory_upgrades.prereq_functor_a
|
|
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
|
|
prereq_params =
|
|
name = st_up_add_b3_name
|
|
description = st_up_add_b3_descr
|
|
icon = ui_inGame2_upgrade_Marta_15
|
|
|
|
|
|
[up_gr_firstab_beretta]
|
|
elements = up_firsta_beretta
|
|
|
|
[up_gr_firstcd_beretta]
|
|
elements = up_firstc_beretta, up_firstd_beretta
|
|
|
|
[up_gr_firstef_beretta]
|
|
elements = up_firste_beretta
|
|
|
|
[up_gr_seconab_beretta]
|
|
elements = up_secona_beretta
|
|
|
|
[up_gr_seconcd_beretta]
|
|
elements = up_seconc_beretta, up_second_beretta
|
|
|
|
[up_gr_seconef_beretta]
|
|
elements = up_secone_beretta
|
|
|
|
[up_gr_thirdab_beretta]
|
|
elements = up_thirda_beretta
|
|
|
|
[up_gr_thirdcd_beretta]
|
|
elements = up_thirdc_beretta, up_thirdd_beretta
|
|
|
|
[up_gr_fourtab_beretta]
|
|
elements = up_fourta_beretta
|
|
|
|
[up_gr_fourtcd_beretta]
|
|
elements = up_fourtc_beretta
|
|
|
|
[up_gr_fifthab_beretta]
|
|
elements = up_fiftha_beretta
|
|
|
|
[up_gr_fifthcd_beretta]
|
|
elements = up_fifthc_beretta
|