e4s-sdk/gamedata/configs/weapons/upgrades/w_beretta_up.ltx
2026-06-17 23:06:51 +03:00

551 lines
17 KiB
TeX

[up_sect_firsta_beretta]
;Ñêîðîñòðåëüíîñòü(1)10%
;----------------------
cost = 300
value = +10
rpm = 35
[up_sect_firstc_beretta]
;Íàäåæíîñòü(2)15%
;---------------
cost = 600
value = +15
;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
fire_dispersion_condition_factor = -1 ;15
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.0008 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.0008 ;0.0011
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = -0.0013
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = -0.013 ;0.03
[up_sect_firstd_beretta]
;Îòäà÷à(2)-20%
;------------
cost = 600
value = -20
cam_dispersion = -0.2 ;0.5
cam_dispersion_inc = -0.2 ;0.5
cam_step_angle_horz = -0.15; ;1.0
zoom_cam_dispersion = -0.05
zoom_cam_dispersion_inc = -0.2
zoom_cam_step_angle_horz = -0.3
[up_sect_firste_beretta]
;Ðåæèì ïîëíîñòüþ àâòîìàòè÷åñêîãî îãíÿ
;---------------
cost = 1900
;value = +20
fire_modes = 1, -1
rpm = 300
cam_dispersion = -0.3 ;0.5
cam_dispersion_inc = -0.3 ;0.5
cam_step_angle_horz = -0.1; ;1.0
zoom_cam_dispersion = -0.05
zoom_cam_dispersion_inc = -0.15
zoom_cam_step_angle_horz = -0.5
[up_sect_secona_beretta]
;Ñêîðîñòðåëüíîñòü(1)10%
;----------------------
cost = 300
value = +10
rpm = 35
[up_sect_seconc_beretta]
;Íàñòèëüíîñòü(2)20%
;------------------
cost = 600
value = +20
bullet_speed = +50
fire_dispersion_base = -0.01
[up_sect_second_beretta]
;Íàäåæíîñòü(2)15%
;---------------
cost = 600
value = +15
;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
fire_dispersion_condition_factor = -1 ;15
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.0008 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.0008 ;0.0011
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = -0.0013
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = -0.013 ;0.03
[up_sect_secone_beretta]
;Ñêîðîñòðåëüíîñòü(3)25%
;----------------------
cost = 900
value = +25
rpm = 65
[up_sect_thirda_beretta]
;Íàäåæíîñòü(1)10%
;---------------
cost = 300
value = +10
;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
fire_dispersion_condition_factor = -1 ;15
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.0005 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.0005 ;0.0011
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = -0.0006
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = -0.006 ;0.03
[up_sect_thirdc_beretta]
;Óäîáñòâî(2)15%
;--------------
cost = 600
value = +15
crosshair_inertion = -1
PDM_disp_base = -0.2
PDM_disp_vel_factor = -0.35
PDM_disp_accel_factor = -0.35
[up_sect_thirdd_beretta]
;Îòäà÷à(2)-20%
;------------
cost = 600
value = -20
cam_dispersion = -0.2 ;0.5
cam_dispersion_inc = -0.2 ;0.5
cam_step_angle_horz = -0.15; ;1.0
zoom_cam_dispersion = -0.05
zoom_cam_dispersion_inc = -0.2
zoom_cam_step_angle_horz = -0.3
[up_sect_fourta_beretta]
;Òî÷íîñòü(1)10%
;---------------
cost = 300
value = +10
fire_dispersion_base = -0.04
fire_dispersion_condition_factor = -1
[up_sect_fourtc_beretta]
;Íàäåæíîñòü(2)15%
;---------------
cost = 600
value = +15
;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
fire_dispersion_condition_factor = -1 ;15
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.0008 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.0008 ;0.0011
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = -0.0013
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = -0.013 ;0.03
[up_sect_fiftha_beretta]
;Íàíåñåíèå íàðóæíîé ðåçüáû íà ñòâîë
;---------------
cost = 700
;value = +20
snd_silncer_shot = weapons\n_pb_shot
silencer_status = 2
silencer_name = wpn_addon_silencer ; section name for the attachable silencer
silencer_x = 56 ; offset in inventory icon
silencer_y = -15
[up_sect_fifthc_beretta]
;Ñìåíà êàëèáðà íà 9õ18
;---------------
cost = 1500
value = "9x18"
ammo_class = ammo_9x18_fmj, ammo_9x18_pmm
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = 0.0001 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = 0.0001 ;0.0011
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = 0.0008
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = 0.008 ;0.03
[up_firsta_beretta]
scheme_index = 0, 0
known = 1
;;invented = 1 ; 0
effects = up_gr_firstcd_beretta
section = up_sect_firsta_beretta
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_a1_name
description = st_up_zatp_a1_descr
icon = ui_inGame2_upgrade_Marta_1
;;...
[up_firstc_beretta]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_beretta
section = up_sect_firstc_beretta
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_b5_name
description = st_up_zatp_b5_descr
icon = ui_inGame2_upgrade_Marta_2
[up_firstd_beretta]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_beretta
section = up_sect_firstd_beretta
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_b7_name
description = st_up_zatp_b7_descr
icon = ui_inGame2_upgrade_Marta_3
[up_firste_beretta]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_beretta
property = prop_autofire
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_c6_name
description = st_up_zatp_c6_descr
icon = ui_inGame2_upgrade_Marta_4
[up_secona_beretta]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_beretta
section = up_sect_secona_beretta
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_a3_name
description = st_up_barp_a3_descr
icon = ui_inGame2_upgrade_Marta_5
[up_seconc_beretta]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_beretta
section = up_sect_seconc_beretta
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_b4_name
description = st_up_barp_b4_descr
icon = ui_inGame2_upgrade_Marta_6
[up_second_beretta]
scheme_index = 1, 3
known = 1
effects = up_gr_seconef_beretta
section = up_sect_second_beretta
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_b1_name
description = st_up_barp_b1_descr
icon = ui_inGame2_upgrade_Marta_7
[up_secone_beretta]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_secone_beretta
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_c1_name
description = st_up_barp_c1_descr
icon = ui_inGame2_upgrade_Marta_8
[up_thirda_beretta]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_beretta
section = up_sect_thirda_beretta
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_a2_name
description = st_up_stvp_a2_descr
icon = ui_inGame2_upgrade_Marta_9
[up_thirdc_beretta]
scheme_index = 1, 4
known = 1
effects =
section = up_sect_thirdc_beretta
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_b5_name
description = st_up_stvp_b5_descr
icon = ui_inGame2_upgrade_Marta_10
[up_thirdd_beretta]
scheme_index = 1, 5
known = 1
effects =
section = up_sect_thirdd_beretta
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_b3_name
description = st_up_stvp_b3_descr
icon = ui_inGame2_upgrade_Marta_11
[up_fourta_beretta]
scheme_index = 0, 3
known = 1
effects = up_gr_fourtcd_beretta
section = up_sect_fourta_beretta
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usmp_b1_name
description = st_up_usmp_b1_descr
icon = ui_inGame2_upgrade_Marta_12
[up_fourtc_beretta]
scheme_index = 1, 6
known = 1
effects =
section = up_sect_fourtc_beretta
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usmp_b4_name
description = st_up_usmp_b4_descr
icon = ui_inGame2_upgrade_Marta_13
[up_fiftha_beretta]
scheme_index = 0, 4
known = 1
effects =
section = up_sect_fiftha_beretta
property = prop_silencer
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_a1_name
description = st_up_add_a1_descr
icon = ui_inGame2_upgrade_Marta_14
[up_fifthc_beretta]
scheme_index = 1, 7
known = 1
effects =
section = up_sect_fifthc_beretta
property = prop_calibre
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_b3_name
description = st_up_add_b3_descr
icon = ui_inGame2_upgrade_Marta_15
[up_gr_firstab_beretta]
elements = up_firsta_beretta
[up_gr_firstcd_beretta]
elements = up_firstc_beretta, up_firstd_beretta
[up_gr_firstef_beretta]
elements = up_firste_beretta
[up_gr_seconab_beretta]
elements = up_secona_beretta
[up_gr_seconcd_beretta]
elements = up_seconc_beretta, up_second_beretta
[up_gr_seconef_beretta]
elements = up_secone_beretta
[up_gr_thirdab_beretta]
elements = up_thirda_beretta
[up_gr_thirdcd_beretta]
elements = up_thirdc_beretta, up_thirdd_beretta
[up_gr_fourtab_beretta]
elements = up_fourta_beretta
[up_gr_fourtcd_beretta]
elements = up_fourtc_beretta
[up_gr_fifthab_beretta]
elements = up_fiftha_beretta
[up_gr_fifthcd_beretta]
elements = up_fifthc_beretta