e4s-sdk/gamedata/configs/weapons/upgrades/w_mp5_up.ltx
2026-06-17 23:06:51 +03:00

612 lines
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TeX

;Îòäà÷à(1)-10%
;------------
[up_sect_firsta_mp5]
cost = 500
value = -10
cam_dispersion = -0.08 ;0.5
cam_dispersion_inc = -0.04 ;0.5
cam_step_angle_horz = -0.2 ;1.5 [0.73 â îñòàòêå]
zoom_cam_dispersion = -0.1 ;0.5 [0.093 â îñòàòêå]
zoom_cam_dispersion_inc = -0.05 ;0.5
zoom_cam_step_angle_horz = -0.3 ;1.0 [0.505 â îñòàòêå]
;Òî÷íîñòü(2)20%
[up_sect_firstc_mp5]
cost = 800
value = +20
fire_dispersion_base = -0.05 ;0.09
fire_dispersion_condition_factor = -1 ;15
;Ñêîðîñòðåëüíîñòü(2)15%
;----------------------
[up_sect_firstd_mp5]
cost = 800
value = +15
rpm = +80 ;700
;Ñêîðîñòðåëüíîñòü(3)25%
;----------------------
[up_sect_firste_mp5]
cost = 1100
value = +25
rpm = +120 ;700
;Ñêîðîñòðåëüíîñòü(1)10%
;----------------------
[up_sect_secona_mp5]
cost = 500
value = +10
rpm = +50 ;700
;Íàäåæíîñòü(2)15%
;---------------
[up_sect_seconc_mp5]
cost = 800
value = +15
;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
fire_dispersion_condition_factor = -1 ;15
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.0001 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.0001 ;0.0011
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = -0.001
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = -0.016 ;0.03
;Òî÷íîñòü(3)30%
[up_sect_secone_mp5]
cost = 1100
value = +30
fire_dispersion_base = -0.08 ;0.09
fire_dispersion_condition_factor = -2 ;15
;Îòäà÷à(3)-30%
;------------
[up_sect_seconf_mp5]
cost = 1100
value = -30
cam_dispersion = -0.18 ;0.5
cam_dispersion_inc = -0.08 ;0.5
cam_step_angle_horz = -0.4 ;1.5 [0.73 â îñòàòêå]
zoom_cam_dispersion = -0.2 ;0.5 [0.093 â îñòàòêå]
zoom_cam_dispersion_inc = -0.1 ;0.5
zoom_cam_step_angle_horz = -0.5 ;1.0 [0.505 â îñòàòêå]
;Îòäà÷à(1)-10%
;------------
[up_sect_thirda_mp5]
cost = 500
value = -10
cam_dispersion = -0.08 ;0.5
cam_dispersion_inc = -0.04 ;0.5
cam_step_angle_horz = -0.2 ;1.5 [0.73 â îñòàòêå]
zoom_cam_dispersion = -0.1 ;0.5 [0.093 â îñòàòêå]
zoom_cam_dispersion_inc = -0.05 ;0.5
zoom_cam_step_angle_horz = -0.3 ;1.0 [0.505 â îñòàòêå]
;Óäîáñòâî(2)15%
;--------------
[up_sect_thirdc_mp5]
cost = 800
value = +15
crosshair_inertion = -0.35
PDM_disp_base = -0.07 ;0.5
PDM_disp_vel_factor = -0.25 ;1.5
PDM_disp_accel_factor = -0.25 ;1.5
;Íàäåæíîñòü(2)15%
;---------------
[up_sect_thirdd_mp5]
cost = 800
value = +15
;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
fire_dispersion_condition_factor = -1 ;15
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.0001 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.0001 ;0.0011
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = -0.001
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = -0.016 ;0.03
;Ñêîðîñòðåëüíîñòü(3)25%
;----------------------
[up_sect_thirde_mp5]
cost = 1100
value = +25
rpm = +120 ;700
;Íàäåæíîñòü(1)10%
;---------------
[up_sect_fourta_mp5]
cost = 500
value = +10
;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
fire_dispersion_condition_factor = -1 ;15
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = -0.0008
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = -0.008 ;0.03
;Ñêîðîñòðåëüíîñòü(2)15%
;----------------------
[up_sect_fourtc_mp5]
cost = 800
value = +15
rpm = +80 ;700
;Óäîáñòâî(3)25%
;--------------
[up_sect_fourte_mp5]
cost = 1100
value = +25
crosshair_inertion = -0.5
PDM_disp_base = -0.1 ;0.5
PDM_disp_vel_factor = -0.3 ;1.5
PDM_disp_accel_factor = -0.3 ;1.5
;Íàñòèëüíîñòü(3)30%
;------------------
[up_sect_fourtf_mp5]
cost = 1100
value = +30
bullet_speed = +90 ;270
fire_dispersion_base = -0.03
;Îáúåì ìàãàçèíà +10
;--------------------
[up_sect_fiftha_mp5]
cost = 1000
value = +10
ammo_mag_size = 10
;Ñìåíà êàëèáðà 9x18
;-------------
[up_sect_fifthc_mp5]
cost = 2500
value = "9x18"
ammo_class = ammo_9x18_fmj, ammo_9x18_pmm
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = 0.0001 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = 0.0001 ;0.0011
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = 0.0005
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = 0.005 ;0.03
;---END----
[up_firsta_mp5]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_mp5
section = up_sect_firsta_mp5
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_a3_name
description = st_up_ret_a3_descr
icon = ui_inGame2_upgrade_Gadyuka_5_1
;;...
[up_firstc_mp5]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_mp5
section = up_sect_firstc_mp5
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_b3_name
description = st_up_ret_b3_descr
icon = ui_inGame2_upgrade_Gadyuka_5_2
[up_firstd_mp5]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_mp5
section = up_sect_firstd_mp5
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_b2_name
description = st_up_ret_b2_descr
icon = ui_inGame2_upgrade_Gadyuka_5_3
[up_firste_mp5]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_mp5
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_c2_name
description = st_up_ret_c2_descr
icon = ui_inGame2_upgrade_Gadyuka_5_4
[up_secona_mp5]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_mp5
section = up_sect_secona_mp5
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_a3_name
description = st_up_zat_a3_descr
icon = ui_inGame2_upgrade_Gadyuka_5_5
[up_seconc_mp5]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_mp5
section = up_sect_seconc_mp5
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_b4_name
description = st_up_zat_b4_descr
icon = ui_inGame2_upgrade_Gadyuka_5_6
[up_secone_mp5]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_secone_mp5
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_c5_name
description = st_up_zat_c5_descr
icon = ui_inGame2_upgrade_Gadyuka_5_7
[up_seconf_mp5]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_seconf_mp5
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_c1_name
description = st_up_zat_c1_descr
icon = ui_inGame2_upgrade_Gadyuka_5_8
[up_thirda_mp5]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_mp5
section = up_sect_thirda_mp5
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usm_a1_name
description = st_up_usm_a1_descr
icon = ui_inGame2_upgrade_Gadyuka_5_9
[up_thirdc_mp5]
scheme_index = 1, 3
known = 1
effects = up_gr_thirdef_mp5
section = up_sect_thirdc_mp5
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usm_b3_name
description = st_up_usm_b3_descr
icon = ui_inGame2_upgrade_Gadyuka_5_10
[up_thirdd_mp5]
scheme_index = 1, 4
known = 1
effects = up_gr_thirdef_mp5
section = up_sect_thirdd_mp5
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usm_b1_name
description = st_up_usm_b1_descr
icon = ui_inGame2_upgrade_Gadyuka_5_11
[up_thirde_mp5]
scheme_index = 2, 3
known = 1
effects =
section = up_sect_thirde_mp5
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usm_c2_name
description = st_up_usm_c2_descr
icon = ui_inGame2_upgrade_Gadyuka_5_12
[up_fourta_mp5]
scheme_index = 0, 3
known = 1
effects = up_gr_fourtcd_mp5
section = up_sect_fourta_mp5
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stk_a2_name
description = st_up_stk_a2_descr
icon = ui_inGame2_upgrade_Gadyuka_5_13
[up_fourtc_mp5]
scheme_index = 1, 5
known = 1
effects = up_gr_fourtef_mp5
section = up_sect_fourtc_mp5
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stk_b1_name
description = st_up_stk_b1_descr
icon = ui_inGame2_upgrade_Gadyuka_5_14
[up_fourte_mp5]
scheme_index = 2, 4
known = 1
effects =
section = up_sect_fourte_mp5
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stk_c3_name
description = st_up_stk_c3_descr
icon = ui_inGame2_upgrade_Gadyuka_5_15
[up_fourtf_mp5]
scheme_index = 2, 5
known = 1
effects =
section = up_sect_fourtf_mp5
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stk_c2_name
description = st_up_stk_c2_descr
icon = ui_inGame2_upgrade_Gadyuka_5_16
[up_fiftha_mp5]
scheme_index = 0, 4
known = 1
effects =
section = up_sect_fiftha_mp5
property = prop_ammo_size
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_a4_name
description = st_up_add_a4_descr
icon = ui_inGame2_upgrade_Gadyuka_5_17
[up_fifthc_mp5]
scheme_index = 1, 6
known = 1
effects =
section = up_sect_fifthc_mp5
property = prop_calibre
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_b3_name
description = st_up_add_b3_descr
icon = ui_inGame2_upgrade_Gadyuka_5_18
[up_gr_firstab_mp5]
elements = up_firsta_mp5
[up_gr_firstcd_mp5]
elements = up_firstc_mp5, up_firstd_mp5
[up_gr_firstef_mp5]
elements = up_firste_mp5
[up_gr_seconab_mp5]
elements = up_secona_mp5
[up_gr_seconcd_mp5]
elements = up_seconc_mp5
[up_gr_seconef_mp5]
elements = up_secone_mp5, up_seconf_mp5
[up_gr_thirdab_mp5]
elements = up_thirda_mp5
[up_gr_thirdcd_mp5]
elements = up_thirdc_mp5, up_thirdd_mp5
[up_gr_thirdef_mp5]
elements = up_thirde_mp5
[up_gr_fourtab_mp5]
elements = up_fourta_mp5
[up_gr_fourtcd_mp5]
elements = up_fourtc_mp5
[up_gr_fourtef_mp5]
elements = up_fourte_mp5, up_fourtf_mp5
[up_gr_fifthab_mp5]
elements = up_fiftha_mp5
[up_gr_fifthcd_mp5]
elements = up_fifthc_mp5