e4s-sdk/gamedata/configs/weapons/w_ak74u.ltx
2026-06-17 23:06:51 +03:00

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[wpn_ak74u]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection = spawn_group
$spawn = "weapons\ak-74u" ; name and section in level editor
$npc = on
$prefetch = 8
scheduled = off ; option for ALife Simulator
cform = skeleton
class = WP_AK74 ; class of the weapon that corresponding to CPP class
description = st_wpn_ak74u_descr
ef_main_weapon_type = 2
ef_weapon_type = 6
default_to_ruck = false
sprint_allowed = true
;-------------------------------------------------------------------------------
cost = 3000 ; the price of the item
weapon_class = assault_rifle ; the type of the box that will be used in buy-menu in multiplayer mode
inv_weight = 2.7 ; weight in inventory
upgrades = up_gr_firstab_ak74u, up_gr_seconab_ak74u, up_gr_thirdab_ak74u, up_gr_fourtab_ak74u, up_gr_fifthab_ak74u
installed_upgrades =
upgrade_scheme = upgrade_scheme_ak74u
;-ÒÒÕ---------------------------------------------------------------------------
hit_power = 0.3, 0.3, 0.3, 0.3
hit_impulse = 100 ; size of physic impulse by bullet
hit_type = fire_wound ; [] type of the wound
fire_distance = 200 ; maximum fire distance that bullet can fly
bullet_speed = 410 ; starting bullet speed
rpm = 575 ; max round per minute
rpm_empty_click = 200
use_aim_bullet = false ;Ïîääåðæèâàåòñÿ ëè ïåðâàÿ ñóïïåð ïóëÿ
time_to_aim = 1.0
hud = wpn_ak74u_hud ; name of the section of the hud
misfire_probability = 0.005 ;âåðîÿòíîñòü îñå÷êè ïðè ìàêñèìàëüíîì èçíîñå !!!old - now not working
;èçíîøåííîñòü, ïðè êîòîðîé ïîÿâëÿåòñÿ øàíñ îñå÷êè
misfire_start_condition = 0.6
;èçíîøåíîñòü ïðè êîòîðîé øàíñ îñå÷êè ñòàíîâèòñÿ êîíñòàíòíûì
misfire_end_condition = 0.1
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = 0.003
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = 0.047
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = 0.0014
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = 0.0015
ammo_elapsed = 30 ; obsolete
ammo_mag_size = 30 ; clip (magazine) size
fire_modes = 1, -1
ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_ap ; name of the ltx-section of used ammo
grenade_class = ammo_vog-25 ; name of the ltx-section of used grenades
launch_speed = 0
hand_dependence = 1
single_handed = 0
;---DOF-------------------------------------------------------------------------
zoom_dof = 0.5, 1.0, 180
reload_dof = 0.0, 0.5, 5, 2
;----Äèñïåðñèÿ---------------------------------------------------------------------------
fire_dispersion_base = 0.35 ;0.19 ;óãîë (â ãðàäóñàõ) áàçîâîé äèñïåðñèè îðóæèÿ (îðóæèÿ çàæàòîãî â òèñêàõ)
control_inertion_factor = 1.1
crosshair_inertion = 5.50
;params of weapon recoil
cam_return = 0
cam_relax_speed = 10 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
cam_relax_speed_ai = 120.75
cam_dispersion = 1.2 ;óâåëè÷åíèÿ óãëà (â ãðàäóñàõ) ñ ïåðâûì âûñòðåëîì
cam_dispersion_inc = 0.6 ;óâåëè÷åíèe cam_dispersion ñ êàæäûì âûñòðåëîì
cam_dispersion_frac = 1.0 ;ñòâîë áóäåò ïîäûìàòüñÿ íà cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle = 50.0 ;ìàêñèìàëüíûé óãîë îòäà÷è
cam_max_angle_horz = 5.0 ;(degree) maximum shot horizontal degree
cam_step_angle_horz = 1.5 ;(degree) size of step camera moved in horizontal position while shooting
zoom_cam_relax_speed = 10 ; scope & ironsight
zoom_cam_relax_speed_ai = 360
zoom_cam_dispersion = 1.0
zoom_cam_dispersion_inc = 0.5
zoom_cam_dispersion_frac = 1.0
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 5.0
zoom_cam_step_angle_horz = 1.0
fire_dispersion_condition_factor = 10 ;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
PDM_disp_base = 0.5
PDM_disp_vel_factor = 1.5
PDM_disp_accel_factor = 1.5
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
;------- for AI ------------------------------------------------------------------------
holder_range_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_range
holder_fov_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_fov
min_radius = 30 ; [] for AI
max_radius = 100 ; [] for AI
hit_probability_gd_novice = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_probability_gd_master = 0.80
;-------------------------------------------------------------------------------
slot = 2 ; // secondary
animation_slot = 8 ; type of the animation that will be used
inv_name = st_wpn_ak74u ; name in inventory
inv_name_short = st_wpn_ak74u
inv_grid_width = 4 ; position and size of the icon that will be used to display weapon in the inventory menu
inv_grid_height = 2 ; all icons are on the texture ui_icon_equipment.dds,
inv_grid_x = 0 ; position and size are in terms of 64x64 squares
inv_grid_y = 16
upgr_icon_x = 300
upgr_icon_y = 129
upgr_icon_width = 258
upgr_icon_height = 138
kill_msg_x = 0
kill_msg_y = 123
kill_msg_width = 69
kill_msg_height = 30
position = -0.026,-0.215,0 ; position (offset) and orientation of the weapon in the hands of character
orientation = 0,0,0 ; (3rd person view)
fire_point = 0.0, 0.262, 0.447 ; position (3rd person view) for particles of fire
fire_point2 = 0.0, 0.262, 0.547 ; position (3rd person view) for particles of fire (when shooting with secondary fire)
flame_particles = weapons\generic_weapon05 ; particles for shooting effects
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0.00, 0.262, 0.189 ; position (3rd person view) for shell to throw out
shell_particles = weapons\generic_shells ; name of the particles for shells
;--STRAP PARAMETERS-----------------------------------------------------------------
;ïîä ìèøêîé
strap_position = -0.18,-0.45,0.2 ; position (offset) and orientation of the weapon when it is strapped
strap_orientation = -10,-5,10 ; (3rd person view in degrees)
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
startup_ammo = 90
visual = dynamics\weapons\wpn_ak74u\wpn_ak74u.ogf
light_disabled = false
light_color = 0.6,0.5,0.3
light_range = 5
light_var_color = 0.05
light_var_range = 0.5
light_time = 0.2
ph_mass = 4
;addons
scope_status = 0 ; 0 - no addon
silencer_status = 0 ; 1 - permanent
grenade_launcher_status = 0 ; 2 - attachable
zoom_enabled = true ; (on,off)zoom mode (right mouse button)
zoom_rotate_time = 0.25
scope_zoom_factor = 50 ; fov for zoom mode
silencer_name = wpn_addon_silencer ; section name for the attachable silencer
silencer_x = 178 ; offset in inventory icon
silencer_y = -2
;çâóêè
snd_draw = weapons\ak74_draw
snd_holster = weapons\generic_holster
snd_shoot = weapons\n_ak74u_shot
snd_empty = weapons\gen_empty, 0.5
snd_reload = weapons\groza_reload, 0.7
snd_shoot_grenade = weapons\gen_grenshoot
snd_reload_grenade = weapons\gen_grenload, 1.0, 0.8
snd_switch = weapons\groza_switch, 1.0, 0.5
snd_bore = weapons\ak74_bore, 0.7
;silencer_flame_particles = weapons\generic_weapon01
silencer_smoke_particles = weapons\generic_shoot_00
snd_silncer_shot = weapons\w_ak74_shot1
silencer_light_color = 0.6,0.5,0.3
silencer_light_range = 0.01
silencer_light_var_color= 0.05
silencer_light_var_range= 0.5
silencer_light_time = 0.2
[wpn_ak74u_hud]
zoom_hide_crosshair = true
attach_place_idx = 0
item_visual = dynamics\weapons\wpn_ak74u\wpn_ak74u_hud.ogf
hands_position = -0.115000,-0.195999,0.145000
hands_orientation = -2.649998,0.400000,-4.099998
hands_position_16x9 = -0.106500,-0.196000,0.092500
hands_orientation_16x9 = -0.400000,2.299999,-2.550000
item_position = 0.004111,0.008527,-0.005906
item_orientation = -15.488927,-3.320898,367.220154
shell_point = 0.018,0.06,0.188
shell_dir = 0.0, 1.0, 0.0
shell_bone = wpn_body
fire_point = 0,0.048,0.466
fire_bone = wpn_body
fire_point2 = 0.0,-0.011,0.553
fire_bone2 = wpn_body
anm_show = ak74u_draw
anm_hide = ak74u_holster
anm_idle = ak74u_idle
anm_idle_sprint = ak74u_idle_sprint
anm_idle_moving = ak74u_idle_moving
anm_shots = ak74u_shoot
anm_reload = ak74u_reload
anm_idle_aim = ak74u_idle_aim
;anm_switch = ak74u_switch_off
;anm_switch_g = ak74u_switch_on
anm_bore = ak74u_idle_bore
;anm_hide_w_gl = ak74_holster_w_gl
;anm_show_w_gl = ak74_draw_w_gl
;anm_idle_w_gl = ak74_idle_w_gl
;anm_shots_w_gl = ak74_shoot_w_gl
;anm_reload_w_gl = ak74_reload_w_gl
;anm_idle_w_gl_aim = ak74_idle_aim_w_gl
;anm_idle_sprint_w_gl = ak74_idle_sprint_w_gl
;anm_idle_moving_w_gl = ak74_idle_moving_w_gl
;anm_bore_w_gl = ak74_idle_bore_w_gl
;anm_show_g = ak74_draw_w_gl ;abakan_draw_grenade
;anm_hide_g = ak74_holster_w_gl ;abakan_holster_grenade
;anm_idle_g = ak74_idle_w_gl ;abakan_idle_grenade
;anm_reload_g = ak74_reload_grenade
;anm_idle_g_aim = ak74_idle_aim_w_gl ;abakan_idle_grenade
;anm_shots_g = ak74_shoot_grenade
;anm_idle_sprint_g = ak74_idle_sprint_w_gl ;abakan_idle_sprint_grenade
;anm_idle_moving_g = ak74_idle_moving_w_gl ;abakan_idle_moving_grenade
;anm_bore_g = ak74_idle_bore_w_gl
aim_hud_offset_pos = -0.104000,0.003000,-0.018000
aim_hud_offset_rot = -0.047500,-0.030000,0.002500
aim_hud_offset_pos_16x9 = -0.121000,0.017000,0.029000
aim_hud_offset_rot_16x9 = -0.007500,0.007500,0.020000
gl_hud_offset_pos = 0,0,0;-0.053000,-0.059000,0.000000
gl_hud_offset_rot = 0,0,0;-0.145000,0.000000,0.000000
gl_hud_offset_pos_16x9 = 0,0,0;-0.130000,0.003500,0.000500
gl_hud_offset_rot_16x9 = 0,0,0;0.052500,0.045000,-0.010000
lean_hud_offset_pos = 0,0,0
lean_hud_offset_rot = 0,0,0
;-----------------------------------------------------------------------------
; Óíèêàëüíûå
;-----------------------------------------------------------------------------
[wpn_ak74u_snag]:wpn_ak74u ;zaton b33
$spawn = "weapons\wpn_ak74u_snag" ; option for Level Editor
cost = 3200
upgrades = up_gr_firstab_ak74u, up_gr_seconab_ak74u, up_gr_thirdab_ak74u, up_gr_fourtab_ak74u, up_gr_fifthab_ak74u
installed_upgrades = up_fiftha_ak74u
upgrade_scheme = upgrade_scheme_ak74u