e4s-sdk/gamedata/configs/weapons/w_beretta.ltx
2026-06-17 23:06:51 +03:00

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[wpn_beretta]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection = spawn_group
$spawn = "weapons\beretta" ; option for Level Editor
$npc = on ; option for Level Editor
$prefetch = 8
scheduled = off ; option for ALife Simulator
cform = skeleton
class = WP_LR300
description = st_wpn_beretta_descr
ef_weapon_type = 5
default_to_ruck = false
sprint_allowed = true
control_inertion_factor = 1.0
;-------------------------------------------------------------------------------
cost = 750 ; the price of the item
inv_weight = 1.0
upgrades = up_gr_firstab_beretta, up_gr_seconab_beretta, up_gr_thirdab_beretta, up_gr_fourtab_beretta, up_gr_fifthab_beretta, up_gr_fifthcd_beretta
installed_upgrades =
upgrade_scheme = upgrade_scheme_beretta
;----TTX--------------------------------------------------------------------------
hit_power = 0.35, 0.35, 0.35, 0.35
hit_impulse = 75
hit_type = fire_wound
fire_distance = 200
bullet_speed = 210
rpm = 172
rpm_empty_click = 120
hud = wpn_beretta_hud
use_aim_bullet = false ;Ïîääåðæèâàåòñÿ ëè ïåðâàÿ ñóïïåð ïóëÿ
time_to_aim = 1.0
misfire_probability = 0.005 ;âåðîÿòíîñòü îñå÷êè ïðè ìàêñèìàëüíîì èçíîñå !!!old - now not working
;èçíîøåííîñòü, ïðè êîòîðîé ïîÿâëÿåòñÿ øàíñ îñå÷êè
misfire_start_condition = 0.6
;èçíîøåíîñòü ïðè êîòîðîé øàíñ îñå÷êè ñòàíîâèòñÿ êîíñòàíòíûì
misfire_end_condition = 0.1
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = 0.0085
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = 0.085
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = 0.0041
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = 0.0041
ammo_elapsed = 15
ammo_mag_size = 15 ; clip (magazine) size
fire_modes = 1;, -1
ammo_class = ammo_9x19_fmj, ammo_9x19_pbp
grenade_class = ammo_vog-25 ; name of the ltx-section of used grenades
launch_speed = 0
hand_dependence = 1
single_handed = 1
;---DOF-------------------------------------------------------------------------
zoom_dof = -1000, 1.0, 1000
reload_dof = 0.0, 0.5, 5, 1.7
;---äèñïåðñèÿ---------------------------------------------------------------------------
;áàçîâàÿ äèñïåðñèÿ
fire_dispersion_base = 0.24 ;0.18 ;óãîë (â ãðàäóñàõ) áàçîâîé äèñïåðñèè îðóæèÿ (îðóæèÿ çàæàòîãî â òèñêàõ)
control_inertion_factor = 1.0
crosshair_inertion = 3.25
;îòäà÷à
cam_return = 0
cam_relax_speed = 8 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
cam_relax_speed_ai = 360
cam_dispersion = 0.9 ;óâåëè÷åíèÿ óãëà (â ãðàäóñàõ) ñ êàæäûì âûñòðåëîì
cam_dispersion_inc = 0.9 ;óâåëè÷åíèe cam_dispersion ñ êàæäûì âûñòðåëîì
cam_dispersion_frac = 1.0 ;ñòâîë áóäåò ïîäûìàòüñÿ íà cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle = 5.0 ;ìàêñèìàëüíûé óãîë îòäà÷è
cam_max_angle_horz = 5.0 ;(degree) maximum shot horizontal degree
cam_step_angle_horz = 0.6 ;(degree) size of step camera moved in horizontal position while shooting
PDM_disp_base = 0.5
PDM_disp_vel_factor = 1.1
PDM_disp_accel_factor = 1.1
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
zoom_cam_relax_speed = 10 ; scope & ironsight
zoom_cam_relax_speed_ai = 120.75
zoom_cam_dispersion = 0.3
zoom_cam_dispersion_inc = 0.75
zoom_cam_dispersion_frac = 0.7
zoom_cam_max_angle = 5.0
zoom_cam_max_angle_horz = 10.0
zoom_cam_step_angle_horz = 1.5
fire_dispersion_condition_factor = 12 ;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
;-------------------------------------------------------------------------------
holder_range_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_range
holder_fov_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_fov
min_radius = 0
max_radius = 50
hit_probability_gd_novice = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_probability_gd_master = 0.80
;-------------------------------------------------------------------------------
slot = 1 ; // secondary
animation_slot = 1 ; type of the animation that will be used
inv_name = st_wpn_beretta ; name in inventory
inv_name_short = st_wpn_beretta
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 4
inv_grid_y = 25
upgr_icon_x = 8
upgr_icon_y = 8
upgr_icon_width = 265
upgr_icon_height = 98
kill_msg_x = 200
kill_msg_y = 153
kill_msg_width = 37
kill_msg_height = 24
;-------------------------------------------------------------------------------
position = -0.021, -0.085, 0.0
orientation = 0, 0, 0
fire_point = 0.0, 0.133, 0.161
fire_point2 = 0.0, 0.133, 0.161
flame_particles = weapons\generic_weapon03
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0.0, 0.133, 0.047
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\generic_shells
;--STRAP PARAMETERS-----------------------------------------------------------------
;ïîä ìèøêîé
;strap_position = -0.16,-0.36,0.15 ; position (offset) and orientation of the weapon when it is strapped
;strap_orientation = -10,-5,10 ; (3rd person view in degrees)
;strap_bone0 = ;bip01_spine2
;strap_bone1 = bip01_spine1
startup_ammo = 90
visual = dynamics\weapons\wpn_beretta92fs\wpn_beretta92fs.ogf
light_disabled = false
light_color = 0.6,0.5,0.3
light_range = 3.0
light_var_color = 0.05
light_var_range = 0.5
light_time = 0.2
ph_mass = 1
;addons
scope_status = 0 ; 0 - no addon
silencer_status = 0 ; 1 - permanent
grenade_launcher_status = 0 ; 2 - attachable
zoom_enabled = true
zoom_rotate_time = 0.25
scope_zoom_factor = 55 ; fov for zoom mode
scope_name = wpn_addon_scope ; section name for the attachable scope
scope_x = 47 ; offset in inventory icon
scope_y = 0
;silencer_name = wpn_addon_silencer ; section name for the attachable silencer
;silencer_x = 65 ; offset in inventory icon
;silencer_y = -17
grenade_launcher_name = wpn_addon_grenade_launcher; section name for the attachable grenade launcher
grenade_launcher_x = 126 ; offset in inventory icon
grenade_launcher_y = 24
;çâóêè
snd_draw = weapons\walther_draw
snd_holster = weapons\generic_holster
snd_shoot = weapons\n_beretta_shot
snd_empty = weapons\pistol_empty
snd_reload = weapons\beretta_reload, 0.8
snd_shoot_grenade = weapons\gen_grenshoot
snd_reload_grenade = weapons\gen_grenload, 1.0, 0.8
snd_switch = weapons\groza_switch, 1.0, 0.5
snd_bore = weapons\mp5_bore
snd_bore1 = weapons\draw_silent
;silencer_flame_particles = weapons\generic_weapon01
silencer_smoke_particles = weapons\generic_shoot_00
snd_silncer_shot = weapons\n_pb_shot
silencer_light_color = 0.6,0.5,0.3
silencer_light_range = 0.01
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_light_time = 0.2
[wpn_beretta_hud]:hud_base
zoom_hide_crosshair = true
hands_position = -0.021000,-0.160000,0.002500
hands_orientation = -0.500000,1.000000,1.149999
hands_position_16x9 = 0.033000,-0.189500,0.039000
hands_orientation_16x9 = 2.349998,2.749999,2.849998
;item_position = 0.000746,-0.000321,0.003479
;item_orientation = 1.239378,-0.134046,-2.052052
item_position = 0.000481,-0.000050,-0.004011
item_orientation = 1.239378,-0.134046,-2.052052
item_visual = dynamics\weapons\wpn_beretta92fs\wpn_beretta92fs_hud
attach_place_idx = 0
shell_point = 0.011,0.045,0.466 ;0.011,0.045,0.033
shell_bone = wpn_body
fire_point = 0,0.048,0.197
fire_bone = wpn_body
anm_show = beretta_draw
anm_show_empty = beretta_draw, beretta_opened
anm_hide = beretta_holster
anm_hide_empty = beretta_holster, beretta_opened
anm_idle = beretta_idle
anm_idle_empty = beretta_idle, beretta_opened
anm_shots = beretta_shoot
anm_shot_l = beretta_shoot, beretta_open
anm_idle_aim = beretta_idle_aim
anm_idle_aim_empty = beretta_idle_aim, beretta_opened
anm_reload = beretta_reload
anm_reload_empty = beretta_reload, beretta_close
anm_idle_moving = beretta_idle_moving
anm_idle_moving_empty = beretta_idle_moving, beretta_opened
anm_idle_sprint = beretta_idle_sprint
anm_idle_sprint_empty = beretta_idle_sprint, beretta_opened
anm_bore = beretta_idle_bore
anm_bore_empty = beretta_idle_bore, beretta_opened
aim_hud_offset_pos = -0.107500,0.038500,0.000000
aim_hud_offset_rot = 0.005000,0.007500,-0.035000
gl_hud_offset_pos = 0,0,0
gl_hud_offset_rot = 0,0,0
lean_hud_offset_pos = 0,0,0
lean_hud_offset_rot = 0,0,0
aim_hud_offset_pos_16x9 = -0.166999,0.070500,0.000000
aim_hud_offset_rot_16x9 = 0.037500,0.055000,0.002500
;-----------------------------------------------------------------------------
; Óíèêàëüíûå
;-----------------------------------------------------------------------------