306 lines
11 KiB
TeX
306 lines
11 KiB
TeX
[wpn_fn2000]:identity_immunities,weapon_probability,default_weapon_params
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GroupControlSection = spawn_group
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$spawn = "weapons\fn-2000"
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$npc = on ; option for Level Editor
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$prefetch = 8
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scheduled = off ; option for ALife Simulator
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cform = skeleton
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class = WP_GROZA
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description = st_wpn_fn2000_descr
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ef_main_weapon_type = 2
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ef_weapon_type = 8
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default_to_ruck = false
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sprint_allowed = true
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control_inertion_factor = 1.0
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;-------------------------------------------------------------------------------
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cost = 14000
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weapon_class = assault_rifle
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inv_weight = 4.6
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upgrades = up_gr_firstab_fn2000, up_gr_seconab_fn2000, up_gr_thirdab_fn2000, up_gr_fourtab_fn2000, up_gr_fourtcd_fn2000, up_gr_fourtef_fn2000
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;, up_gr_fifthab_fn2000
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_fn2000
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;--TTX----------------------------------------------------------------------------
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hit_power = 0.32, 0.32, 0.32, 0.32
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hit_impulse = 100
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hit_type = fire_wound
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fire_distance = 200
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bullet_speed = 550 ;íà÷àëüíàÿ ñêîðîñòü ïóëè
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rpm = 670
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rpm_empty_click = 200
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grenade_vel = 32 ;76
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use_aim_bullet = false ;Ïîääåðæèâàåòñÿ ëè ïåðâàÿ ñóïïåð ïóëÿ
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time_to_aim = 1.0
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hud = wpn_fn2000_hud
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misfire_probability = 0.005 ;âåðîÿòíîñòü îñå÷êè ïðè ìàêñèìàëüíîì èçíîñå !!!old - now not working
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;èçíîøåííîñòü, ïðè êîòîðîé ïîÿâëÿåòñÿ øàíñ îñå÷êè
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misfire_start_condition = 0.6
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;èçíîøåíîñòü ïðè êîòîðîé øàíñ îñå÷êè ñòàíîâèòñÿ êîíñòàíòíûì
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misfire_end_condition = 0.1
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
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misfire_start_prob = 0.005
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
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misfire_end_prob = 0.06
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;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
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condition_shot_dec = 0.001
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;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
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condition_queue_shot_dec = 0.001
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ammo_elapsed = 30
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ammo_mag_size = 30
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hand_dependence = 1
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single_handed = 0
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ammo_class = ammo_5.56x45_ss190, ammo_5.56x45_ap
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grenade_class = ammo_m209
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fire_modes = 1, 3, -1
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launch_speed = 32
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;-äèñïåðñèÿ-----------------------------------------------------------------------------
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;áàçîâàÿ äèñïåðñèÿ
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fire_dispersion_base = 0.2 ;óãîë (â ãðàäóñàõ) áàçîâîé äèñïåðñèè îðóæèÿ (îðóæèÿ çàæàòîãî â òèñêàõ)
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control_inertion_factor = 1.2f
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crosshair_inertion = 6.30
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;îòäà÷à
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cam_return = 0
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cam_relax_speed = 5 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
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cam_relax_speed_ai = 120.75
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cam_dispersion = 0.3 ;óâåëè÷åíèÿ óãëà (â ãðàäóñàõ) ñ êàæäûì âûñòðåëîì
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cam_dispersion_inc = 0.15 ;óâåëè÷åíèe cam_dispersion ñ êàæäûì âûñòðåëîì
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cam_dispersion_frac = 1.0 ;ñòâîë áóäåò ïîäûìàòüñÿ íà cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
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cam_max_angle = 50.0 ;ìàêñèìàëüíûé óãîë îòäà÷è
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cam_max_angle_horz = 50.0 ;(degree) maximum shot horizontal degree
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cam_step_angle_horz = 1.2 ;(degree) size of step camera moved in horizontal position while shooting
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PDM_disp_base = 0.5
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PDM_disp_vel_factor = 2.0
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PDM_disp_accel_factor = 2.0
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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zoom_cam_relax_speed = 5 ; scope & ironsight
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zoom_cam_relax_speed_ai = 360
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zoom_cam_dispersion = 0.3
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zoom_cam_dispersion_inc = 0.15
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zoom_cam_dispersion_frac = 1.0
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zoom_cam_max_angle = 50.0
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zoom_cam_max_angle_horz = 50.0
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zoom_cam_step_angle_horz = 1.0
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fire_dispersion_condition_factor = 11 ;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
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;---DOF-------------------------------------------------------------------------
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;zoom_dof = 0.5, 1.0, 180
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reload_dof = 0.0, 0.5, 5, 2
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;-------------------------------------------------------------------------------
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holder_range_modifier = 1.85 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_range
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holder_fov_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_fov
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min_radius = 50
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max_radius = 150
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hit_probability_gd_novice = 0.80
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hit_probability_gd_stalker = 0.80
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hit_probability_gd_veteran = 0.80
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hit_probability_gd_master = 0.80
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;-------------------------------------------------------------------------------
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slot = 2 ; // secondary
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animation_slot = 2 ; type of the animation that will be used
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inv_name = st_wpn_fn2000
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inv_name_short = st_wpn_fn2000
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inv_grid_width = 4
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inv_grid_height = 2
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inv_grid_x = 5
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inv_grid_y = 9
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upgr_icon_x = 300
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upgr_icon_y = 395
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upgr_icon_width = 292
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upgr_icon_height = 118
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kill_msg_x = 131
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kill_msg_y = 123
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kill_msg_width = 64
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kill_msg_height = 30
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;-------------------------------------------------------------------------------
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position = -0.026, -0.132, 0.0
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orientation = 0, 0, 0
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fire_point = 0.000000,0.184,0.35
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fire_point2 = 0.0, 0.123, 0.398
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flame_particles = weapons\generic_weapon05
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smoke_particles = weapons\generic_shoot_00
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grenade_flame_particles = weapons\generic_weapon01
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shell_point = -0.020000,0.186000,0.200000
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shell_dir = 0.0, 1.0, 0.0
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shell_particles = weapons\generic_shells
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;--STRAP PARAMETERS-----------------------------------------------------------------
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strap_position = -0.15,-0.35,0.27 ; position (offset) and orientation of the weapon when it is strapped
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strap_orientation = -10,-3,10 ; (3rd person view in degrees))
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strap_orientation = -10,-5,10 ; (3rd person view in degrees)
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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startup_ammo = 1000
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visual = dynamics\weapons\wpn_fn2000\wpn_fn2000.ogf
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light_disabled = false
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light_color = 0.6,0.5,0.3
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light_range = 4
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light_var_color = 0.05
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light_var_range = 0.1
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light_time = 0.2
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ph_mass = 4
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;addons
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scope_status = 1
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silencer_status = 0
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grenade_launcher_status = 1
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zoom_enabled = true ; (on,off)zoom mode (right mouse button)
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zoom_rotate_time = 0.25
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scope_zoom_factor = 50 ; fov for zoom mode
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scope_texture = wpn_crosshair_g36
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lens_texture = wpn\wpn_crosshair_g36_lens
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lens_texture_x = 183
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lens_texture_y = 75
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lens_texture_w = 648
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lens_texture_h = 648
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scope_name = wpn_addon_scope_susat
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scope_x = 63
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scope_y = -1
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silencer_name = wpn_addon_silencer
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silencer_x = 169
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silencer_y = 13
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grenade_launcher_name = wpn_addon_grenade_launcher
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grenade_launcher_x = 95
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grenade_launcher_y = 25
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;çâóêè
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snd_draw = weapons\generic_draw
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snd_holster = weapons\generic_holster
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snd_shoot = weapons\n_fn2000_shot
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snd_empty = weapons\gen_empty, 0.5
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snd_reload = weapons\fn2000_reload
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snd_shoot_grenade = weapons\gen_grenshoot
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snd_reload_grenade = weapons\fn2000_grenload, 1.0
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snd_switch = weapons\groza_switch, 1.0, 0.5
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;silencer_flame_particles = weapons\generic_weapon01
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silencer_smoke_particles = weapons\generic_shoot_00
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snd_silncer_shot = weapons\w_ak74_shot1
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silencer_light_color = 0.6,0.5,0.3
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silencer_light_range = 0.01
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silencer_light_var_color= 0.05
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silencer_light_var_range= 0.5
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silencer_light_time = 0.2
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[wpn_fn2000_hud]:hud_base
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zoom_hide_crosshair = true
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attach_place_idx = 0
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item_visual = dynamics\weapons\wpn_fn2000\wpn_fn2000_hud.ogf
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hands_position = -0.081500,-0.204000,0.288000
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hands_orientation = 0.250001,0.649990,1.849998
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hands_position_16x9 = -0.032000,-0.214499,0.299498
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hands_orientation_16x9 = 2.149999,0.250000,1.399999
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item_position = 0.005280,0.016463,-0.003394
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item_orientation = -16.844534,-2.475593,361.820557
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shell_point = 0.037,0.063,0.118
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shell_dir = 0.0, 1.0, 0.0
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shell_bone = wpn_body
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fire_point = 0,0.054,0.358
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fire_bone = wpn_body
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fire_point2 = 0.0,-0.008,0.408
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fire_bone2 = wpn_body
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anm_show = fn_2000_draw
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anm_hide = fn_2000_holster
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anm_idle = fn_2000_idle
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anm_idle_sprint = fn_2000_idle_sprint_gl
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anm_idle_moving = fn_2000_idle_moving
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anm_shots = fn_2000_shoot
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anm_reload = fn_2000_reload
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anm_idle_aim = fn_2000_idle_aim
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anm_switch = fn_2000_switch_off
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anm_switch_g = fn_2000_switch_on
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anm_bore = fn_2000_idle_bore
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anm_show_w_gl = fn_2000_draw
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anm_hide_w_gl = fn_2000_holster
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anm_idle_w_gl = fn_2000_idle
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anm_shots_w_gl = fn_2000_shoot
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anm_reload_w_gl = fn_2000_reload
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anm_idle_w_gl_aim = fn_2000_idle_aim
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anm_idle_sprint_w_gl = fn_2000_idle_sprint
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anm_idle_moving_w_gl = fn_2000_idle_moving
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anm_bore_w_gl = fn_2000_idle_bore
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anm_show_g = fn_2000_draw_gl
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anm_hide_g = fn_2000_holster_gl
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anm_idle_g = fn_2000_idle_gl
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anm_reload_g = fn_2000_reload_gl
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anm_idle_g_aim = fn_2000_idle_aim_gl
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anm_shots_g = fn_2000_shoot_gl
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anm_idle_sprint_g = fn_2000_idle_sprint_gl
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anm_idle_moving_g = fn_2000_idle_moving_gl
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anm_bore_g = fn_2000_idle_bore_gl
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aim_hud_offset_pos = -0.112000,0.029500,-0.318000
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aim_hud_offset_rot = 0.010000,0.002500,-0.010000
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gl_hud_offset_pos = -0.068500,-0.091000,0.000000
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gl_hud_offset_rot = -0.162500,0.000000,0.000000
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lean_hud_offset_pos = 0,0,0
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lean_hud_offset_rot = 0,0,0
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aim_hud_offset_pos_16x9 = -0.112000,0.019500,-0.3018000
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aim_hud_offset_rot_16x9 = 0.010000,0.002500,-0.010000
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gl_hud_offset_pos_16x9 = -0.124500,-0.084000,0.000000
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gl_hud_offset_rot_16x9 = -0.170000,0.030000,0.000000
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;-----------------------------------------------------------------------------
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; Óíèêàëüívå
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;-----------------------------------------------------------------------------
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[wpn_fn2000_nimble]:wpn_fn2000
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$spawn = "weapons\wpn_fn2000_nimble" ; name and section in level editor
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cost = 20000
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