e4s-sdk/gamedata/configs/weapons/w_rg6.ltx
2026-06-17 23:06:51 +03:00

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[wpn_rg-6]:zero_immunities,weapon_probability,default_weapon_params
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\rg-6" ; option for Level Editor
$npc = on ; option for Level Editor
$prefetch = 2
scheduled = off ; option for ALife Simulator
cform = skeleton
class = WP_RG6
description = st_wpn_rg6_descr
ef_main_weapon_type = 4
ef_weapon_type = 12
;-------------------------------------------------------------------------------
cost = 20000
weapon_class = heavy_weapon
inv_weight = 6.2
;----TTX--------------------------------------------------------------------------
hit_power = 0.75, 0.75, 0.75, 0.75
hit_impulse = 150
hit_type = fire_wound
fire_distance = 100
bullet_speed = 32 ;76
rpm = 100
hud = wpn_rg-6_hud
misfire_probability = 0.005 ;âåðîÿòíîñòü îñå÷êè ïðè ìàêñèìàëüíîì èçíîñå !!!old - now not working
;èçíîøåííîñòü, ïðè êîòîðîé ïîÿâëÿåòñÿ øàíñ îñå÷êè
misfire_start_condition = 0.6
;èçíîøåíîñòü ïðè êîòîðîé øàíñ îñå÷êè ñòàíîâèòñÿ êîíñòàíòíûì
misfire_end_condition = 0.1
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = 0.001
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = 0.02
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = 0.00001
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = 0.00002
tri_state_reload = on
ammo_limit = 60
ammo_current = 10
ammo_elapsed = 0
ammo_mag_size = 6
ammo_class = ammo_vog-25
launch_speed = 32 ;76
sprint_allowed = true
;------äèñïåðñèÿ------------------------------------------------------------------------
;áàçîâàÿ äèñïåðñèÿ
fire_dispersion_base = 1.0 ;óãîë (â ãðàäóñàõ) áàçîâîé äèñïåðñèè îðóæèÿ (îðóæèÿ çàæàòîãî â òèñêàõ)
control_inertion_factor = 1.7f
crosshair_inertion = 8.25
PDM_disp_base = 1.0
PDM_disp_vel_factor = 1.1
PDM_disp_accel_factor = 1.1
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
;îòäà÷à
cam_relax_speed = 7.0 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
cam_relax_speed_ai = 360
cam_dispersion = 5.0 ;óâåëè÷åíèÿ óãëà (â ãðàäóñàõ) ñ êàæäûì âûñòðåëîì
cam_dispersion_inc = 5.0 ;óâåëè÷åíèe cam_dispersion ñ êàæäûì âûñòðåëîì
cam_dispersion_frac = 0.1 ;ñòâîë áóäåò ïîäûìàòüñÿ íà cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle = 15 ;ìàêñèìàëüíûé óãîë îòäà÷è
cam_max_angle_horz = 5 ;(degree) maximum shot horizontal degree
cam_step_angle_horz = 5.0 ;(degree) size of step camera moved in horizontal position while shooting
fire_dispersion_condition_factor = 5 ;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
;---DOF-------------------------------------------------------------------------
zoom_dof = 0.5, 1.0, 180
reload_dof = 0.0, 0.5,5, 1.3
;-------------------------------------------------------------------------------
holder_range_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_range
holder_fov_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_fov
min_radius = 0
max_radius = 50
hit_probability_gd_novice = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_probability_gd_master = 0.80
;-------------------------------------------------------------------------------
position = -0.026, -0.111, 0.
orientation = 0, 0, 0
shell_point = 0.0, 0.120, 0.20
fire_point = 0.0, 0.120, 0.452
fire_point2 = 0.0, 0.120, 0.452
hand_dependence = 1
single_handed = 0
slot = 2
animation_slot = 10
inv_name = st_wpn_rg6
inv_name_short = st_wpn_rg6
inv_grid_width = 4
inv_grid_height = 2
inv_grid_x = 0
inv_grid_y = 8
upgr_icon_x = 596
upgr_icon_y = 864
upgr_icon_width = 290
upgr_icon_height = 141
kill_msg_x = 0
kill_msg_y = 172
kill_msg_width = 68
kill_msg_height = 30
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
rpm_empty_click = 200
;--STRAP PARAMETERS-----------------------------------------------------------------
;ïîä ìèøêîé
strap_position = -0.26,-0.11,0.15
strap_orientation = -15,-9,110
;íà ñïèíå
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
startup_ammo = 0
visual = dynamics\weapons\wpn_rg6\wpn_rg6.ogf
light_color = 0.6,0.5,0.3
light_range = 6.0
light_var_color = 0.05
light_var_range = 0.5
light_time = 0.2
ph_mass = 3
;cost = 900
;addons
scope_status = 0
silencer_status = 0
grenade_launcher_status = 0
zoom_enabled = true
scope_zoom_factor = 55
;çâóêè
snd_draw = weapons\generic_draw
snd_holster = weapons\generic_holster
snd_shoot = weapons\n_toz34_shot
snd_empty = weapons\generic_empty
snd_reload = weapons\rg6_reload
snd_shoot_duplet = weapons\n_toz34_shot
snd_open_weapon = weapons\rg6_reload_start
snd_add_cartridge = weapons\rg6_reload
snd_close_weapon = weapons\rg6_reload_end
snd_shoot_1 = weapons\n_toz34_shot
snd_reload_1 = weapons\bm16_reload_one ;reload left
[wpn_rg-6_hud]:hud_base
zoom_hide_crosshair = true
hands_position = -0.013000,-0.176999,0.118000
hands_orientation = 6.250005,-0.649999,0.000000
hands_position_16x9 = -0.029000,-0.186000,0.112000
hands_orientation_16x9 = 1.699999,0.000001,0.600000
item_position = -0.003178,0.002246,0.000581
item_orientation = -181.191742,180.482727,-180.330688
shell_point = 0,0,0
shell_dir = 0.0, 1.0, 0.0
shell_bone = wpn_body
fire_point = -0.0,0.0,0.513
fire_bone = wpn_body
attach_place_idx = 0
item_visual = dynamics\weapons\wpn_rg6\wpn_rg6_hud.ogf
anm_show = rg6_draw
anm_hide = rg6_holster
anm_idle = rg6_idle
anm_idle_aim = rg6_idle_aim
anm_idle_moving = rg6_idle_moving
anm_idle_sprint = rg6_idle_sprint
anm_open = rg6_reload_start
anm_add_cartridge = rg6_reload
anm_close = rg6_reload_end
anm_shots = rg6_shoot
anm_bore = rg6_idle_bore
aim_hud_offset_pos = -0.125001,0.006000,0.156500
aim_hud_offset_rot = 0.015000,0.085000,-0.002500
aim_hud_offset_pos_16x9 = -0.091000,0.000500,0.120000
aim_hud_offset_rot_16x9 = -0.010000,-0.010000,0.000000
gl_hud_offset_pos = 0,0,0
gl_hud_offset_rot = 0,0,0
lean_hud_offset_pos = 0,0,0
lean_hud_offset_rot = 0,0,0