e4s-sdk/gamedata/configs/weapons/w_rpg7.ltx
2026-06-17 23:06:51 +03:00

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;; RPG7
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[wpn_rpg7]:zero_immunities,weapon_probability,default_weapon_params
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\rpg-7" ; option for Level Editor
$prefetch = 8
visual = dynamics\weapons\wpn_rpg7\wpn_rpg7
scheduled = off ; option for ALife Simulator
cform = skeleton
class = WP_RPG7
max_zoom_factor = 5
sprint_allowed = false
description = st_wpn_rpg7_descr
ef_main_weapon_type = 4
ef_weapon_type = 12
;------------------------------------------------------------------------------
cost = 26000
weapon_class = heavy_weapon
inv_weight = 6.3
;------TTX------------------------------------------------------------------------
hit_power = 3.00
hit_impulse = 100
hit_type = explosion
fire_distance = 400
bullet_speed = 100 ;300 ;íà÷àëüíàÿ ñêîðîñòü ïóëè
rpm = 200
hud = wpn_rpg7_hud
;èçíîøåííîñòü, ïðè êîòîðîé ïîÿâëÿåòñÿ øàíñ îñå÷êè
misfire_start_condition = 0.6
;èçíîøåíîñòü ïðè êîòîðîé øàíñ îñå÷êè ñòàíîâèòñÿ êîíñòàíòíûì
misfire_end_condition = 0.1
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = 0.001
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = 0.02
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = 0.00001
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = 0.00002
ammo_limit = 120
ammo_current = 96
ammo_elapsed = 12
ammo_mag_size = 1
ammo_class = ammo_og-7b
hand_dependence = 1
single_handed = 0
;---äèñïåðñèÿ-------------------------------------------------------------------------
;áàçîâàÿ äèñïåðñèÿ
fire_dispersion_base = 1.5 ;óãîë (â ãðàäóñàõ) áàçîâîé äèñïåðñèè îðóæèÿ (îðóæèÿ çàæàòîãî â òèñêàõ)
crosshair_inertion = 10
PDM_disp_base = 1.0
PDM_disp_vel_factor = 1.0
PDM_disp_accel_factor = 1.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
;îòäà÷à
cam_relax_speed = 2.0 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
cam_relax_speed_ai = 360
cam_dispersion = 10.0 ;óâåëè÷åíèÿ óãëà (â ãðàäóñàõ) ñ êàæäûì âûñòðåëîì
cam_max_angle = 15 ;ìàêñèìàëüíûé óãîë îòäà÷è
cam_max_angle_horz = 15 ;(degree) maximum shot horizontal degree
cam_step_angle_horz = 0.5 ;(degree) size of step camera moved in horizontal position while shooting
fire_dispersion_condition_factor = 5 ;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
misfire_probability = 0.005 ;âåðîÿòíîñòü îñå÷êè ïðè ìàêñèìàëüíîì èçíîñå !!!old - now not working
;---DOF-------------------------------------------------------------------------
zoom_dof = 0.5, 1.0, 180
reload_dof = 0.0, 0.5, 5, 1.7
;-------------------------------------------------------------------------------
holder_range_modifier = 2.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_range
holder_fov_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_fov
min_radius = 50
max_radius = 150
;-------------------------------------------------------------------------------
slot = 2
animation_slot = 4 ; type of the animation that will be used
launch_speed = 5
inv_name = st_wpn_rpg7
inv_name_short = st_wpn_rpg7
inv_grid_width = 5
inv_grid_height = 1
inv_grid_x = 6
inv_grid_y = 0
upgr_icon_x = 29
upgr_icon_y = 811
upgr_icon_width = 290
upgr_icon_height = 124
kill_msg_x = 0
kill_msg_y = 85
kill_msg_width = 73
kill_msg_height = 19
;-------------------------------------------------------------------------------
position = -0.027, -0.113, 0.0
orientation = 0, 0, 0
shell_point = 0.0, 0.0, 0.0
fire_point = 0.0, 0.162, 0.35
smoke_particles = weapons\generic_weapon02;generic_rpg_shot
;--STRAP PARAMETERS-----------------------------------------------------------------
;ïîä ìèøêîé ñòâîëîì â âåðõ
strap_position = -0.28,-0.20,0.25 ; position (offset) and orientation of the weapon when it is strapped
strap_orientation = -15,-189,110 ; (3rd person view in degrees)
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
fragment_speed = 50
explode_duration = 5 ;ïîäîëæèòåëüíîñòü âçðûâà (ñ)
light_color = 0.95,0.95,0.3
light_range = 20.0
light_var_color = 0.05
light_var_range = 0.5
light_time = 0.75
ph_mass = 1
scope_status = 1
silencer_status = 0
grenade_launcher_status = 0
scope_texture = wpn_crosshair_rpg
zoom_enabled = true
scope_zoom_factor = 30 ;ÏÑÎ-1 2X
;çâóêè
snd_draw = weapons\generic_draw
snd_holster = weapons\generic_holster
snd_shoot = weapons\n_rpg7_shot
snd_empty = weapons\generic_empty
snd_reload = weapons\rpg7_reload
snd_explode = weapons\rpg7_explode; t_rpg7_explosion
rocket_class = wpn_rpg7_missile
wallmark_section = explosion_marks
auto_spawn_ammo = false
[wpn_rpg7_hud]:hud_base
attach_place_idx = 0
item_visual = dynamics\weapons\wpn_rpg7\wpn_rpg7_hud
fire_point = -0.020000,0.200500,0.145003
fire_bone = wpn_body
hands_position = 0.020500,-0.206999,0.261999
hands_orientation = 3.349998,2.599999,-0.050000
hands_position_16x9 = 0.020500,-0.165999,0.209500
hands_orientation_16x9 = 3.649998,1.050001,-0.050000
item_position = 0,0,0
item_orientation = 0,0,0
aim_hud_offset_pos = -0.102000,0.019500,-0.148000
aim_hud_offset_rot = 0.010000,0.002500,-0.010000
aim_hud_offset_pos_16x9 = -0.05000,-0.022500,-0.130500
aim_hud_offset_rot_16x9 = 0.012500,-0.012500,-0.010000
gl_hud_offset_pos = 0,0,0
gl_hud_offset_rot = 0,0,0
lean_hud_offset_pos = 0,0,0
lean_hud_offset_rot = 0,0,0
anm_show = rpg7_draw
anm_hide = rpg7_holster
anm_reload = rpg7_reload
anm_shots = rpg7_shoot
anm_idle = rpg7_idle
anm_idle_sprint = rpg7_idle
anm_idle_aim = rpg7_idle_aim
anm_idle_moving = rpg7_idle_moving
anm_bore = rpg7_idle_bore
[wpn_rpg7_missile]:identity_immunities,default_weapon_params,weapon_probability
GroupControlSection = spawn_group
discovery_dependency =
visual = dynamics\weapons\wpn_rpg7\wpn_rpg7_grenade.ogf
cform = skeleton
class = G_RPG7
$prefetch = 32
inv_weight = 0
kill_msg_x = 0
kill_msg_y = 85
kill_msg_width = 74
kill_msg_height = 19
cost = 200
;---------------------------------------------------------------
blast = 5.00
blast_r = 10;15
blast_impulse = 350
blast_impulse_factor = 1
frags = 8
frags_r = 25
frag_hit = 1.50
frag_hit_impulse = 275
hit_type_blast = explosion
hit_type_frag = fire_wound
up_throw_factor = 0.25
;---------------------------------------------------------------
wm_size = 0.1
wallmark_section = explosion_marks
light_color = 1.9,1.4,0.5
light_range = 24.0
light_time = 1.28
ph_mass = 5
jump_height = 0
explode_particles = explosions\explosion_04
;òðàññû îò îñêîëêîâ
fragment_speed = 100
explode_duration = 5 ;ïîäîëæèòåëüíîñòü âçðûâà (ñ)
;çâóêè
snd_explode = weapons\rpg7_explode
snd_fly_sound = weapons\rocket_fly
;ñâîéñòâà êîòîðûå ÷èòàþòñÿ, íî íå èñïîëüçóþòñÿ (íàäî óáðàòü)
inv_name = "Og-7b"
inv_name_short = "Og-7b"
inv_weight = .2
inv_grid_width = 4
inv_grid_height = 1
inv_grid_x = 15
inv_grid_y = 5
kill_msg_x = 0
kill_msg_y = 85
kill_msg_width = 73
kill_msg_height = 19
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Ñâîéñòâà CustomRocket
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
engine_present = true ;ïðèñóòñòâóåò ëè â ðàêåòå äâèãàòåëü
engine_work_time = 3000 ;âðåìÿ ðàáîòû äâèãàòåëÿ (â ìèëèñåêóíäàõ)
engine_impulse = 300
engine_impulse_up = 133,906 ;137.34 ;137.34 = 2*9.81*7 - çíà÷åíèå ýòîãî ïàðàìåòðà (êîòîðûé ÿâëÿåòñÿ íåêîé ïîäúåìíîé ñèëîé, âîïðåêè íàçâàíèþ),
;ïðè êîòîðîì ðàêåòà ìàññîé 7êã íå îïóñêàåòñÿ ïîä äåéñâèåì
;ãðàâèòàöèè. 2*9.81=19.62 - óñêîðåíèå ñâîáîäíîãî ïàäåíèÿ â ìèðå ñòàëêåðîâ
;ïðè ìåíüøèõ çíà÷åíèÿõ ðàêåòà áóäåò îïóñêàòüñÿ, ïðè áîëüøèõ ïîäíèìàòüñÿ
lights_enabled = true ;ñâåò âîêðóã ðàêåòû, âî âðåìÿ ïîëåòà
trail_light_color = 0.6,0.5,0.3
trail_light_range = 15.0
engine_particles = weapons\rpg_trail_00
;fly_particles = weapons\rpg_trail_01
force_explode_time = 30000; msec