241 lines
8.1 KiB
TeX
241 lines
8.1 KiB
TeX
[wpn_toz34]:identity_immunities,weapon_probability,default_weapon_params
|
|
GroupControlSection = spawn_group
|
|
$spawn = "weapons\toz-34" ; option for Level Editor
|
|
$npc = on ; option for Level Editor
|
|
$prefetch = 8
|
|
scheduled = off ; option for ALife Simulator
|
|
cform = skeleton
|
|
class = WP_BM16
|
|
description = st_wpn_toz34_descr
|
|
ef_main_weapon_type = 1
|
|
ef_weapon_type = 9
|
|
|
|
;-----------------------------------------------------------------------------
|
|
cost = 1200
|
|
weapon_class = shotgun
|
|
inv_weight = 3.1
|
|
|
|
upgrades = up_gr_firstab_toz34, up_gr_seconab_toz34, up_gr_thirdab_toz34
|
|
installed_upgrades =
|
|
upgrade_scheme = upgrade_scheme_toz34
|
|
|
|
;--TTX----------------------------------------------------------------------------
|
|
hit_power = 0.52, 0.52, 0.52, 0.52
|
|
hit_impulse = 100
|
|
hit_type = fire_wound
|
|
fire_distance = 100
|
|
bullet_speed = 240 ;íà÷àëüíàÿ ñêîðîñòü ïóëè
|
|
rpm = 1000
|
|
|
|
hud = wpn_toz34_hud
|
|
|
|
misfire_probability = 0.005 ;âåðîÿòíîñòü îñå÷êè ïðè ìàêñèìàëüíîì èçíîñå !!!old - now not working
|
|
;èçíîøåííîñòü, ïðè êîòîðîé ïîÿâëÿåòñÿ øàíñ îñå÷êè
|
|
misfire_start_condition = 0.6
|
|
;èçíîøåíîñòü ïðè êîòîðîé øàíñ îñå÷êè ñòàíîâèòñÿ êîíñòàíòíûì
|
|
misfire_end_condition = 0.1
|
|
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
|
|
misfire_start_prob = 0.002
|
|
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
|
|
misfire_end_prob = 0.03
|
|
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
|
|
condition_shot_dec = 0.0045
|
|
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
|
|
condition_queue_shot_dec = 0.0045
|
|
|
|
tri_state_reload = off
|
|
|
|
ammo_elapsed = 2
|
|
ammo_mag_size = 2
|
|
ammo_class = ammo_12x70_buck, ammo_12x76_zhekan
|
|
|
|
;---äèñïåðñèÿ---------------------------------------------------------------------------
|
|
;áàçîâàÿ äèñïåðñèÿ
|
|
fire_dispersion_base = 0.2 ;óãîë (â ãðàäóñàõ) áàçîâîé äèñïåðñèè îðóæèÿ (îðóæèÿ çàæàòîãî â òèñêàõ)
|
|
control_inertion_factor = 1.5f
|
|
crosshair_inertion = 7.5
|
|
|
|
;îòäà÷à
|
|
cam_return = 1
|
|
cam_relax_speed = 5.0 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
|
|
cam_relax_speed_ai = 360
|
|
cam_dispersion = 5.0 ;óâåëè÷åíèÿ óãëà (â ãðàäóñàõ) ñ êàæäûì âûñòðåëîì
|
|
cam_dispersion_inc = 5.0 ;óâåëè÷åíèe cam_dispersion ñ êàæäûì âûñòðåëîì
|
|
cam_dispersion_frac = 0.7 ;ñòâîë áóäåò ïîäûìàòüñÿ íà cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
|
|
cam_max_angle = 10.0 ;ìàêñèìàëüíûé óãîë îòäà÷è
|
|
cam_max_angle_horz = 10.0 ;(degree) maximum shot horizontal degree
|
|
cam_step_angle_horz = 1.0 ;(degree) size of step camera moved in horizontal position while shooting
|
|
|
|
PDM_disp_base = 0.5
|
|
PDM_disp_vel_factor = 1.7
|
|
PDM_disp_accel_factor = 1.7
|
|
PDM_disp_crouch = 1.0
|
|
PDM_disp_crouch_no_acc = 1.0
|
|
|
|
zoom_cam_relax_speed = 5.0 ; scope & ironsight
|
|
zoom_cam_relax_speed_ai = 120.75
|
|
zoom_cam_dispersion = 3.0
|
|
zoom_cam_dispersion_inc = 3.0
|
|
zoom_cam_dispersion_frac = 0.7
|
|
zoom_cam_max_angle = 10.0
|
|
zoom_cam_max_angle_horz = 10.0
|
|
zoom_cam_step_angle_horz = 1.0
|
|
|
|
fire_dispersion_condition_factor = 1.5 ;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
|
|
|
|
;---DOF-------------------------------------------------------------------------
|
|
zoom_dof = 0.5, 1.0, 180
|
|
;reload_dof = 0.0, 0.5, 5, 3.2
|
|
;-------------------------------------------------------------------------------
|
|
holder_range_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_range
|
|
holder_fov_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_fov
|
|
|
|
min_radius = 0
|
|
max_radius = 50
|
|
|
|
hit_probability_gd_novice = 0.80
|
|
hit_probability_gd_stalker = 0.80
|
|
hit_probability_gd_veteran = 0.80
|
|
hit_probability_gd_master = 0.80
|
|
|
|
;-------------------------------------------------------------------------------
|
|
position = -0.023, -0.14, 0.00 ;-0.026, -0.117, 0.0
|
|
orientation = 0, 30, 0 ;çíà÷åíèå óñòàíàâëèâàåòñÿ â ãðàäóñàõ
|
|
|
|
shell_point = 0.0, 0.183, 0.07
|
|
fire_point = 0.0, 0.168, 0.755
|
|
fire_point2 = 0.0, 0.168, 0.755
|
|
|
|
hand_dependence = 1
|
|
single_handed = 0
|
|
|
|
slot = 2 ; // secondary
|
|
animation_slot = 3 ; type of the animation that will be used
|
|
|
|
inv_name = st_wpn_toz34
|
|
inv_name_short = st_wpn_toz34
|
|
|
|
inv_grid_width = 6
|
|
inv_grid_height = 1
|
|
inv_grid_x = 12
|
|
inv_grid_y = 2
|
|
|
|
upgr_icon_x = 9
|
|
upgr_icon_y = 815
|
|
upgr_icon_width = 286
|
|
upgr_icon_height = 95
|
|
|
|
kill_msg_x = 127
|
|
kill_msg_y = 82
|
|
kill_msg_width = 97
|
|
kill_msg_height = 23
|
|
|
|
flame_particles = weapons\generic_weapon05
|
|
smoke_particles = weapons\generic_shoot_00
|
|
rpm_empty_click = 200
|
|
|
|
;--STRAP PARAMETERS-----------------------------------------------------------------
|
|
;ïîä ìèøêîé
|
|
strap_position = -0.26,-0.11,0.15 ; position (offset) and orientation of the weapon when it is strapped
|
|
strap_orientation = -15,-9,110 ; (3rd person view in degrees)
|
|
strap_bone0 = bip01_spine2
|
|
strap_bone1 = bip01_spine1
|
|
|
|
startup_ammo = 10
|
|
visual = dynamics\weapons\wpn_toz34\wpn_toz34.ogf
|
|
|
|
light_color = 0.6,0.5,0.3
|
|
light_range = 6.0
|
|
light_var_color = 0.05
|
|
light_var_range = 0.5
|
|
light_time = 0.2
|
|
|
|
ph_mass = 3
|
|
|
|
;addons
|
|
scope_status = 0
|
|
silencer_status = 0
|
|
grenade_launcher_status = 0
|
|
|
|
zoom_enabled = true
|
|
scope_zoom_factor = 55
|
|
|
|
;çâóêè
|
|
snd_draw = weapons\generic_draw
|
|
snd_holster = weapons\generic_holster
|
|
snd_shoot = weapons\n_toz34_shot
|
|
snd_empty = weapons\generic_empty
|
|
snd_reload = weapons\toz34_reload
|
|
snd_shoot_duplet = weapons\n_toz34_shot
|
|
|
|
snd_shoot_1 = weapons\n_toz34_shot
|
|
snd_reload_1 = weapons\toz34_reload_one
|
|
snd_close_weapon = weapons\spas12_close
|
|
snd_add_cartridge = weapons\w1300_load ;was gen_grenload
|
|
snd_open_weapon = weapons\spas12_close
|
|
|
|
[wpn_toz34_hud]:hud_base
|
|
zoom_hide_crosshair = true
|
|
|
|
hands_position = -0.144001,-0.129499,0.039500
|
|
hands_orientation = 0.399970,0.399999,-2.000002
|
|
|
|
hands_position_16x9 = -0.147500,-0.138500,-0.004000
|
|
hands_orientation_16x9 = 0.500000,1.350000,-5.150002
|
|
|
|
item_position = -0.001402,0.000506,0.000837
|
|
item_orientation = -200.454514,152.486038,-179.781982
|
|
|
|
shell_point = 0,0,0
|
|
shell_dir = 0.0, 1.0, 0.0
|
|
shell_bone = wpn_body
|
|
|
|
fire_point = 0, 0.026, 0.893
|
|
fire_bone = wpn_body
|
|
|
|
attach_place_idx = 0
|
|
item_visual = dynamics\weapons\wpn_toz34\wpn_toz34_hud.ogf
|
|
|
|
anm_show_0 = toz_draw
|
|
anm_show_1 = toz_draw
|
|
anm_show_2 = toz_draw
|
|
|
|
anm_hide_0 = toz_holster
|
|
anm_hide_1 = toz_holster
|
|
anm_hide_2 = toz_holster
|
|
|
|
anm_idle_0 = toz_idle
|
|
anm_idle_1 = toz_idle
|
|
anm_idle_2 = toz_idle
|
|
|
|
anm_idle_aim_0 = toz_idle_aim
|
|
anm_idle_aim_1 = toz_idle_aim
|
|
anm_idle_aim_2 = toz_idle_aim
|
|
|
|
anm_idle_moving_0 = toz_idle_moving
|
|
anm_idle_moving_1 = toz_idle_moving
|
|
anm_idle_moving_2 = toz_idle_moving
|
|
|
|
anm_idle_sprint_0 = toz_idle_sprint
|
|
anm_idle_sprint_1 = toz_idle_sprint
|
|
anm_idle_sprint_2 = toz_idle_sprint
|
|
|
|
anm_reload_1 = toz_reload_l
|
|
anm_reload_2 = toz_reload_lr
|
|
|
|
anm_shot_1 = toz_shoot
|
|
anm_shot_2 = toz_shoot
|
|
|
|
anm_bore_0 = toz_idle_bore
|
|
anm_bore_1 = toz_idle_bore
|
|
anm_bore_2 = toz_idle_bore
|
|
|
|
aim_hud_offset_pos = -0.084500,0.024000,0.026000
|
|
aim_hud_offset_rot = -0.002500,-0.000000,0.095000
|
|
|
|
aim_hud_offset_pos_16x9 = -0.072000,0.030000,-0.008500
|
|
aim_hud_offset_rot_16x9 = 0.015000,-0.000000,-0.007500
|
|
|
|
;-----------------------------------------------------------------------------
|
|
; Óíèêàëüíûå
|
|
;-----------------------------------------------------------------------------
|