2145 lines
50 KiB
TeX
2145 lines
50 KiB
TeX
#include "delayed_action_fuse.ltx"
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#include "upgrades_properties.ltx"
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#include "upgrades\w_abakan_up.ltx"
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#include "upgrades\w_ak74_up.ltx"
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#include "upgrades\w_ak74u_up.ltx"
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#include "upgrades\w_beretta_up.ltx"
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#include "upgrades\w_bm16_up.ltx"
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#include "upgrades\w_colt1911_up.ltx"
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#include "upgrades\w_desert_eagle_up.ltx"
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#include "upgrades\w_fn2000_up.ltx"
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#include "upgrades\w_fort_up.ltx"
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#include "upgrades\w_g36_up.ltx"
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#include "upgrades\w_groza_up.ltx"
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#include "upgrades\w_hpsa_up.ltx"
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#include "upgrades\w_l85_up.ltx"
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#include "upgrades\w_lr300_up.ltx"
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#include "upgrades\w_mp5_up.ltx"
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#include "upgrades\w_pb_up.ltx"
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#include "upgrades\w_pkm_up.ltx"
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#include "upgrades\w_pm_up.ltx"
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#include "upgrades\w_protecta_up.ltx"
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#include "upgrades\w_sig220_up.ltx"
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#include "upgrades\w_sig550_up.ltx"
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#include "upgrades\w_spas12_up.ltx"
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#include "upgrades\w_svd_up.ltx"
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#include "upgrades\w_svu_up.ltx"
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#include "upgrades\w_toz34_up.ltx"
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#include "upgrades\w_usp45_up.ltx"
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#include "upgrades\w_val_up.ltx"
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#include "upgrades\w_vintorez_up.ltx"
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#include "upgrades\w_walther_up.ltx"
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#include "upgrades\w_wincheaster1300_up.ltx"
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#include "w_ak74.ltx"
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#include "w_ak74u.ltx"
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#include "w_fn2000.ltx"
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#include "w_rpg7.ltx"
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#include "w_knife.ltx"
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#include "w_bolt.ltx"
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#include "w_f1.ltx"
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#include "w_rgd5.ltx"
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#include "w_gd5.ltx"
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#include "w_rg6.ltx"
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#include "w_vintorez.ltx"
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#include "w_lr300.ltx"
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#include "w_mp5.ltx"
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#include "w_val.ltx"
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#include "w_gauss.ltx"
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#include "w_groza.ltx"
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#include "w_hpsa.ltx"
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#include "w_pm.ltx"
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#include "w_pb.ltx"
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#include "w_walther.ltx"
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#include "w_usp45.ltx"
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#include "w_fort.ltx"
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#include "w_toz34.ltx"
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#include "w_svd.ltx"
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#include "w_svu.ltx"
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#include "w_binoc.ltx"
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#include "w_l85.ltx"
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#include "w_bm16.ltx"
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#include "w_spas12.ltx"
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#include "w_protecta.ltx"
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#include "w_wincheaster1300.ltx"
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#include "w_mounted.ltx"
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#include "w_colt1911.ltx"
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#include "w_beretta.ltx"
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#include "w_desert_eagle.ltx"
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#include "w_sig220.ltx"
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#include "w_sig550.ltx"
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#include "w_abakan.ltx"
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#include "w_g36.ltx"
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#include "w_pkm.ltx"
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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[bullet_manager]
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tracer_shader = effects\bullet_tracer ;hud\default
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tracer_texture = fx\fx_tracer_weapons
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fire_circle_k = 2.0f ; means tracer_width*2
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tracer_width = 0.08
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tracer_length_max = 225 ;10.0 ;24.0 ;14.0
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tracer_length_min = 0 ;1 ;2 ;0.2
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;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> hit_probabilty <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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hit_probability_max_dist = 3;
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gravity_const = 9.81
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;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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air_resistance_k = 1 ;0.4;0.3
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;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>), <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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time_step = 33
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;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28>/<2F>), <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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min_bullet_speed = 3.0
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;c<><63><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>)
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collision_energy_min = 0.80 ;0.75; 0.90
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;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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collision_energy_max = 0.5 ;0.7;0.50
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whine_sounds = weapons\whine_1, weapons\whine_2, weapons\whine_3, weapons\whine_4, weapons\whine01, weapons\whine02
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explode_particles = explosions\expl_bullet,explosions\expl_bullet_00,explosions\expl_bullet_01
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[tracers_color_table]
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color_0 = 255, 130, 0, 255 ; yellow
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color_1 = 255, 255, 255, 255 ; white
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color_2 = 255, 25, 0, 255 ; red
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color_3 = 77, 255, 77, 255 ; green
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color_4 = 0, 0, 25, 255 ; blue
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color_5 = 255, 127, 63, 150 ;79
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;color_0 = 255, 255, 255, 255 ; white
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;color_1 = 255, 255, 255, 255 ; white
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;color_2 = 255, 255, 255, 255 ; white
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;color_3 = 255, 255, 255, 255 ; white
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;color_4 = 255, 255, 255, 255 ; white
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; AMUNITION
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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[ammo_base]:identity_immunities,default_weapon_params
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;belt = true;
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slot = -1
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explosive = false
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[ammo_9x18_fmj]:ammo_base
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GroupControlSection = spawn_group
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discovery_dependency =
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$spawn = "weapons\ammo\ammo_9x18_fmj" ; option for Level Editor
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class = AMMO_S
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cform = skeleton
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visual = dynamics\weapons\wpn_ammo\ammo_9x18_fmj.ogf
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description = ammo-9x18-fmj_descr
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$prefetch = 64
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cost = 200
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box_size = 50
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inv_name = ammo-9x18-fmj
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inv_name_short = ammo-9x18-fmj_s
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inv_weight = .2
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inv_grid_width = 1
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inv_grid_height = 1
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inv_grid_x = 11
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inv_grid_y = 12
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k_dist = 1
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k_disp = 1
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k_hit = 1
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k_impulse = 1
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k_pierce = 0.15
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k_ap = 0.15
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impair = 1
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buck_shot = 1
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tracer = on
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wm_size = 0.05
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k_air_resistance = 1.5
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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[ammo_9x18_pmm]:ammo_base
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GroupControlSection = spawn_group
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discovery_dependency =
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$spawn = "weapons\ammo\ammo_9x18_pmm" ; option for Level Editor
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class = AMMO_S
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cform = skeleton
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visual = dynamics\weapons\wpn_ammo\ammo_9x18_pmm.ogf
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description = ammo-9x18-pmm_descr
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$prefetch = 64
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cost = 300
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box_size = 50
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inv_name = ammo-9x18-pmm
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inv_name_short = ammo-9x18-pmm_s
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inv_weight = .2
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inv_grid_width = 1
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inv_grid_height = 1
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inv_grid_x = 12
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inv_grid_y = 12
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k_dist = 1
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k_disp = 1
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k_hit = 1
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k_impulse = 1
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k_pierce = 0.25
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k_ap = 0.25
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impair = 1
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buck_shot = 1
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tracer = on
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wm_size = 0.05
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k_air_resistance = 1.5
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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[ammo_9x19_fmj]:ammo_base
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GroupControlSection = spawn_group
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discovery_dependency =
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$spawn = "weapons\ammo\ammo_9x19_fmj" ; option for Level Editor
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class = AMMO_S
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cform = skeleton
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visual = dynamics\weapons\wpn_ammo\ammo_9x19_fmj.ogf
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description = ammo-9x19-fmj_descr
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slot = -1
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$prefetch = 64
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cost = 250
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box_size = 50
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inv_name = ammo-9x19-fmj
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inv_name_short = ammo-9x19-fmj_s
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inv_weight = .24
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inv_grid_width = 1
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inv_grid_height = 1
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inv_grid_x = 15
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inv_grid_y = 12
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k_dist = 1
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k_disp = 1
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k_hit = 1
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k_impulse = 1
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k_pierce = 0.15
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k_ap = 0.15
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impair = 1
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buck_shot = 1
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tracer = on
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wm_size = 0.05
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k_air_resistance = 1.5
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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[ammo_9x19_pbp]:ammo_base
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GroupControlSection = spawn_group
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discovery_dependency =
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$spawn = "weapons\ammo\ammo_9x19_pbp" ; option for Level Editor
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class = AMMO_S
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cform = skeleton
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visual = dynamics\weapons\wpn_ammo\ammo_9x19_pbp.ogf
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description = ammo-9x19-pbp_descr
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$prefetch = 64
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cost = 350
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box_size = 50
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inv_name = ammo-9x19-pbp
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inv_name_short = ammo-9x19-pbp_s
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inv_weight = .24
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inv_grid_width = 1
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inv_grid_height = 1
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inv_grid_x = 14
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inv_grid_y = 12
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k_dist = 1
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k_disp = 1
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k_hit = 1.5
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k_impulse = 1
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k_pierce = 0.15
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k_ap = 0.15
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impair = 1
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buck_shot = 1
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tracer = on
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wm_size = 0.05
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k_air_resistance = 1.5
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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[ammo_11.43x23_fmj]:ammo_base
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GroupControlSection = spawn_group
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discovery_dependency =
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$spawn = "weapons\ammo\ammo_11.43x23_fmj" ; option for Level Editor
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class = AMMO_S
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cform = skeleton
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visual = dynamics\weapons\wpn_ammo\ammo_1143x23_fmj.ogf
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description = ammo-11.43x23-fmj_descr
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$prefetch = 64
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cost = 600
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box_size = 50
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inv_name = ammo-11.43x23-fmj
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inv_name_short = ammo-11.43x23-fmj_s
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inv_weight = .3
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inv_grid_width = 2;1
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inv_grid_height = 1
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inv_grid_x = 9
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inv_grid_y = 12
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k_dist = 1
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k_disp = 1
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k_hit = 1
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||
k_impulse = 1
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||
k_pierce = 0.15
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||
k_ap = 0.15
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||
impair = 1
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||
buck_shot = 1
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||
tracer = on
|
||
wm_size = 0.05
|
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k_air_resistance = 1.6
|
||
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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[ammo_11.43x23_hydro]:ammo_base
|
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GroupControlSection = spawn_group
|
||
discovery_dependency =
|
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$spawn = "weapons\ammo\ammo_11.43x23_hydro" ; option for Level Editor
|
||
class = AMMO_S
|
||
cform = skeleton
|
||
visual = dynamics\weapons\wpn_ammo\ammo_1143x23_Hydro.ogf
|
||
description = ammo-11.43x23-hydro_descr
|
||
$prefetch = 64
|
||
|
||
cost = 1000
|
||
|
||
box_size = 50
|
||
|
||
inv_name = ammo-11.43x23-hydro
|
||
inv_name_short = ammo-11.43x23-hydro_s
|
||
inv_weight = .3
|
||
|
||
inv_grid_width = 2;1
|
||
inv_grid_height = 1
|
||
inv_grid_x = 7
|
||
inv_grid_y = 12
|
||
|
||
k_dist = 1
|
||
k_disp = 1
|
||
k_hit = 1.5
|
||
k_impulse = 1
|
||
k_pierce = 0.35
|
||
k_ap = 0.35
|
||
impair = 1
|
||
buck_shot = 1
|
||
tracer = on
|
||
wm_size = 0.05
|
||
k_air_resistance = 1.6
|
||
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
[ammo_5.45x39_fmj]:ammo_base
|
||
GroupControlSection = spawn_group
|
||
discovery_dependency =
|
||
$spawn = "weapons\ammo\ammo_5.45x39_fmj" ; option for Level Editor
|
||
class = AMMO_S
|
||
cform = skeleton
|
||
visual = dynamics\weapons\wpn_ammo\ammo_545x39_fmj.ogf
|
||
description = ammo-5.45x39-fmj_descr
|
||
$prefetch = 64
|
||
|
||
cost = 650
|
||
|
||
box_size = 60
|
||
|
||
inv_name = ammo-5.45x39-fmj
|
||
inv_name_short = ammo-5.45x39-fmj_s
|
||
inv_weight = .32
|
||
|
||
inv_grid_width = 2
|
||
inv_grid_height = 1
|
||
inv_grid_x = 16
|
||
inv_grid_y = 11
|
||
|
||
;;inv_icon = ui_hud2_res_back
|
||
|
||
k_dist = 1
|
||
k_disp = 1
|
||
k_hit = 1
|
||
k_impulse = 1
|
||
k_pierce = 0.45
|
||
k_ap = 0.45
|
||
impair = 1
|
||
buck_shot = 1
|
||
tracer = on
|
||
wm_size = 0.05
|
||
k_air_resistance = 1.6
|
||
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
[ammo_5.45x39_ap]:ammo_base
|
||
GroupControlSection = spawn_group
|
||
discovery_dependency =
|
||
$spawn = "weapons\ammo\ammo_5.45x39_ap" ; option for Level Editor
|
||
class = AMMO_S
|
||
cform = skeleton
|
||
visual = dynamics\weapons\wpn_ammo\ammo_545x39_ap.ogf
|
||
description = ammo-5.45x39-ap_descr
|
||
$prefetch = 64
|
||
|
||
cost = 1100
|
||
|
||
box_size = 60
|
||
|
||
inv_name = ammo-5.45x39-ap
|
||
inv_name_short = ammo-5.45x39-ap_s
|
||
inv_weight = .32
|
||
|
||
inv_grid_width = 2
|
||
inv_grid_height = 1
|
||
inv_grid_x = 12
|
||
inv_grid_y = 11
|
||
|
||
k_dist = 1
|
||
k_disp = 1
|
||
k_hit = 1
|
||
k_impulse = 1
|
||
k_pierce = 0.65
|
||
k_ap = 0.65
|
||
impair = 1
|
||
buck_shot = 1
|
||
tracer = on
|
||
wm_size = 0.05
|
||
k_air_resistance = 1.6
|
||
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
[ammo_5.56x45_ss190]:ammo_base
|
||
GroupControlSection = spawn_group
|
||
discovery_dependency =
|
||
$spawn = "weapons\ammo\ammo_5.56x45_ss190" ; option for Level Editor
|
||
class = AMMO_S
|
||
cform = skeleton
|
||
visual = dynamics\weapons\wpn_ammo\ammo_556x45_ss190.ogf
|
||
description = ammo-5.56x45-ss190_descr
|
||
slot = -1
|
||
$prefetch = 64
|
||
|
||
cost = 700
|
||
|
||
box_size = 60
|
||
|
||
inv_name = ammo-5.56x45-ss190
|
||
inv_name_short = ammo-5.56x45-ss190_s
|
||
inv_weight = .33
|
||
|
||
inv_grid_width = 2
|
||
inv_grid_height = 1
|
||
inv_grid_x = 14
|
||
inv_grid_y = 11
|
||
|
||
k_dist = 1
|
||
k_disp = 1
|
||
k_hit = 1
|
||
k_impulse = 1
|
||
k_pierce = 0.5
|
||
k_ap = 0.5
|
||
impair = 1
|
||
buck_shot = 1
|
||
tracer = on
|
||
wm_size = 0.05
|
||
k_air_resistance = 1.5
|
||
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
[ammo_5.56x45_ap]:ammo_base
|
||
GroupControlSection = spawn_group
|
||
discovery_dependency =
|
||
$spawn = "weapons\ammo\ammo_5.56x45_ap" ; option for Level Editor
|
||
class = AMMO_S
|
||
cform = skeleton
|
||
visual = dynamics\weapons\wpn_ammo\ammo_556x45_ap.ogf
|
||
description = ammo-5.56x45-ap_descr
|
||
$prefetch = 64
|
||
|
||
cost = 1150
|
||
|
||
box_size = 60
|
||
|
||
inv_name = ammo-5.56x45-ap
|
||
inv_name_short = ammo-5.56x45-ap_s
|
||
inv_weight = .33
|
||
|
||
inv_grid_width = 2
|
||
inv_grid_height = 1
|
||
inv_grid_x = 10
|
||
inv_grid_y = 11
|
||
|
||
k_dist = 1
|
||
k_disp = 1
|
||
k_hit = 1
|
||
k_impulse = 1
|
||
k_pierce = 0.65
|
||
k_ap = 0.65
|
||
impair = 1
|
||
buck_shot = 1
|
||
tracer = on
|
||
wm_size = 0.05
|
||
k_air_resistance = 1.5
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
[ammo_pkm_100]:ammo_base
|
||
GroupControlSection = spawn_group
|
||
discovery_dependency =
|
||
$spawn = "weapons\ammo\ammo_pkm_100" ; option for Level Editor
|
||
class = AMMO_S
|
||
cform = skeleton
|
||
visual = dynamics\weapons\wpn_ammo\ammo_pkm.ogf
|
||
description = ammo-7.62x54-ap_descr
|
||
$prefetch = 64
|
||
|
||
cost = 2000
|
||
|
||
box_size = 100
|
||
|
||
inv_name = ammo-7.62x54-ap_s
|
||
inv_name_short = ammo-7.62x54-ap_s
|
||
inv_weight = 1.3
|
||
|
||
inv_grid_width = 2
|
||
inv_grid_height = 1
|
||
inv_grid_x = 16
|
||
inv_grid_y = 13
|
||
|
||
hud_icon = ui_hud2_res_back
|
||
|
||
k_dist = 1
|
||
k_disp = 1
|
||
k_hit = 1
|
||
k_impulse = 1
|
||
k_pierce = 0.75
|
||
k_ap = 0.75
|
||
impair = 1
|
||
buck_shot = 1
|
||
tracer = on
|
||
wm_size = 0.07
|
||
k_air_resistance = 2
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
[ammo_7.62x54_7h1]:ammo_base
|
||
GroupControlSection = spawn_group
|
||
discovery_dependency =
|
||
$spawn = "weapons\ammo\ammo_7.62x54_7h1" ; option for Level Editor
|
||
class = AMMO_S
|
||
cform = skeleton
|
||
visual = dynamics\weapons\wpn_ammo\ammo_762x54_7h1.ogf
|
||
description = ammo-7.62x54-7h14_descr
|
||
$prefetch = 64
|
||
|
||
cost = 400
|
||
|
||
box_size = 10
|
||
|
||
inv_name = ammo-7.62x54-7h14
|
||
inv_name_short = ammo-7.62x54-7h14_s
|
||
inv_weight = .23
|
||
|
||
inv_grid_width = 2
|
||
inv_grid_height = 1
|
||
inv_grid_x = 17 ;15
|
||
inv_grid_y = 9
|
||
|
||
k_dist = 1
|
||
k_disp = 1
|
||
k_hit = 1
|
||
k_impulse = 1
|
||
k_pierce = 0.75
|
||
k_ap = 0.75
|
||
impair = 1
|
||
buck_shot = 1
|
||
tracer = on
|
||
wm_size = 0.05
|
||
explosive = off
|
||
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
[ammo_gauss]:ammo_base
|
||
GroupControlSection = spawn_group
|
||
discovery_dependency =
|
||
$spawn = "weapons\ammo\ammo_gauss" ; option for Level Editor
|
||
class = AMMO_S
|
||
cform = skeleton
|
||
visual = dynamics\weapons\wpn_ammo\ammo_gauss.ogf
|
||
description = ammo-gauss_descr
|
||
$prefetch = 64
|
||
|
||
cost = 2000
|
||
|
||
box_size = 10
|
||
|
||
inv_name = ammo-gauss
|
||
inv_name_short = ammo-gauss
|
||
inv_weight = .5
|
||
|
||
inv_grid_width = 1
|
||
inv_grid_height = 1
|
||
inv_grid_x = 4
|
||
inv_grid_y = 14
|
||
|
||
k_dist = 1
|
||
k_disp = 1
|
||
k_hit = 1
|
||
k_impulse = 1
|
||
k_pierce = 150
|
||
k_ap = 150
|
||
impair = 1
|
||
buck_shot = 1
|
||
tracer = off
|
||
wm_size = 0.05
|
||
|
||
explosive = on
|
||
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
|
||
[ammo_gauss_cardan]:ammo_gauss
|
||
$spawn = "weapons\ammo\ammo_gauss_cardan" ; option for Level Editor
|
||
visual = dynamics\weapons\wpn_ammo\ammo_gauss_custom.ogf
|
||
description = ammo-gauss_cardan_descr
|
||
|
||
box_size = 6
|
||
|
||
inv_name = ammo-gauss_cardan
|
||
inv_name_short = ammo-gauss_cardan
|
||
|
||
inv_grid_width = 1
|
||
inv_grid_height = 1
|
||
inv_grid_x = 4
|
||
inv_grid_y = 9
|
||
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
|
||
[ammo_9x39_pab9]:ammo_base
|
||
GroupControlSection = spawn_group
|
||
discovery_dependency =
|
||
$spawn = "weapons\ammo\ammo_9x39_pab9" ; option for Level Editor
|
||
class = AMMO_S
|
||
cform = skeleton
|
||
visual = dynamics\weapons\wpn_ammo\ammo_9x39_pab9.ogf
|
||
description = ammo-9x39-pab9_descr
|
||
$prefetch = 64
|
||
|
||
cost = 550
|
||
|
||
box_size = 30
|
||
|
||
inv_name = ammo-9x39-pab9
|
||
inv_name_short = ammo-9x39-pab9_s
|
||
inv_weight = .7
|
||
|
||
inv_grid_width = 2
|
||
inv_grid_height = 1
|
||
inv_grid_x = 17
|
||
inv_grid_y = 10
|
||
|
||
k_dist = 1
|
||
k_disp = 1
|
||
k_hit = 1
|
||
k_impulse = 1
|
||
k_pierce = 0.6
|
||
k_ap = 0.6
|
||
impair = 1
|
||
buck_shot = 1
|
||
tracer = on
|
||
wm_size = 0.05
|
||
k_air_resistance = 1.4
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
[ammo_9x39_ap]:ammo_base
|
||
GroupControlSection = spawn_group
|
||
discovery_dependency =
|
||
$spawn = "weapons\ammo\ammo_9x39_ap" ; option for Level Editor
|
||
class = AMMO_S
|
||
cform = skeleton
|
||
visual = dynamics\weapons\wpn_ammo\ammo_9x39_ap.ogf
|
||
description = ammo-9x39-ap_descr
|
||
$prefetch = 64
|
||
|
||
cost = 700
|
||
|
||
box_size = 30
|
||
|
||
inv_name = ammo-9x39-ap
|
||
inv_name_short = ammo-9x39-ap_s
|
||
inv_weight = .7
|
||
|
||
inv_grid_width = 2
|
||
inv_grid_height = 1
|
||
inv_grid_x = 5
|
||
inv_grid_y = 12
|
||
|
||
k_dist = 1
|
||
k_disp = 1
|
||
k_hit = 1
|
||
k_impulse = 1
|
||
k_pierce = 0.75
|
||
k_ap = 0.75
|
||
impair = 1
|
||
buck_shot = 1
|
||
tracer = on
|
||
wm_size = 0.05
|
||
k_air_resistance = 1.4
|
||
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
[ammo_12x70_buck]:ammo_base
|
||
GroupControlSection = spawn_group
|
||
discovery_dependency =
|
||
$spawn = "weapons\ammo\ammo_12x70_buck" ; option for Level Editor
|
||
class = AMMO_S
|
||
cform = skeleton
|
||
visual = dynamics\weapons\wpn_ammo\ammo_12x70_buck.ogf
|
||
description = ammo-12x70-buck_descr
|
||
$prefetch = 64
|
||
|
||
cost = 120
|
||
|
||
box_size = 10
|
||
|
||
inv_name = ammo-12x70-buck
|
||
inv_name_short = ammo-12x70-buck_s
|
||
inv_weight = .45
|
||
|
||
inv_grid_width = 2
|
||
inv_grid_height = 1
|
||
inv_grid_x = 13
|
||
inv_grid_y = 9
|
||
|
||
k_dist = 0.5
|
||
k_disp = 15
|
||
k_hit = 0.3
|
||
k_impulse = 0.5
|
||
k_pierce = 0.0
|
||
k_ap = 0.0
|
||
impair = 1
|
||
buck_shot = 15
|
||
tracer = off
|
||
wm_size = 0.05
|
||
k_air_resistance = 3
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
[ammo_12x76_zhekan]:ammo_base
|
||
GroupControlSection = spawn_group
|
||
discovery_dependency =
|
||
$spawn = "weapons\ammo\ammo_12x76_zhekan" ; option for Level Editor
|
||
class = AMMO_S
|
||
cform = skeleton
|
||
visual = dynamics\weapons\wpn_ammo\ammo_12x76_zhekan.ogf
|
||
description = ammo-12x76-zhekan_descr
|
||
$prefetch = 64
|
||
|
||
cost = 250
|
||
|
||
box_size = 10
|
||
|
||
inv_name = ammo-12x76-zhekan
|
||
inv_name_short = ammo-12x76-zhekan_s
|
||
inv_weight = .50
|
||
|
||
inv_grid_width = 2
|
||
inv_grid_height = 1
|
||
inv_grid_x = 11
|
||
inv_grid_y = 10
|
||
|
||
k_dist = 1
|
||
k_disp = 1
|
||
k_hit = 1
|
||
k_impulse = 1
|
||
k_pierce = 0.55
|
||
k_ap = 0.55
|
||
impair = 1
|
||
buck_shot = 1
|
||
tracer = on
|
||
wm_size = 0.05
|
||
explosive = off
|
||
k_air_resistance = 1.3
|
||
|
||
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
[ammo_12x76_zhekan_heli]:ammo_12x76_zhekan ; Do not use! Fake zhekan for helicopter
|
||
$spawn = ;"weapons\ammo\ammo_12x76_zhekan_heli" ; option for Level Editor
|
||
explosive = on
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
[ammo_og-7b]:ammo_base
|
||
GroupControlSection = spawn_group
|
||
discovery_dependency =
|
||
$spawn = "weapons\ammo\ammo_og-7b" ; option for Level Editor
|
||
class = S_OG7B
|
||
cform = skeleton
|
||
visual = dynamics\weapons\wpn_ammo\ammo_og_7b.ogf
|
||
description = ammo-og-7b_descr
|
||
$prefetch = 64
|
||
|
||
cost = 2000
|
||
|
||
box_size = 1
|
||
|
||
inv_name = ammo-og-7b
|
||
inv_name_short = ammo-og-7b_s
|
||
inv_weight = 2.0
|
||
|
||
inv_grid_width = 3
|
||
inv_grid_height = 1
|
||
inv_grid_x = 15
|
||
inv_grid_y = 19
|
||
|
||
|
||
k_dist = 1
|
||
k_disp = 1
|
||
k_hit = 1
|
||
k_impulse = 1
|
||
k_pierce = 0.25
|
||
k_ap = 0.25
|
||
impair = 1.15
|
||
buck_shot = 0
|
||
tracer = off
|
||
wm_size = 0.1
|
||
|
||
wallmark_section = explosion_marks
|
||
|
||
;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> : 1 - <20><><EFBFBD><EFBFBD><EFBFBD>, 0 - <20><> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||
can_be_unlimited = true ;false
|
||
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
;; Grenades for Attachable grenade launcher
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
|
||
[ammo_vog-25]:ammo_base
|
||
GroupControlSection = spawn_group
|
||
discovery_dependency =
|
||
$spawn = "weapons\ammo\ammo_vog-25" ; option for Level Editor
|
||
class = S_VOG25
|
||
cform = skeleton
|
||
visual = dynamics\weapons\wpn_ammo\ammo_vog_25.ogf
|
||
description = ammo-vog-25_descr
|
||
|
||
$prefetch = 64
|
||
|
||
cost = 300
|
||
|
||
box_size = 1
|
||
|
||
inv_name = ammo-vog-25
|
||
inv_name_short = ammo-vog-25_s
|
||
inv_weight = .08
|
||
|
||
inv_grid_width = 1
|
||
inv_grid_height = 1
|
||
inv_grid_x = 19
|
||
inv_grid_y = 9
|
||
|
||
kill_msg_x = 38
|
||
kill_msg_y = 233
|
||
kill_msg_width = 21
|
||
kill_msg_height = 22
|
||
|
||
k_dist = 1
|
||
k_disp = 1
|
||
k_hit = 1
|
||
k_impulse = 1
|
||
k_pierce = 0.25
|
||
k_ap = 0.25
|
||
impair = 1
|
||
buck_shot = 0
|
||
tracer = off
|
||
wm_size = 0.05
|
||
|
||
fake_grenade_name = wpn_fake_missile
|
||
|
||
;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> : 1 - <20><><EFBFBD><EFBFBD><EFBFBD>, 0 - <20><> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||
can_be_unlimited = true ;false
|
||
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
[ammo_m209]:ammo_base
|
||
GroupControlSection = spawn_group
|
||
discovery_dependency =
|
||
$spawn = "weapons\ammo\ammo_m209" ; option for Level Editor
|
||
class = S_M209
|
||
cform = skeleton
|
||
visual = dynamics\weapons\wpn_ammo\ammo_m209.ogf
|
||
description = ammo-m209_descr
|
||
slot = -1
|
||
$prefetch = 64
|
||
|
||
cost = 350
|
||
|
||
box_size = 1
|
||
|
||
inv_name = ammo-m209
|
||
inv_name_short = ammo-m209_s
|
||
inv_weight = .08
|
||
|
||
inv_grid_width = 1
|
||
inv_grid_height = 1
|
||
inv_grid_x = 5
|
||
inv_grid_y = 13
|
||
|
||
kill_msg_x = 61
|
||
kill_msg_y = 232
|
||
kill_msg_width = 19
|
||
kill_msg_height = 22
|
||
|
||
|
||
k_dist = 1
|
||
k_disp = 1
|
||
k_hit = 1
|
||
k_impulse = 1
|
||
k_pierce = 0.25
|
||
k_ap = 0.25
|
||
impair = 1
|
||
buck_shot = 0
|
||
tracer = off
|
||
wm_size = 0.05
|
||
|
||
fake_grenade_name = wpn_fake_missile2
|
||
|
||
;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> : 1 - <20><><EFBFBD><EFBFBD><EFBFBD>, 0 - <20><> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||
can_be_unlimited = true ;false
|
||
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
;; Fake Missiles and Grenades
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
[wpn_fake_missile]:identity_immunities,default_weapon_params
|
||
visual = dynamics\weapons\wpn_ammo\ammo_vog_25.ogf
|
||
cform = skeleton
|
||
class = G_FAKE
|
||
$prefetch = 32
|
||
|
||
inv_weight = 0
|
||
|
||
cost = 150
|
||
|
||
blast = 3.0
|
||
blast_r = 4
|
||
blast_impulse = 100
|
||
;delete
|
||
blast_impulse_factor = 1
|
||
|
||
|
||
frags = 10
|
||
frags_r = 10
|
||
frag_hit = 0.50
|
||
frag_hit_impulse = 50
|
||
|
||
hit_type_blast = explosion
|
||
hit_type_frag = fire_wound
|
||
|
||
up_throw_factor = 0.7
|
||
|
||
|
||
;trail = weapons\rpg_trail_01, weapons\rpg_trail_02
|
||
|
||
explode_particles = explosions\explosion_01
|
||
|
||
|
||
light_color = 1.9,1.2,0.5
|
||
light_range = 25.0
|
||
light_time = 0.5
|
||
|
||
|
||
ph_mass = 5
|
||
;engine_f = 530
|
||
;engine_u = 90
|
||
|
||
jump_height = 0
|
||
|
||
wm_size = 0.05
|
||
|
||
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
fragment_speed = 100
|
||
|
||
explode_duration = 5 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<EFBFBD>)
|
||
|
||
;<3B><><EFBFBD><EFBFBD><EFBFBD>
|
||
snd_explode = weapons\f1_explode
|
||
;wallmarks
|
||
wallmark_section = explosion_marks
|
||
|
||
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
inv_name = ammo-vog-25
|
||
inv_name_short = ammo-vog-25
|
||
inv_weight = .2
|
||
|
||
inv_grid_width = 1
|
||
inv_grid_height = 1
|
||
inv_grid_x = 19
|
||
inv_grid_y = 10
|
||
|
||
kill_msg_x = 17
|
||
kill_msg_y = 232
|
||
kill_msg_width = 21
|
||
kill_msg_height = 22
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
;; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> CustomRocket
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
engine_present = false ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
lights_enabled = false ;<3B><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
force_explode_time = 10000
|
||
|
||
[wpn_fake_missile1]:identity_immunities,default_weapon_params
|
||
$prefetch = 32
|
||
visual = dynamics\weapons\wpn_ammo\ammo_vog_25p.ogf
|
||
cform = skeleton
|
||
class = G_FAKE
|
||
|
||
inv_weight = 0
|
||
|
||
cost = 150
|
||
|
||
blast = 2.00;150
|
||
blast_r = 4
|
||
blast_impulse = 350
|
||
;delete
|
||
blast_impulse_factor = 1
|
||
|
||
|
||
frags = 15
|
||
frags_r = 10
|
||
frag_hit = 0.50
|
||
frag_hit_impulse = 50
|
||
|
||
hit_type_blast = explosion
|
||
hit_type_frag = fire_wound
|
||
|
||
up_throw_factor = 0.7
|
||
|
||
;trail = weapons\rpg_trail_01, weapons\rpg_trail_02
|
||
|
||
explode_particles = explosions\explosion_01
|
||
|
||
|
||
light_color = 1.9,1.4,0.5
|
||
light_range = 14.0
|
||
light_time = 0.85
|
||
|
||
|
||
ph_mass = 5
|
||
;engine_f = 530
|
||
;engine_u = 90
|
||
|
||
jump_height = 1
|
||
|
||
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
fragment_speed = 100
|
||
|
||
wm_size = 0.05
|
||
;wallmarks
|
||
wallmark_section = explosion_marks
|
||
explode_duration = 5 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28>)
|
||
|
||
;<3B><><EFBFBD><EFBFBD><EFBFBD>
|
||
snd_explode = weapons\f1_explode
|
||
|
||
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
inv_name = ammo-vog-25p
|
||
inv_name_short = ammo-vog-25p
|
||
inv_weight = .2
|
||
|
||
inv_grid_width = 1
|
||
inv_grid_height = 1
|
||
inv_grid_x = 19
|
||
inv_grid_y = 9
|
||
|
||
kill_msg_x = 38
|
||
kill_msg_y = 233
|
||
kill_msg_width = 21
|
||
kill_msg_height = 22
|
||
|
||
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
;; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> CustomRocket
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
engine_present = false ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
lights_enabled = true ;<3B><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
trail_light_color = 0.6,0.5,0.3
|
||
trail_light_range = 8.0
|
||
force_explode_time = 10000
|
||
|
||
[wpn_fake_missile2]:identity_immunities,default_weapon_params
|
||
$prefetch = 32
|
||
visual = dynamics\weapons\wpn_ammo\ammo_m209.ogf
|
||
cform = skeleton
|
||
class = G_FAKE
|
||
slot = -1
|
||
description =
|
||
inv_weight = 0
|
||
|
||
cost = 150
|
||
|
||
blast = 3.0;150
|
||
blast_r = 4
|
||
blast_impulse = 100
|
||
;delete
|
||
blast_impulse_factor = 1
|
||
|
||
|
||
frags = 10
|
||
frags_r = 10
|
||
frag_hit = 0.50
|
||
frag_hit_impulse = 50
|
||
|
||
hit_type_blast = explosion
|
||
hit_type_frag = fire_wound
|
||
|
||
up_throw_factor = 0.7
|
||
|
||
;trail = weapons\rpg_trail_01, weapons\rpg_trail_02
|
||
|
||
explode_particles = explosions\explosion_01
|
||
|
||
|
||
light_color = 1.9,1.4,0.5
|
||
light_range = 14.0
|
||
light_time = 0.85
|
||
|
||
|
||
ph_mass = 5
|
||
;engine_f = 530
|
||
;engine_u = 90
|
||
|
||
jump_height = 1
|
||
|
||
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
fragment_speed = 100
|
||
;wallmarks
|
||
wallmark_section = explosion_marks
|
||
wm_size = 0.1 ;0.05
|
||
|
||
explode_duration = 5 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<EFBFBD>)
|
||
|
||
;<3B><><EFBFBD><EFBFBD><EFBFBD>
|
||
snd_explode = weapons\f1_explode
|
||
|
||
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
inv_name = ammo-m209
|
||
inv_name_short = "M209"
|
||
inv_weight = .2
|
||
|
||
inv_grid_width = 1
|
||
inv_grid_height = 1
|
||
inv_grid_x = 5
|
||
inv_grid_y = 13
|
||
|
||
kill_msg_x = 61
|
||
kill_msg_y = 232
|
||
kill_msg_width = 19
|
||
kill_msg_height = 22
|
||
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
;; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> CustomRocket
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
engine_present = false ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
lights_enabled = true ;<3B><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
trail_light_color = 0.6,0.5,0.3
|
||
trail_light_range = 8.0
|
||
force_explode_time = 10000
|
||
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
;; Explosive Inventory Items
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
|
||
[explosive_fuelcan]:identity_immunities,delayed_action_fuse,default_weapon_params
|
||
|
||
GroupControlSection = spawn_group
|
||
discovery_dependency =
|
||
$spawn = "weapons\explosive\fuelcan"
|
||
$prefetch = 16
|
||
class = S_EXPLO
|
||
cform = skeleton
|
||
visual = dynamics\balon\balon_01.ogf
|
||
inv_name =
|
||
inv_name_short =
|
||
inv_weight = .1
|
||
|
||
inv_grid_width = 1
|
||
inv_grid_height = 1
|
||
inv_grid_x = 9
|
||
inv_grid_y = 9
|
||
|
||
;<3B><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
can_take = false
|
||
|
||
cost = 50
|
||
;-------------------------------------------------------------------------------
|
||
blast = 1.50
|
||
blast_r = 8
|
||
blast_impulse = 250
|
||
;delete
|
||
blast_impulse_factor = 1
|
||
|
||
|
||
frags = 5
|
||
frags_r = 15
|
||
frag_hit = 0.75
|
||
frag_hit_impulse = 150
|
||
|
||
hit_type_blast = explosion
|
||
hit_type_frag = light_burn
|
||
|
||
up_throw_factor = 1.0
|
||
;-------------------------------------------------------------------------------
|
||
wm_size = 0.1
|
||
|
||
explode_particles = explosions\explosion_fuelcan
|
||
|
||
light_color = 1.9,1.3,0.5
|
||
light_range = 30.0
|
||
light_time = 1.5
|
||
|
||
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
fragment_speed = 100
|
||
|
||
explode_duration = 5 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<EFBFBD>)
|
||
;wallmarks
|
||
wallmark_section = explosion_marks
|
||
;<3B><><EFBFBD><EFBFBD><EFBFBD>
|
||
snd_explode = weapons\f1_explode
|
||
immunities_sect = explosive_fuelcan_immunities_sect
|
||
|
||
[explosive_fuelcan_immunities_sect]
|
||
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||
burn_immunity = 0.0
|
||
strike_immunity = 1.0
|
||
shock_immunity = 1.0
|
||
wound_immunity = 1.0
|
||
radiation_immunity = 1.0
|
||
telepatic_immunity = 1.0
|
||
chemical_burn_immunity = 1.0
|
||
explosion_immunity = 1.0
|
||
fire_wound_immunity = 0.7
|
||
|
||
[explosive_gaz_balon]:explosive_fuelcan
|
||
$spawn = "weapons\explosive\gaz_balon"
|
||
visual = dynamics\balon\gaz_balon.ogf
|
||
|
||
|
||
[explosive_tank]:identity_immunities,delayed_action_fuse,default_weapon_params
|
||
|
||
GroupControlSection = spawn_group
|
||
discovery_dependency =
|
||
$spawn = "weapons\explosive\tank"
|
||
$prefetch = 16
|
||
class = S_EXPLO
|
||
cform = skeleton
|
||
visual = dynamics\balon\kanistra.ogf
|
||
inv_name =
|
||
inv_name_short =
|
||
inv_weight = .1
|
||
|
||
inv_grid_width = 1
|
||
inv_grid_height = 1
|
||
inv_grid_x = 9
|
||
inv_grid_y = 9
|
||
;<3B><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
can_take = false
|
||
|
||
cost = 50
|
||
;-------------------------------------------------------------------------------
|
||
blast = 1.50
|
||
blast_r = 8
|
||
blast_impulse = 250
|
||
;delete
|
||
blast_impulse_factor = 1
|
||
|
||
|
||
frags = 5
|
||
frags_r = 15
|
||
frag_hit = 0.75
|
||
frag_hit_impulse = 150
|
||
|
||
hit_type_blast = explosion
|
||
hit_type_frag = light_burn
|
||
|
||
up_throw_factor = 1.0
|
||
;-------------------------------------------------------------------------------
|
||
wm_size = 0.1
|
||
|
||
explode_particles = explosions\explosion_mobiltank
|
||
|
||
light_color = 1.9,1.3,0.5
|
||
light_range = 30.0
|
||
light_time = 1
|
||
|
||
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
fragment_speed = 100 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28>/<2F>)
|
||
|
||
explode_duration = 5 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28>)
|
||
;wallmarks
|
||
wallmark_section = explosion_marks
|
||
|
||
;<3B><><EFBFBD><EFBFBD><EFBFBD>
|
||
snd_explode = weapons\f1_explode
|
||
immunities_sect = explosive_tank_immunities_sect
|
||
|
||
[explosive_tank_immunities_sect]
|
||
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||
burn_immunity = 0.0
|
||
strike_immunity = 1.0
|
||
shock_immunity = 1.0
|
||
wound_immunity = 1.0
|
||
radiation_immunity = 1.0
|
||
telepatic_immunity = 1.0
|
||
chemical_burn_immunity = 1.0
|
||
explosion_immunity = 1.0
|
||
fire_wound_immunity = 0.7
|
||
|
||
|
||
[explosive_barrel_low]:identity_immunities,delayed_action_fuse,default_weapon_params
|
||
|
||
GroupControlSection = spawn_group
|
||
discovery_dependency =
|
||
$spawn = "weapons\explosive\barrel_low"
|
||
$prefetch = 16
|
||
class = S_EXPLO
|
||
cform = skeleton
|
||
visual = dynamics\balon\bochka_fuel.ogf
|
||
inv_name =
|
||
inv_name_short =
|
||
inv_weight = .1
|
||
|
||
inv_grid_width = 1
|
||
inv_grid_height = 1
|
||
inv_grid_x = 9
|
||
inv_grid_y = 9
|
||
;<3B><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
can_take = false
|
||
|
||
cost = 500
|
||
;-------------------------------------------------------------------------------
|
||
blast = 1.50
|
||
blast_r = 8
|
||
blast_impulse = 250
|
||
;delete
|
||
blast_impulse_factor = 1
|
||
|
||
|
||
frags = 5
|
||
frags_r = 15
|
||
frag_hit = 0.75
|
||
frag_hit_impulse = 150
|
||
|
||
hit_type_blast = explosion
|
||
hit_type_frag = light_burn
|
||
|
||
up_throw_factor = 1.0
|
||
;-------------------------------------------------------------------------------
|
||
wm_size = 0.1
|
||
|
||
explode_particles = explosions\explosion_barrel
|
||
|
||
light_color = 1.9,1.4,0.5
|
||
light_range = 14.0
|
||
light_time = 0.85
|
||
|
||
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
fragment_speed = 100 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28>/<2F>)
|
||
|
||
explode_duration = 5 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28>)
|
||
|
||
;wallmarks
|
||
wallmark_section = explosion_marks
|
||
;<3B><><EFBFBD><EFBFBD><EFBFBD>
|
||
snd_explode = weapons\f1_explode
|
||
immunities_sect = explosive_barrel_low_immunities_sect
|
||
|
||
;time_to_explode = 0.f
|
||
|
||
[explosive_grenade]:identity_immunities,delayed_action_fuse,default_weapon_params
|
||
|
||
GroupControlSection = spawn_group
|
||
discovery_dependency =
|
||
$spawn = "weapons\explosive\explosive_grenade"
|
||
$prefetch = 16
|
||
class = S_EXPLO
|
||
cform = skeleton
|
||
visual = dynamics\weapons\wpn_grenades\wpn_f1.ogf
|
||
inv_name =
|
||
inv_name_short =
|
||
inv_weight = .1
|
||
|
||
inv_grid_width = 1
|
||
inv_grid_height = 1
|
||
inv_grid_x = 9
|
||
inv_grid_y = 9
|
||
;<3B><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
can_take = false
|
||
|
||
cost = 500
|
||
;-------------------------------------------------------------------------------
|
||
blast = 2.50
|
||
blast_r = 3
|
||
blast_impulse = 250
|
||
;delete
|
||
blast_impulse_factor = 1
|
||
|
||
|
||
frags = 15
|
||
frags_r = 5
|
||
frag_hit = 0.75
|
||
frag_hit_impulse = 150
|
||
|
||
hit_type_blast = explosion
|
||
hit_type_frag = fire_wound
|
||
|
||
up_throw_factor = 1.0
|
||
;-------------------------------------------------------------------------------
|
||
wm_size = 0.1
|
||
|
||
explode_particles = explosions\explosion_01
|
||
|
||
light_color = 1.9,1.4,0.5
|
||
light_range = 14.0
|
||
light_time = 0.85
|
||
|
||
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
fragment_speed = 100 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28>/<2F>)
|
||
|
||
explode_duration = 2 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28>)
|
||
|
||
;wallmarks
|
||
wallmark_section = explosion_marks
|
||
;<3B><><EFBFBD><EFBFBD><EFBFBD>
|
||
snd_explode = weapons\t_rgd5_explosion
|
||
immunities_sect = explosive_explosive_grenade_immunities_sect
|
||
|
||
;time_to_explode = 0.f
|
||
|
||
;------------------------ pri_a25_enter_door_explosive_grenade --------------
|
||
[pri_a25_enter_door_explosive_grenade]:explosive_grenade
|
||
$spawn = "dynamic_objects\scene_objects\pri_a25_enter_door_explosive_grenade"
|
||
story_id = pri_a25_enter_door_explosive_grenade
|
||
hit_type_blast = chemical_burn
|
||
hit_type_frag = chemical_burn
|
||
visual = dynamics\light\light_signal.ogf
|
||
|
||
|
||
;------------------------- pri_a25_antenna_grenade --------------
|
||
[pri_a25_antenna_grenade]:explosive_grenade
|
||
$spawn = "dynamic_objects\scene_objects\pri_a25_antenna_grenade"
|
||
story_id = pri_a25_antenna_grenade
|
||
visual = dynamics\light\light_signal.ogf
|
||
|
||
|
||
[explosive_explosive_grenade_immunities_sect]
|
||
burn_immunity = 0.0
|
||
strike_immunity = 0.0
|
||
shock_immunity = 0.0
|
||
wound_immunity = 0.0
|
||
radiation_immunity = 0.0
|
||
telepatic_immunity = 0.0
|
||
chemical_burn_immunity = 1.0
|
||
explosion_immunity = 0.0
|
||
fire_wound_immunity = 0.0
|
||
|
||
|
||
[explosive_hide]:identity_immunities,delayed_action_fuse,default_weapon_params
|
||
|
||
GroupControlSection = spawn_group
|
||
discovery_dependency =
|
||
$spawn = "weapons\explosive\explosive_hide"
|
||
$prefetch = 16
|
||
class = S_EXPLO
|
||
cform = skeleton
|
||
visual = dynamics\weapons\wpn_grenades\wpn_f1.ogf
|
||
inv_name =
|
||
inv_name_short =
|
||
inv_weight = .1
|
||
|
||
inv_grid_width = 1
|
||
inv_grid_height = 1
|
||
inv_grid_x = 9
|
||
inv_grid_y = 9
|
||
;<3B><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
can_take = false
|
||
|
||
cost = 500
|
||
;-------------------------------------------------------------------------------
|
||
blast = 1.00
|
||
blast_r = 30
|
||
blast_impulse = 500
|
||
;delete
|
||
blast_impulse_factor = 1
|
||
|
||
|
||
frags = 15
|
||
frags_r = 20
|
||
frag_hit = 0.05
|
||
frag_hit_impulse = 50
|
||
|
||
hit_type_blast = explosion
|
||
hit_type_frag = fire_wound
|
||
|
||
up_throw_factor = 1.0
|
||
;-------------------------------------------------------------------------------
|
||
wm_size = 0.1
|
||
|
||
explode_particles = explosions\explosion_01
|
||
|
||
light_color = 1.9,1.4,0.5
|
||
light_range = 14.0
|
||
light_time = 0.85
|
||
|
||
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
fragment_speed = 50 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28>/<2F>)
|
||
|
||
explode_duration = 5 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28>)
|
||
|
||
;wallmarks
|
||
wallmark_section = explosion_marks
|
||
;<3B><><EFBFBD><EFBFBD><EFBFBD>
|
||
snd_explode = weapons\rpg7_explode
|
||
immunities_sect = explosive_hide_immunities_sect
|
||
|
||
;time_to_explode = 0.f
|
||
|
||
[explosive_hide_immunities_sect]
|
||
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||
burn_immunity = 0.0
|
||
strike_immunity = 0.0
|
||
shock_immunity = 0.0
|
||
wound_immunity = 0.0
|
||
radiation_immunity = 0.0
|
||
telepatic_immunity = 0.0
|
||
chemical_burn_immunity = 1.0
|
||
explosion_immunity = 0.0
|
||
fire_wound_immunity = 0.0
|
||
|
||
[explosive_particle]:identity_immunities,delayed_action_fuse,default_weapon_params
|
||
|
||
GroupControlSection = spawn_group
|
||
discovery_dependency =
|
||
$spawn = "weapons\explosive\explosive_particle"
|
||
$prefetch = 16
|
||
class = S_EXPLO
|
||
cform = skeleton
|
||
visual = dynamics\weapons\wpn_grenades\wpn_f1.ogf
|
||
inv_name =
|
||
inv_name_short =
|
||
inv_weight = .1
|
||
|
||
inv_grid_width = 1
|
||
inv_grid_height = 1
|
||
inv_grid_x = 9
|
||
inv_grid_y = 9
|
||
;<3B><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
can_take = false
|
||
|
||
cost = 500
|
||
;-------------------------------------------------------------------------------
|
||
blast = 0.25
|
||
blast_r = 3
|
||
blast_impulse = 50
|
||
;delete
|
||
blast_impulse_factor = 1
|
||
|
||
|
||
frags = 5
|
||
frags_r = 15
|
||
frag_hit = 0.75
|
||
frag_hit_impulse = 50
|
||
|
||
hit_type_blast = explosion
|
||
hit_type_frag = fire_wound
|
||
|
||
up_throw_factor = 1.0
|
||
;-------------------------------------------------------------------------------
|
||
wm_size = 0.1
|
||
|
||
explode_particles = explosions\explosion_concrete_box
|
||
|
||
light_color = 0,0,0
|
||
light_range = 0.0
|
||
light_time = 0.85
|
||
|
||
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
fragment_speed = 25 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28>/<2F>)
|
||
|
||
explode_duration = 2 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28>)
|
||
|
||
;wallmarks
|
||
wallmark_section = explosion_marks
|
||
;<3B><><EFBFBD><EFBFBD><EFBFBD>
|
||
snd_explode = weapons\f1_explode_
|
||
immunities_sect = explosive_barrel_low_immunities_sect
|
||
|
||
;time_to_explode = 0.f
|
||
|
||
|
||
[explosive_barrel_low_immunities_sect]
|
||
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||
burn_immunity = 1
|
||
strike_immunity = 1
|
||
shock_immunity = 1
|
||
wound_immunity = 1
|
||
radiation_immunity = 1
|
||
telepatic_immunity = 1
|
||
chemical_burn_immunity = 1
|
||
explosion_immunity = 1
|
||
fire_wound_immunity = 5
|
||
|
||
|
||
[explosive_barrel]:identity_immunities,delayed_action_fuse,default_weapon_params
|
||
|
||
GroupControlSection = spawn_group
|
||
discovery_dependency =
|
||
$spawn = "weapons\explosive\barrel"
|
||
$prefetch = 16
|
||
class = S_EXPLO
|
||
cform = skeleton
|
||
visual = dynamics\balon\bochka_fuel.ogf
|
||
inv_name =
|
||
inv_name_short =
|
||
inv_weight = .1
|
||
|
||
inv_grid_width = 1
|
||
inv_grid_height = 1
|
||
inv_grid_x = 9
|
||
inv_grid_y = 9
|
||
;<3B><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
can_take = false
|
||
|
||
cost = 500
|
||
;-------------------------------------------------------------------------------
|
||
blast = 1.50
|
||
blast_r = 8
|
||
blast_impulse = 250
|
||
;delete
|
||
blast_impulse_factor = 1
|
||
|
||
|
||
frags = 5
|
||
frags_r = 15
|
||
frag_hit = 0.75
|
||
frag_hit_impulse = 150
|
||
|
||
hit_type_blast = explosion
|
||
hit_type_frag = light_burn
|
||
|
||
up_throw_factor = 1.0
|
||
;-------------------------------------------------------------------------------
|
||
wm_size = 0.1
|
||
|
||
explode_particles = explosions\explosion_barrel
|
||
|
||
light_color = 1.9,1.4,0.5
|
||
light_range = 14.0
|
||
light_time = 0.85
|
||
|
||
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
fragment_speed = 100 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28>/<2F>)
|
||
|
||
explode_duration = 5 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28>)
|
||
|
||
|
||
;<3B><><EFBFBD><EFBFBD><EFBFBD>
|
||
snd_explode = weapons\f1_explode
|
||
immunities_sect = explosive_barrel_immunities_sect
|
||
;wallmarks
|
||
wallmark_section = explosion_marks
|
||
|
||
[explosive_barrel_immunities_sect]
|
||
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||
burn_immunity = 0.0
|
||
strike_immunity = 1
|
||
shock_immunity = 1
|
||
wound_immunity = 1
|
||
radiation_immunity = 1
|
||
telepatic_immunity = 1
|
||
chemical_burn_immunity = 1
|
||
explosion_immunity = 1
|
||
fire_wound_immunity = 0.7
|
||
|
||
|
||
[explosive_mobiltank]:identity_immunities,delayed_action_fuse,default_weapon_params
|
||
|
||
GroupControlSection = spawn_group
|
||
discovery_dependency =
|
||
$spawn = "weapons\explosive\mobiltank"
|
||
$prefetch = 16
|
||
class = S_EXPLO
|
||
cform = skeleton
|
||
visual = dynamics\balon\kanistra.ogf
|
||
inv_name =
|
||
inv_name_short =
|
||
inv_weight = .1
|
||
|
||
inv_grid_width = 1
|
||
inv_grid_height = 1
|
||
inv_grid_x = 9
|
||
inv_grid_y = 9
|
||
;<3B><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
can_take = false
|
||
|
||
cost = 500
|
||
;-------------------------------------------------------------------------------
|
||
blast = 1.50
|
||
blast_r = 8
|
||
blast_impulse = 250
|
||
;delete
|
||
blast_impulse_factor = 1
|
||
|
||
|
||
frags = 5
|
||
frags_r = 15
|
||
frag_hit = 0.75
|
||
frag_hit_impulse = 150
|
||
|
||
hit_type_blast = explosion
|
||
hit_type_frag = light_burn
|
||
|
||
up_throw_factor = 1.0
|
||
;-------------------------------------------------------------------------------
|
||
wm_size = 0.1
|
||
|
||
explode_particles = explosions\explosion_mobiltank
|
||
|
||
light_color = 1.9,1.2,0.5
|
||
light_range = 30.0
|
||
light_time = 1
|
||
|
||
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
fragment_speed = 100 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28>/<2F>)
|
||
|
||
explode_duration = 5 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28>)
|
||
|
||
|
||
;<3B><><EFBFBD><EFBFBD><EFBFBD>
|
||
snd_explode = weapons\f1_explode
|
||
immunities_sect = explosive_mobiltank_immunities_sect
|
||
;wallmarks
|
||
wallmark_section = explosion_marks
|
||
|
||
[explosive_mobiltank_immunities_sect]
|
||
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||
burn_immunity = 0.0
|
||
strike_immunity = 1.0
|
||
shock_immunity = 1.0
|
||
wound_immunity = 1.0
|
||
radiation_immunity = 1.0
|
||
telepatic_immunity = 1.0
|
||
chemical_burn_immunity = 1.0
|
||
explosion_immunity = 1.0
|
||
fire_wound_immunity = 0.7
|
||
|
||
|
||
[explosive_dinamit]:identity_immunities,delayed_action_fuse,default_weapon_params
|
||
|
||
GroupControlSection = spawn_group
|
||
discovery_dependency =
|
||
$spawn = "weapons\explosive\dinamit"
|
||
$prefetch = 16
|
||
class = S_EXPLO
|
||
cform = skeleton
|
||
visual = dynamics\box\expl_dinamit.ogf
|
||
inv_name =
|
||
inv_name_short =
|
||
inv_weight = 10.0
|
||
|
||
inv_grid_width = 1
|
||
inv_grid_height = 1
|
||
inv_grid_x = 9
|
||
inv_grid_y = 9
|
||
|
||
;<3B><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
can_take = false
|
||
|
||
cost = 50
|
||
;-------------------------------------------------------------------------------
|
||
blast = 3.00
|
||
blast_r = 10
|
||
blast_impulse = 250
|
||
;delete
|
||
blast_impulse_factor = 1
|
||
|
||
|
||
frags = 100
|
||
frags_r = 10
|
||
frag_hit = 100
|
||
frag_hit_impulse = 100
|
||
|
||
hit_type_blast = explosion ;chemical_burn
|
||
hit_type_frag = chemical_burn ;burn
|
||
|
||
up_throw_factor = 1.0
|
||
;-------------------------------------------------------------------------------
|
||
wm_size = 0.1
|
||
|
||
explode_particles = explosions\explosion_dynamite
|
||
|
||
light_color = 1.9,1.3,0.5
|
||
light_range = 30.0
|
||
light_time = 1.5
|
||
|
||
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
fragment_speed = 200
|
||
|
||
explode_duration = 5 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28>)
|
||
|
||
;<3B><><EFBFBD><EFBFBD><EFBFBD>
|
||
snd_explode = weapons\f1_explode
|
||
immunities_sect = dinamit_immunities_sect
|
||
;condition_to_explode =0.f
|
||
;wallmarks
|
||
wallmark_section = explosion_marks
|
||
|
||
[dinamit_immunities_sect]
|
||
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||
burn_immunity = 0.0
|
||
strike_immunity = 0.0
|
||
shock_immunity = 0.0
|
||
wound_immunity = 0.0
|
||
radiation_immunity = 0.0
|
||
telepatic_immunity = 0.0
|
||
chemical_burn_immunity = 1.0
|
||
explosion_immunity = 0.5
|
||
fire_wound_immunity = 0.05
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
;; WEAPON ADDON
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
[wpn_addon_scope]:identity_immunities
|
||
GroupControlSection = spawn_group
|
||
discovery_dependency =
|
||
$spawn = "weapons\addons\scope" ; option for Level Editor
|
||
class = WP_SCOPE
|
||
cform = skeleton
|
||
visual = dynamics\weapons\wpn_upgrade\wpn_scope.ogf
|
||
$prefetch = 32
|
||
description = st_addon_scope_descr
|
||
cost = 800
|
||
|
||
holder_range_modifier = 1.2
|
||
holder_fov_modifier = 1.0
|
||
|
||
inv_name = st_addon_scope
|
||
inv_name_short = st_addon_scope
|
||
inv_weight = .2
|
||
|
||
inv_grid_width = 2
|
||
inv_grid_height = 1
|
||
inv_grid_x = 10
|
||
inv_grid_y = 17
|
||
scope_texture = wpn_crosshair
|
||
scope_zoom_factor = 25 ;<3B><><EFBFBD>-1 2X
|
||
|
||
[wpn_addon_scope_x2.7]:identity_immunities
|
||
GroupControlSection = spawn_group
|
||
discovery_dependency =
|
||
$spawn = "weapons\addons\scope_x2.7" ; option for Level Editor
|
||
class = WP_SCOPE
|
||
cform = skeleton
|
||
visual = dynamics\weapons\wpn_upgrade\wpn_scope.ogf
|
||
$prefetch = 32
|
||
description = st_addon_scope_x2.7_descr
|
||
cost = 2000
|
||
|
||
holder_range_modifier = 1.2
|
||
holder_fov_modifier = 1.0
|
||
|
||
inv_name = st_addon_scope_x2.7
|
||
inv_name_short = st_addon_scope_x2.7
|
||
inv_weight = .2
|
||
|
||
inv_grid_width = 2
|
||
inv_grid_height = 1
|
||
inv_grid_x = 10
|
||
inv_grid_y = 16
|
||
scope_texture = wpn_crosshair
|
||
scope_zoom_factor = 40 ;<3B><><EFBFBD>-1 2X
|
||
|
||
[wpn_addon_scope_detector]:identity_immunities
|
||
GroupControlSection = spawn_group
|
||
discovery_dependency =
|
||
$spawn = "weapons\addons\scope_detector" ; option for Level Editor
|
||
class = WP_SCOPE
|
||
cform = skeleton
|
||
visual = dynamics\weapons\wpn_upgrade\wpn_scope.ogf
|
||
$prefetch = 32
|
||
description = st_addon_scope_detector_descr
|
||
cost = 10000
|
||
|
||
holder_range_modifier = 1.2
|
||
holder_fov_modifier = 1.0
|
||
|
||
inv_name = st_addon_scope_detector
|
||
inv_name_short = st_addon_scope_detector
|
||
inv_weight = .2
|
||
|
||
inv_grid_width = 2
|
||
inv_grid_height = 1
|
||
inv_grid_x = 4
|
||
inv_grid_y = 16
|
||
scope_texture = wpn_crosshair
|
||
scope_alive_detector = scope_detector
|
||
scope_zoom_factor = 30 ;<3B><><EFBFBD>-1 2X
|
||
|
||
[wpn_addon_scope_night]:identity_immunities
|
||
GroupControlSection = spawn_group
|
||
discovery_dependency =
|
||
$spawn = "weapons\addons\scope_night" ; option for Level Editor
|
||
class = WP_SCOPE
|
||
cform = skeleton
|
||
visual = dynamics\weapons\wpn_upgrade\wpn_scope.ogf
|
||
$prefetch = 32
|
||
description = st_addon_scope_night_vision_descr
|
||
cost = 3000
|
||
|
||
holder_range_modifier = 1.2
|
||
holder_fov_modifier = 1.0
|
||
|
||
inv_name = st_addon_scope_night_vision
|
||
inv_name_short = st_addon_scope_night_vision
|
||
inv_weight = .2
|
||
|
||
inv_grid_width = 2
|
||
inv_grid_height = 1
|
||
inv_grid_x = 4
|
||
inv_grid_y = 17
|
||
scope_texture = wpn_crosshair
|
||
scope_nightvision = scope_nightvision
|
||
scope_zoom_factor = 30 ;<3B><><EFBFBD>-1 2X
|
||
|
||
[wpn_addon_scope_susat]:identity_immunities
|
||
GroupControlSection = spawn_group
|
||
discovery_dependency =
|
||
$spawn = "weapons\addons\scope_susat" ; option for Level Editor
|
||
class = WP_SCOPE
|
||
cform = skeleton
|
||
visual = dynamics\weapons\wpn_upgrade\wpn_scope_susat.ogf
|
||
description = st_addon_scope_susat_descr
|
||
slot = -1
|
||
;$prefetch = 64
|
||
|
||
cost = 900
|
||
|
||
holder_range_modifier = 1.3
|
||
holder_fov_modifier = 1.0
|
||
|
||
inv_name = st_addon_scope_susat
|
||
inv_name_short = st_addon_scope_susat
|
||
inv_weight = .2
|
||
|
||
inv_grid_width = 1
|
||
inv_grid_height = 1
|
||
inv_grid_x = 11
|
||
inv_grid_y = 18
|
||
scope_texture = wpn_crosshair_l85
|
||
scope_zoom_factor = 30 ;SUSAT 2X
|
||
|
||
[wpn_addon_scope_susat_x1.6]:identity_immunities
|
||
GroupControlSection = spawn_group
|
||
discovery_dependency =
|
||
$spawn = "weapons\addons\scope_susat_x1.6" ; option for Level Editor
|
||
class = WP_SCOPE
|
||
cform = skeleton
|
||
visual = dynamics\weapons\wpn_upgrade\wpn_scope_susat.ogf
|
||
description = st_addon_scope_susat_x1.6_descr
|
||
slot = -1
|
||
;$prefetch = 64
|
||
|
||
cost = 900
|
||
|
||
holder_range_modifier = 1.3
|
||
holder_fov_modifier = 1.0
|
||
|
||
inv_name = st_addon_scope_susat_x1.6
|
||
inv_name_short = st_addon_scope_susat_x1.6
|
||
inv_weight = .2
|
||
|
||
inv_grid_width = 1
|
||
inv_grid_height = 1
|
||
inv_grid_x = 10
|
||
inv_grid_y = 18
|
||
scope_texture = wpn_crosshair_l85
|
||
scope_zoom_factor = 50 ;SUSAT 1.6X
|
||
|
||
[wpn_addon_scope_susat_custom]:identity_immunities
|
||
GroupControlSection = spawn_group
|
||
discovery_dependency =
|
||
$spawn = "weapons\addons\scope_susat_custom" ; option for Level Editor
|
||
class = WP_SCOPE
|
||
cform = skeleton
|
||
visual = dynamics\weapons\wpn_upgrade\wpn_scope_susat.ogf
|
||
description = st_addon_scope_susat_custom_descr
|
||
slot = -1
|
||
;$prefetch = 64
|
||
|
||
cost = 5500
|
||
|
||
holder_range_modifier = 1.3
|
||
holder_fov_modifier = 1.0
|
||
|
||
inv_name = st_addon_scope_susat_custom
|
||
inv_name_short = st_addon_scope_susat_custom
|
||
inv_weight = .2
|
||
|
||
inv_grid_width = 1
|
||
inv_grid_height = 1
|
||
inv_grid_x = 15
|
||
inv_grid_y = 22
|
||
scope_texture = wpn_crosshair_l85
|
||
scope_dynamic_zoom = on
|
||
scope_zoom_factor = 30 ;SUSAT 2X
|
||
|
||
[wpn_addon_scope_susat_dusk]:identity_immunities
|
||
GroupControlSection = spawn_group
|
||
discovery_dependency =
|
||
$spawn = "weapons\addons\scope_susat_dusk" ; option for Level Editor
|
||
class = WP_SCOPE
|
||
cform = skeleton
|
||
visual = dynamics\weapons\wpn_upgrade\wpn_scope_susat.ogf
|
||
description = st_addon_scope_susat_dusk_descr
|
||
slot = -1
|
||
;$prefetch = 64
|
||
|
||
cost = 2500
|
||
|
||
holder_range_modifier = 1.3
|
||
holder_fov_modifier = 1.0
|
||
|
||
inv_name = st_addon_scope_susat_dusk
|
||
inv_name_short = st_addon_scope_susat_dusk
|
||
inv_weight = .2
|
||
|
||
inv_grid_width = 1
|
||
inv_grid_height = 1
|
||
inv_grid_x = 5
|
||
inv_grid_y = 15
|
||
scope_texture = wpn_crosshair_l85
|
||
scope_nightvision = scope_contrast
|
||
scope_zoom_factor = 50 ;SUSAT 2X
|
||
|
||
[wpn_addon_scope_susat_night]:identity_immunities
|
||
GroupControlSection = spawn_group
|
||
discovery_dependency =
|
||
$spawn = "weapons\addons\scope_susat_night" ; option for Level Editor
|
||
class = WP_SCOPE
|
||
cform = skeleton
|
||
visual = dynamics\weapons\wpn_upgrade\wpn_scope_susat.ogf
|
||
description = st_addon_scope_susat_night_vision_descr
|
||
slot = -1
|
||
;$prefetch = 64
|
||
|
||
cost = 3500
|
||
|
||
holder_range_modifier = 1.3
|
||
holder_fov_modifier = 1.0
|
||
|
||
inv_name = st_addon_scope_susat_night_vision
|
||
inv_name_short = st_addon_scope_susat_night_vision
|
||
inv_weight = .2
|
||
|
||
inv_grid_width = 1
|
||
inv_grid_height = 1
|
||
inv_grid_x = 14
|
||
inv_grid_y = 22
|
||
scope_texture = wpn_crosshair_l85
|
||
scope_nightvision = scope_nightvision
|
||
scope_zoom_factor = 30 ;SUSAT 2X
|
||
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
|
||
[wpn_addon_silencer]:identity_immunities
|
||
GroupControlSection = spawn_group
|
||
discovery_dependency =
|
||
$spawn = "weapons\addons\silencer" ; option for Level Editor
|
||
class = WP_SILEN
|
||
cform = skeleton
|
||
visual = dynamics\weapons\wpn_upgrade\wpn_silencer.ogf
|
||
description = st_addon_silencer_descr
|
||
$prefetch = 32
|
||
slot = -1
|
||
cost = 200
|
||
inv_name = st_addon_silencer
|
||
inv_name_short = st_addon_silencer
|
||
inv_weight = 0.1
|
||
|
||
inv_grid_width = 1
|
||
inv_grid_height = 1
|
||
inv_grid_x = 18
|
||
inv_grid_y = 1
|
||
|
||
bullet_hit_power_k = 0.8
|
||
bullet_hit_impulse_k = 0.7
|
||
bullet_speed_k = 0.8
|
||
fire_dispersion_base_k = 1.25
|
||
cam_dispersion_k = 0.8
|
||
cam_dispersion_inc_k = 0.9
|
||
|
||
[wpn_addon_grenade_launcher]:identity_immunities
|
||
GroupControlSection = spawn_group
|
||
discovery_dependency =
|
||
$spawn = "weapons\addons\grenade_launcher" ; option for Level Editor
|
||
class = WP_GLAUN
|
||
cform = skeleton
|
||
visual = dynamics\weapons\wpn_upgrade\wpn_grenade_launcher.ogf
|
||
description = st_grenade_launcher_descr
|
||
$prefetch = 32
|
||
|
||
cost = 2000
|
||
inv_name = st_grenade_launcher
|
||
inv_name_short = st_grenade_launcher
|
||
inv_weight = 1.3
|
||
|
||
inv_grid_width = 2
|
||
inv_grid_height = 1
|
||
inv_grid_x = 18
|
||
inv_grid_y = 0
|
||
grenade_vel = 32 ;55
|
||
|
||
[wpn_addon_grenade_launcher_m203]:identity_immunities
|
||
GroupControlSection = spawn_group
|
||
discovery_dependency =
|
||
$spawn = "weapons\addons\grenade_launcher_m203" ; option for Level Editor
|
||
class = WP_GLAUN
|
||
cform = skeleton
|
||
visual = dynamics\weapons\wpn_upgrade\wpn_grenade_launcher_m203.ogf
|
||
description = st_grenade_launcher_m203_descr
|
||
$prefetch = 32
|
||
slot = -1
|
||
cost = 1500
|
||
inv_name = st_grenade_launcher_m203
|
||
inv_name_short = st_grenade_launcher_m203
|
||
inv_weight = 1.36
|
||
|
||
inv_grid_width = 2
|
||
inv_grid_height = 1
|
||
inv_grid_x = 17
|
||
inv_grid_y = 3
|
||
grenade_vel = 32 ;76
|
||
|
||
;;;;;;;;;;;;;Advanced scope settings;;;;;;;;;;;;;;;;
|
||
|
||
[scope_detector]
|
||
vis_frame_speed = 4 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
|
||
vis_frame_color = 0.7,0.7,0.7,1.0 ; <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> RGBA (A) <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
found_snd = detectors\DA-2_beep1
|
||
catch_snd = detectors\DA-2_beep1
|
||
|
||
[scope_nightvision]
|
||
snd_night_vision_on = weapons\nv_start
|
||
snd_night_vision_off = weapons\nv_off
|
||
snd_night_vision_idle = weapons\nv_loop
|
||
snd_night_vision_broken = weapons\nv_off
|
||
|
||
pp_eff_name = nightvision_3.ppe
|
||
pp_eff_cyclic = 1
|
||
pp_eff_overlap = false
|
||
|
||
[scope_contrast]
|
||
pp_eff_name = contrast.ppe
|
||
pp_eff_cyclic = 1
|
||
pp_eff_overlap = false
|