e4s-sdk/gamedata/scripts/state_mgr_animation_list_animpoint.script
2026-06-17 23:06:51 +03:00

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function add_animation_list()
return {
animpoint_stay_wall = { prop = { maxidle = 5,
sumidle = 3,
rnd = 80,
moving = true },
into = nil,
out = nil,
idle = { [0] = "animpoint_stay_wall_idle_1",
[1] = "animpoint_stay_wall_idle_1" },
rnd = { [0] = { "animpoint_stay_wall_idle_rnd_1", "animpoint_stay_wall_idle_rnd_2", "animpoint_stay_wall_idle_rnd_3", "animpoint_stay_wall_idle_rnd_4" },
[1] = { "animpoint_stay_wall_idle_rnd_1", "animpoint_stay_wall_idle_rnd_2", "animpoint_stay_wall_idle_rnd_3", "animpoint_stay_wall_idle_rnd_4" }
}},
animpoint_stay_table = { prop = { maxidle = 5,
sumidle = 3,
rnd = 80,
moving = true },
into = nil,
out = nil,
idle = { [0] = "animpoint_stay_table_idle_1",
[1] = "animpoint_stay_table_idle_1" },
rnd = { [0] = { "animpoint_stay_table_idle_rnd_1", "animpoint_stay_table_idle_rnd_2", "animpoint_stay_table_idle_rnd_3", "animpoint_stay_table_idle_rnd_4", "animpoint_stay_table_idle_rnd_5" },
[1] = { "animpoint_stay_table_idle_rnd_1", "animpoint_stay_table_idle_rnd_2", "animpoint_stay_table_idle_rnd_3", "animpoint_stay_table_idle_rnd_4", "animpoint_stay_table_idle_rnd_5" }
}},
animpoint_sit_high = { prop = { maxidle = 5,
sumidle = 3,
rnd = 80,
moving = true },
into = nil,
out = nil,
idle = { [0] = "animpoint_sit_high_idle_1",
[1] = "animpoint_sit_high_idle_1" },
rnd = { [0] = { "animpoint_sit_high_idle_rnd_1", "animpoint_sit_high_idle_rnd_2", "animpoint_sit_high_idle_rnd_3", "animpoint_sit_high_idle_rnd_4" },
[1] = { "animpoint_sit_high_idle_rnd_1", "animpoint_sit_high_idle_rnd_2", "animpoint_sit_high_idle_rnd_3", "animpoint_sit_high_idle_rnd_4" }
}},
animpoint_sit_normal = { prop = { maxidle = 5,
sumidle = 3,
rnd = 80,
moving = true },
into = nil,
out = nil,
idle = { [0] = "animpoint_sit_normal_idle_1",
[1] = "animpoint_sit_normal_idle_1" },
rnd = { [0] = { "animpoint_sit_normal_idle_rnd_1", "animpoint_sit_normal_idle_rnd_2", "animpoint_sit_normal_idle_rnd_3", "animpoint_sit_normal_idle_rnd_4" },
[1] = { "animpoint_sit_normal_idle_rnd_1", "animpoint_sit_normal_idle_rnd_2", "animpoint_sit_normal_idle_rnd_3", "animpoint_sit_normal_idle_rnd_4" }
}},
animpoint_sit_low = { prop = { maxidle = 5,
sumidle = 3,
rnd = 80,
moving = true },
into = nil,
out = nil,
idle = { [0] = "animpoint_sit_low_idle_1",
[1] = "animpoint_sit_low_idle_1" },
rnd = { [0] = { "animpoint_sit_low_idle_rnd_1", "animpoint_sit_low_idle_rnd_2", "animpoint_sit_low_idle_rnd_3", "animpoint_sit_low_idle_rnd_4" },
[1] = { "animpoint_sit_low_idle_rnd_1", "animpoint_sit_low_idle_rnd_2", "animpoint_sit_low_idle_rnd_3", "animpoint_sit_low_idle_rnd_4" }
}},
animpoint_stay_wall_eat_bread = { prop = { maxidle = 5,
sumidle = 3,
rnd = 80,
moving = true },
into = { [0] = { "animpoint_stay_wall_eat_in_1", {a="bread"}, "animpoint_stay_wall_eat_in_2" },
[1] = { "animpoint_stay_wall_eat_in_1", {a="bread"}, "animpoint_stay_wall_eat_in_2" }},
out = { [0] = { "animpoint_stay_wall_eat_out_1", {d="bread"}, "animpoint_stay_wall_eat_out_2" },
[1] = { "animpoint_stay_wall_eat_out_1", {d="bread"}, "animpoint_stay_wall_eat_out_2" }},
idle = { [0] = "animpoint_stay_wall_eat_idle_1",
[1] = "animpoint_stay_wall_eat_idle_1" },
rnd = { [0] = { "animpoint_stay_wall_eat_idle_rnd_1", "animpoint_stay_wall_eat_idle_rnd_2" },
[1] = { "animpoint_stay_wall_eat_idle_rnd_1", "animpoint_stay_wall_eat_idle_rnd_2" }
}},
animpoint_stay_wall_eat_kolbasa = { prop = { maxidle = 5,
sumidle = 3,
rnd = 80,
moving = true },
into = { [0] = { "animpoint_stay_wall_eat_in_1", {a="kolbasa"}, "animpoint_stay_wall_eat_in_2" },
[1] = { "animpoint_stay_wall_eat_in_1", {a="kolbasa"}, "animpoint_stay_wall_eat_in_2" }},
out = { [0] = { "animpoint_stay_wall_eat_out_1", {d="kolbasa"}, "animpoint_stay_wall_eat_out_2" },
[1] = { "animpoint_stay_wall_eat_out_1", {d="kolbasa"}, "animpoint_stay_wall_eat_out_2" }},
idle = { [0] = "animpoint_stay_wall_eat_idle_1",
[1] = "animpoint_stay_wall_eat_idle_1" },
rnd = { [0] = { "animpoint_stay_wall_eat_idle_rnd_1" },
[1] = { "animpoint_stay_wall_eat_idle_rnd_1" }
}},
animpoint_stay_table_eat_bread = { prop = { maxidle = 5,
sumidle = 3,
rnd = 80,
moving = true },
into = nil,
out = nil,
idle = { [0] = "animpoint_stay_table_idle_1",
[1] = "animpoint_stay_table_idle_1" },
rnd = { [0] = { "animpoint_stay_table_idle_1" },
[1] = { "animpoint_stay_table_idle_1" }
}},
animpoint_stay_table_eat_kolbasa = { prop = { maxidle = 5,
sumidle = 3,
rnd = 80,
moving = true },
into = nil,
out = nil,
idle = { [0] = "animpoint_stay_table_idle_1",
[1] = "animpoint_stay_table_idle_1" },
rnd = { [0] = { "animpoint_stay_table_idle_1" },
[1] = { "animpoint_stay_table_idle_1" }
}},
animpoint_sit_high_eat_bread = { prop = { maxidle = 5,
sumidle = 3,
rnd = 80,
moving = true },
into = { [0] = { "animpoint_sit_high_eat_in_1", {a="bread"}, "animpoint_sit_high_eat_in_2" },
[1] = { "animpoint_sit_high_eat_in_1", {a="bread"}, "animpoint_sit_high_eat_in_2" }},
out = { [0] = { "animpoint_sit_high_eat_out_1", {d="bread"}, "animpoint_sit_high_eat_out_2" },
[1] = { "animpoint_sit_high_eat_out_1", {d="bread"}, "animpoint_sit_high_eat_out_2" }},
idle = { [0] = "animpoint_sit_high_eat_idle_1",
[1] = "animpoint_sit_high_eat_idle_1" },
rnd = { [0] = { "animpoint_sit_high_eat_idle_rnd_1", "animpoint_sit_high_eat_idle_rnd_2" },
[1] = { "animpoint_sit_high_eat_idle_rnd_1", "animpoint_sit_high_eat_idle_rnd_2" }
}},
animpoint_sit_high_eat_kolbasa = { prop = { maxidle = 5,
sumidle = 3,
rnd = 80,
moving = true },
into = { [0] = { "animpoint_sit_high_eat_in_1", {a="kolbasa"}, "animpoint_sit_high_eat_in_2" },
[1] = { "animpoint_sit_high_eat_in_1", {a="kolbasa"}, "animpoint_sit_high_eat_in_2" }},
out = { [0] = { "animpoint_sit_high_eat_out_1", {d="kolbasa"}, "animpoint_sit_high_eat_out_2" },
[1] = { "animpoint_sit_high_eat_out_1", {d="kolbasa"}, "animpoint_sit_high_eat_out_2" }},
idle = { [0] = "animpoint_sit_high_eat_idle_1",
[1] = "animpoint_sit_high_eat_idle_1" },
rnd = { [0] = { "animpoint_sit_high_eat_idle_rnd_1" },
[1] = { "animpoint_sit_high_eat_idle_rnd_1" }
}},
animpoint_sit_normal_eat_bread = { prop = { maxidle = 5,
sumidle = 3,
rnd = 80,
moving = true },
into = { [0] = { "animpoint_sit_normal_eat_in_1", {a="bread"}, "animpoint_sit_normal_eat_in_2" },
[1] = { "animpoint_sit_normal_eat_in_1", {a="bread"}, "animpoint_sit_normal_eat_in_2" }},
out = { [0] = { "animpoint_sit_normal_eat_out_1", {d="bread"}, "animpoint_sit_normal_eat_out_2" },
[1] = { "animpoint_sit_normal_eat_out_1", {d="bread"}, "animpoint_sit_normal_eat_out_2" }},
idle = { [0] = "animpoint_sit_normal_eat_idle_1",
[1] = "animpoint_sit_normal_eat_idle_1" },
rnd = { [0] = { "animpoint_sit_normal_eat_idle_rnd_1", "animpoint_sit_normal_eat_idle_rnd_2" },
[1] = { "animpoint_sit_normal_eat_idle_rnd_1", "animpoint_sit_normal_eat_idle_rnd_2" }
}},
animpoint_sit_normal_eat_kolbasa = { prop = { maxidle = 5,
sumidle = 3,
rnd = 80,
moving = true },
into = { [0] = { "animpoint_sit_normal_eat_in_1", {a="kolbasa"}, "animpoint_sit_normal_eat_in_2" },
[1] = { "animpoint_sit_normal_eat_in_1", {a="kolbasa"}, "animpoint_sit_normal_eat_in_2" }},
out = { [0] = { "animpoint_sit_normal_eat_out_1", {d="kolbasa"}, "animpoint_sit_normal_eat_out_2" },
[1] = { "animpoint_sit_normal_eat_out_1", {d="kolbasa"}, "animpoint_sit_normal_eat_out_2" }},
idle = { [0] = "animpoint_sit_normal_eat_idle_1",
[1] = "animpoint_sit_normal_eat_idle_1" },
rnd = { [0] = { "animpoint_sit_normal_eat_idle_1" },
[1] = { "animpoint_sit_normal_eat_idle_1" }
}},
animpoint_sit_low_eat_bread = { prop = { maxidle = 5,
sumidle = 3,
rnd = 80,
moving = true },
into = { [0] = { "animpoint_sit_low_eat_in_1", {a="bread"}, "animpoint_sit_low_eat_in_2" },
[1] = { "animpoint_sit_low_eat_in_1", {a="bread"}, "animpoint_sit_low_eat_in_2" }},
out = { [0] = { "animpoint_sit_low_eat_out_1", {d="bread"}, "animpoint_sit_low_eat_out_2" },
[1] = { "animpoint_sit_low_eat_out_1", {d="bread"}, "animpoint_sit_low_eat_out_2" }},
idle = { [0] = "animpoint_sit_low_eat_idle_1",
[1] = "animpoint_sit_low_eat_idle_1" },
rnd = { [0] = { "animpoint_sit_low_eat_idle_1", "animpoint_sit_low_eat_idle_2" },
[1] = { "animpoint_sit_low_eat_idle_1", "animpoint_sit_low_eat_idle_2" }
}},
animpoint_sit_low_eat_kolbasa = { prop = { maxidle = 5,
sumidle = 3,
rnd = 80,
moving = true },
into = { [0] = { "animpoint_sit_low_eat_in_1", {a="kolbasa"}, "animpoint_sit_low_eat_in_2" },
[1] = { "animpoint_sit_low_eat_in_1", {a="kolbasa"}, "animpoint_sit_low_eat_in_2" }},
out = { [0] = { "animpoint_sit_low_eat_out_1", {d="kolbasa"}, "animpoint_sit_low_eat_out_2" },
[1] = { "animpoint_sit_low_eat_out_1", {d="kolbasa"}, "animpoint_sit_low_eat_out_2" }},
idle = { [0] = "animpoint_sit_low_eat_idle_1",
[1] = "animpoint_sit_low_eat_idle_1" },
rnd = { [0] = { "animpoint_sit_low_eat_idle_1" },
[1] = { "animpoint_sit_low_eat_idle_1" }
}},
animpoint_stay_wall_drink_vodka = { prop = { maxidle = 5,
sumidle = 3,
rnd = 80,
moving = true },
into = { [0] = { "animpoint_stay_wall_drink_in_1", {a="vodka"}, "animpoint_stay_wall_drink_in_2" },
[1] = { "animpoint_stay_wall_drink_in_1", {a="vodka"}, "animpoint_stay_wall_drink_in_2" }},
out = { [0] = { "animpoint_stay_wall_drink_out_1", {d="vodka"}, "animpoint_stay_wall_drink_out_2" },
[1] = { "animpoint_stay_wall_drink_out_1", {d="vodka"}, "animpoint_stay_wall_drink_out_2" }},
idle = { [0] = "animpoint_stay_wall_drink_idle_1",
[1] = "animpoint_stay_wall_drink_idle_1" },
rnd = { [0] = { "animpoint_stay_wall_drink_idle_rnd_1", "animpoint_stay_wall_drink_idle_rnd_2" },
[1] = { "animpoint_stay_wall_drink_idle_rnd_1", "animpoint_stay_wall_drink_idle_rnd_2" }
}},
animpoint_stay_wall_drink_energy = { prop = { maxidle = 5,
sumidle = 3,
rnd = 80,
moving = true },
into = { [0] = { "animpoint_stay_wall_drink_in_1", {a="energy_drink"}, "animpoint_stay_wall_drink_in_2" },
[1] = { "animpoint_stay_wall_drink_in_1", {a="energy_drink"}, "animpoint_stay_wall_drink_in_2" }},
out = { [0] = { "animpoint_stay_wall_drink_out_1", {d="energy_drink"}, "animpoint_stay_wall_drink_out_2" },
[1] = { "animpoint_stay_wall_drink_out_1", {d="energy_drink"}, "animpoint_stay_wall_drink_out_2" }},
idle = { [0] = "animpoint_stay_wall_drink_idle_1",
[1] = "animpoint_stay_wall_drink_idle_1" },
rnd = { [0] = { "animpoint_stay_wall_drink_idle_1" },
[1] = { "animpoint_stay_wall_drink_idle_1" }
}},
animpoint_stay_table_drink_vodka = { prop = { maxidle = 5,
sumidle = 3,
rnd = 80,
moving = true },
into = nil,
out = nil,
idle = { [0] = "animpoint_stay_table_idle_1",
[1] = "animpoint_stay_table_idle_1" },
rnd = { [0] = { "animpoint_stay_table_idle_1" },
[1] = { "animpoint_stay_table_idle_1" }
}},
animpoint_stay_table_drink_energy = { prop = { maxidle = 5,
sumidle = 3,
rnd = 80,
moving = true },
into = nil,
out = nil,
idle = { [0] = "animpoint_stay_table_idle_1",
[1] = "animpoint_stay_table_idle_1" },
rnd = { [0] = { "animpoint_stay_table_idle_1" },
[1] = { "animpoint_stay_table_idle_1" }
}},
animpoint_sit_high_drink_vodka = { prop = { maxidle = 5,
sumidle = 3,
rnd = 80,
moving = true },
into = { [0] = { "animpoint_sit_high_drink_in_1", {a="vodka"}, "animpoint_sit_high_drink_in_2" },
[1] = { "animpoint_sit_high_drink_in_1", {a="vodka"}, "animpoint_sit_high_drink_in_2" }},
out = { [0] = { "animpoint_sit_high_drink_out_1", {d="vodka"}, "animpoint_sit_high_drink_out_2" },
[1] = { "animpoint_sit_high_drink_out_1", {d="vodka"}, "animpoint_sit_high_drink_out_2" }},
idle = { [0] = "animpoint_sit_high_drink_idle_1",
[1] = "animpoint_sit_high_drink_idle_1" },
rnd = { [0] = { "animpoint_sit_high_drink_idle_rnd_1", "animpoint_sit_high_drink_idle_rnd_2" },
[1] = { "animpoint_sit_high_drink_idle_rnd_1", "animpoint_sit_high_drink_idle_rnd_2" }
}},
animpoint_sit_high_drink_energy = { prop = { maxidle = 5,
sumidle = 3,
rnd = 80,
moving = true },
into = { [0] = { "animpoint_sit_high_drink_in_1", {a="energy_drink"}, "animpoint_sit_high_drink_in_2" },
[1] = { "animpoint_sit_high_drink_in_1", {a="energy_drink"}, "animpoint_sit_high_drink_in_2" }},
out = { [0] = { "animpoint_sit_high_drink_out_1", {d="energy_drink"}, "animpoint_sit_high_drink_out_2" },
[1] = { "animpoint_sit_high_drink_out_1", {d="energy_drink"}, "animpoint_sit_high_drink_out_2" }},
idle = { [0] = "animpoint_sit_high_drink_idle_1",
[1] = "animpoint_sit_high_drink_idle_1" },
rnd = { [0] = { "animpoint_sit_high_drink_idle_rnd_1" },
[1] = { "animpoint_sit_high_drink_idle_rnd_1" }
}},
animpoint_sit_normal_drink_vodka = { prop = { maxidle = 5,
sumidle = 3,
rnd = 80,
moving = true },
into = { [0] = { "animpoint_sit_normal_drink_in_1", {a="vodka"}, "animpoint_sit_normal_drink_in_2" },
[1] = { "animpoint_sit_normal_drink_in_1", {a="vodka"}, "animpoint_sit_normal_drink_in_2" }},
out = { [0] = { "animpoint_sit_normal_drink_out_1", {d="vodka"}, "animpoint_sit_normal_drink_out_2" },
[1] = { "animpoint_sit_normal_drink_out_1", {d="vodka"}, "animpoint_sit_normal_drink_out_2" }},
idle = { [0] = "animpoint_sit_normal_drink_idle_1",
[1] = "animpoint_sit_normal_drink_idle_1" },
rnd = { [0] = { "animpoint_sit_normal_drink_idle_rnd_1", "animpoint_sit_normal_drink_idle_rnd_2" },
[1] = { "animpoint_sit_normal_drink_idle_rnd_1", "animpoint_sit_normal_drink_idle_rnd_2" }
}},
animpoint_sit_normal_drink_energy = { prop = { maxidle = 5,
sumidle = 3,
rnd = 80,
moving = true },
into = { [0] = { "animpoint_sit_normal_drink_in_1", {a="energy_drink"}, "animpoint_sit_normal_drink_in_2" },
[1] = { "animpoint_sit_normal_drink_in_1", {a="energy_drink"}, "animpoint_sit_normal_drink_in_2" }},
out = { [0] = { "animpoint_sit_normal_drink_out_1", {d="energy_drink"}, "animpoint_sit_normal_drink_out_2" },
[1] = { "animpoint_sit_normal_drink_out_1", {d="energy_drink"}, "animpoint_sit_normal_drink_out_2" }},
idle = { [0] = "animpoint_sit_normal_drink_idle_1",
[1] = "animpoint_sit_normal_drink_idle_1" },
rnd = { [0] = { "animpoint_sit_normal_drink_idle_1" },
[1] = { "animpoint_sit_normal_drink_idle_1" }
}},
animpoint_sit_low_drink_vodka = { prop = { maxidle = 5,
sumidle = 3,
rnd = 80,
moving = true },
into = { [0] = { "animpoint_sit_low_drink_in_1", {a="vodka"}, "animpoint_sit_low_drink_in_2" },
[1] = { "animpoint_sit_low_drink_in_1", {a="vodka"}, "animpoint_sit_low_drink_in_2" }},
out = { [0] = { "animpoint_sit_low_drink_out_1", {d="vodka"}, "animpoint_sit_low_drink_out_2" },
[1] = { "animpoint_sit_low_drink_out_1", {d="vodka"}, "animpoint_sit_low_drink_out_2" }},
idle = { [0] = "animpoint_sit_low_drink_idle_1",
[1] = "animpoint_sit_low_drink_idle_1" },
rnd = { [0] = { "animpoint_sit_low_drink_idle_rnd_1", "animpoint_sit_low_drink_idle_rnd_2" },
[1] = { "animpoint_sit_low_drink_idle_rnd_1", "animpoint_sit_low_drink_idle_rnd_2" }
}},
animpoint_sit_low_drink_energy = { prop = { maxidle = 5,
sumidle = 3,
rnd = 80,
moving = true },
into = { [0] = { "animpoint_sit_low_drink_in_1", {a="energy_drink"}, "animpoint_sit_low_drink_in_2" },
[1] = { "animpoint_sit_low_drink_in_1", {a="energy_drink"}, "animpoint_sit_low_drink_in_2" }},
out = { [0] = { "animpoint_sit_low_drink_out_1", {d="energy_drink"}, "animpoint_sit_low_drink_out_2" },
[1] = { "animpoint_sit_low_drink_out_1", {d="energy_drink"}, "animpoint_sit_low_drink_out_2" }},
idle = { [0] = "animpoint_sit_low_drink_idle_1",
[1] = "animpoint_sit_low_drink_idle_1" },
rnd = { [0] = { "animpoint_sit_low_drink_idle_rnd_1" },
[1] = { "animpoint_sit_low_drink_idle_rnd_1" }
}},
animpoint_stay_wall_guitar = { prop = { maxidle = 5,
sumidle = 3,
rnd = 80,
moving = true },
into = nil,
out = nil,
idle = { [0] = "idle_0_idle_1",
[1] = "idle_0_idle_1" },
rnd = { [0] = { "idle_0_idle_0" },
[1] = { "idle_0_idle_0" }
}},
animpoint_stay_table_guitar = { prop = { maxidle = 5,
sumidle = 3,
rnd = 80,
moving = true },
into = nil,
out = nil,
idle = { [0] = "idle_0_idle_1",
[1] = "idle_0_idle_1" },
rnd = { [0] = { "idle_0_idle_0" },
[1] = { "idle_0_idle_0" }
}},
animpoint_sit_high_guitar = { prop = { maxidle = 5,
sumidle = 3,
rnd = 80,
moving = true },
into = nil,
out = nil,
idle = { [0] = "idle_0_idle_1",
[1] = "idle_0_idle_1" },
rnd = { [0] = { "idle_0_idle_0" },
[1] = { "idle_0_idle_0" }
}},
animpoint_sit_normal_guitar = { prop = { maxidle = 0,
sumidle = 0,
rnd = 100,
moving = true },
into = { [0] = {"animpoint_sit_normal_guitar_in_1", {a="guitar_a"}, {f=sr_camp.start_guitar}, "animpoint_sit_normal_guitar_in_2" },
[1] = {"animpoint_sit_normal_guitar_in_1", {a="guitar_a"}, {f=sr_camp.start_guitar}, "animpoint_sit_normal_guitar_in_2" } },
out = { [0] = {"animpoint_sit_normal_guitar_out_1", {d="guitar_a"}, "animpoint_sit_normal_guitar_out_2"},
[1] = {"animpoint_sit_normal_guitar_out_1", {d="guitar_a"}, "animpoint_sit_normal_guitar_out_2"} },
idle = { [0] = "animpoint_sit_normal_guitar_idle_1",
[1] = "animpoint_sit_normal_guitar_idle_1" },
rnd = { [0] = {"animpoint_sit_normal_guitar_idle_rnd_1" },
[1] = {"animpoint_sit_normal_guitar_idle_rnd_1" }
}},
animpoint_sit_low_guitar = { prop = { maxidle = 0,
sumidle = 0,
rnd = 100,
moving = true },
into = { [0] = {"animpoint_sit_low_guitar_in_1", {a="guitar_a"}, {f=sr_camp.start_guitar}, "animpoint_sit_low_guitar_in_2" },
[1] = {"animpoint_sit_low_guitar_in_1", {a="guitar_a"}, {f=sr_camp.start_guitar}, "animpoint_sit_low_guitar_in_2" } },
out = { [0] = {"animpoint_sit_low_guitar_out_1", {d="guitar_a"}, "animpoint_sit_low_guitar_out_2"},
[1] = {"animpoint_sit_low_guitar_out_1", {d="guitar_a"}, "animpoint_sit_low_guitar_out_2"} },
idle = { [0] = "animpoint_sit_low_guitar_idle_1",
[1] = "animpoint_sit_low_guitar_idle_1" },
rnd = { [0] = {"animpoint_sit_low_guitar_idle_rnd_2" },
[1] = {"animpoint_sit_low_guitar_idle_rnd_2" }
}},
animpoint_stay_wall_harmonica = { prop = { maxidle = 5,
sumidle = 3,
rnd = 80,
moving = true },
into = nil,
out = nil,
idle = { [0] = "idle_0_idle_1",
[1] = "idle_0_idle_1" },
rnd = { [0] = { "idle_0_idle_0" },
[1] = { "idle_0_idle_0" }
}},
animpoint_stay_table_harmonica = { prop = { maxidle = 5,
sumidle = 3,
rnd = 80,
moving = true },
into = nil,
out = nil,
idle = { [0] = "idle_0_idle_1",
[1] = "idle_0_idle_1" },
rnd = { [0] = { "idle_0_idle_0" },
[1] = { "idle_0_idle_0" }
}},
animpoint_sit_high_harmonica = { prop = { maxidle = 0,
sumidle = 0,
rnd = 100,
moving = true },
into = { [0] = {"animpoint_sit_high_harmonica_in_1", {a="harmonica_a"}, {f=sr_camp.start_harmonica}, "animpoint_sit_high_harmonica_in_2" },
[1] = {"animpoint_sit_high_harmonica_in_1", {a="harmonica_a"}, {f=sr_camp.start_harmonica}, "animpoint_sit_high_harmonica_in_2" } },
out = { [0] = {"animpoint_sit_high_harmonica_out_1", {d="harmonica_a"}, "animpoint_sit_high_harmonica_out_2"},
[1] = {"animpoint_sit_high_harmonica_out_1", {d="harmonica_a"}, "animpoint_sit_high_harmonica_out_2"} },
idle = { [0] = "animpoint_sit_high_harmonica_idle_1",
[1] = "animpoint_sit_high_harmonica_idle_1" },
rnd = nil },
animpoint_sit_normal_harmonica = { prop = { maxidle = 1,
sumidle = 0,
rnd = 100,
moving = true },
into = nil,
out = nil,
idle = { [0] = "idle_0_idle_1",
[1] = "idle_0_idle_1" },
rnd = { [0] = { "idle_0_idle_0" },
[1] = { "idle_0_idle_0" }
}},
animpoint_sit_low_harmonica = { prop = { maxidle = 0,
sumidle = 0,
rnd = 100,
moving = true },
into = { [0] = {"animpoint_sit_low_harmonica_in_1", {a="harmonica_a"}, {f=sr_camp.start_harmonica}, "animpoint_sit_low_harmonica_in_2" },
[1] = {"animpoint_sit_low_harmonica_in_1", {a="harmonica_a"}, {f=sr_camp.start_harmonica}, "animpoint_sit_low_harmonica_in_2" } },
out = { [0] = {"animpoint_sit_low_harmonica_out_1", {d="harmonica_a"}, "animpoint_sit_low_harmonica_out_2"},
[1] = {"animpoint_sit_low_harmonica_out_1", {d="harmonica_a"}, "animpoint_sit_low_harmonica_out_2"} },
idle = { [0] = "animpoint_sit_low_harmonica_idle_1",
[1] = "animpoint_sit_low_harmonica_idle_1" },
rnd = nil }
}
end