e4s-sdk/gamedata/scripts/state_mgr_animstate_list.script
2026-06-17 23:06:51 +03:00

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animations = {
sit = { prop = { maxidle = 5,
sumidle = 3,
rnd = 80 },
into = { [0] = { "idle_0_to_sit_0" }},
out = { [0] = { "sit_0_to_idle_0" }},
idle = { [0] = "sit_0_idle_0" },
rnd = { [0] = { "sit_0_idle_1",
"sit_0_idle_2",
"sit_0_idle_3" }}},
sit_knee = { prop = { maxidle = 5,
sumidle = 3,
rnd = 80 },
into = { [0] = { "idle_0_to_sit_1" }},
out = { [0] = { "sit_1_to_idle_0" }},
idle = { [0] = "sit_1_idle_0" },
rnd = { [0] = { "sit_1_idle_1",
"sit_1_idle_2",
"sit_1_idle_3" }}},
sit_ass = { prop = { maxidle = 5,
sumidle = 3,
rnd = 80 },
into = { [0] = { "idle_0_to_sit_2" }},
out = { [0] = { "sit_2_to_idle_0" }},
idle = { [0] = "sit_2_idle_0" },
rnd = { [0] = { "sit_2_idle_1",
"sit_2_idle_2",
"sit_2_idle_3" }}}
}
utils.copy_table(animations, state_mgr_animstate_list_animpoint.add_animation_list())