e4s-sdk/gamedata/scripts/xr_remark.script
2026-06-17 23:06:51 +03:00

274 lines
9.6 KiB
Text

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-- Remark
----------------------------------------------------------------------------------------------------
local state_initial = 0
local state_animation = 1
local state_sound = 2
local state_finish = 3
local body_state_free = 0
local body_state_danger = 1
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class "evaluator_need_remark" (property_evaluator)
function evaluator_need_remark:__init(storage, name) super(nil, name)
self.st = storage
end
function evaluator_need_remark:evaluate()
return xr_logic.is_active(self.object, self.st)
end
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class "action_remark_activity" (action_base)
function action_remark_activity:__init (npc_name, action_name, storage) super(nil, action_name)
self.st = storage
end
function action_remark_activity:initialize()
action_base.initialize(self)
self.object:set_desired_position()
self.object:set_desired_direction()
-- xr_sound.set_sound(self.object, nil)
end
function action_remark_activity:activate_scheme()
self.st.signals = {}
self.sound_end_signalled = false
self.action_end_signalled = false
self.anim_end_signalled = false
-- Îïðåäåëèì íóæíî ëè íàì îòûãðûâàòü àíèìàöèþ/ïîâîðà÷èâàòüñÿ íà îáúåêò.
self.anim_scheduled = true
-- Îïðåäåëèì íóæíî ëè íàì îòûãðûâàòü îòäåëüíî çâóê ïîñëå ïîâîðîòà.
if self.st.snd_anim_sync == false and
self.st.snd ~= nil
then
self.snd_scheduled = true
else
self.snd_scheduled = false
end
self.snd_started = false
-- Çàäàåì ñòàðòîâîå ñîñòîÿíèå
self.state = state_initial
self.tips_sound = nil
end
function action_remark_activity:get_target()
local look_tbl = {}
--' Åñëè òàðãåò íå ïðîèíèöèàëèçèðîâàí, òî çàïóñêàåì èíèöèàëèçàòîð.
self.st.target_position, self.st.target_id, self.st.target_init = init_target(self.object, self.st.target)
if self.st.target_init == false then
--printf("target_is_ni!!!l")
return nil
end
if self.st.target_id then
look_tbl.look_object = level.object_by_id(self.st.target_id)
end
if self.st.target_position then
look_tbl.look_position = self.st.target_position
end
--printf("look_table")
--print_table(look_tbl)
return look_tbl
end
function action_remark_activity:time_callback()
--printf("TIME CALLBACK CALLED")
self.state = state_sound
self:update()
end
function action_remark_activity:update()
--' 1. Ìû äîëæíû ïîâåðíóòüñÿ íà îáúåêò.
--printf("REMARK: [%s] state[%s]", self.object:name(), self.state)
if self.state == state_initial then
local cb = { obj = self, func = self.time_callback }
local target = self:get_target()
if target == nil then
local anim = xr_logic.pick_section_from_condlist(db.actor, self.object, self.st.anim)
state_mgr.set_state(self.object, anim, cb, 0)
self.state = state_animation
return
end
local anim = xr_logic.pick_section_from_condlist(db.actor, self.object, self.st.anim)
state_mgr.set_state(self.object, anim, cb, 0, target)
self.state = state_animation
--' Îæèäàíèå êîëáåêà îò ñòåéòìåíåäæåðà
elseif self.state == state_animation then
--' 2. Ìû äîëæíû îòûãðàòü ôðàçó.
elseif self.state == state_sound then
if self.snd_scheduled == true then
self.snd_started = true
xr_sound.set_sound_play(self.object:id(), self.st.snd)
end
--' Äîëæíû âûäàòü ñèãíàë anim_end
if self.anim_end_signalled == false then
self.anim_end_signalled = true
self.st.signals["anim_end"] = true
end
if self.st.signals["sound_end"] == true or self.st.signals["theme_end"] == true then
--printf("SOUND_END signalled!!!")
if self.sound_end_signalled == false then
self.sound_end_signalled = true
end
end
if self.sound_end_signalled == true and
self.anim_end_signalled == true
then
if self.action_end_signalled == false then
--printf("ACTION_END signalled!!!")
self.st.signals["action_end"] = true
self.action_end_signalled = true
end
end
--' Íóæíî âûäàòü ñâÿçàííûé òèïñ.
if self.st.tips_id ~= nil then
self.tips_sound = news_manager.send_tip_nosound(db.actor, self.st.tips_id, self.st.sender)
if self.tips_sound ~= nil then
--' Èãðàåì çâóê çàáèòûé
self.tips_sound:play(db.actor, 0, sound_object.s2d)
end
end
end
end
function action_remark_activity:execute()
action_base.execute(self)
self:update()
end
function action_remark_activity:finalize()
if self.tips_sound ~= nil then
self.tips_sound:stop()
end
action_base.finalize(self)
end
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--remark binder
----------------------------------------------------------------------------------------------------------------------
function add_to_binder(npc, ini, scheme, section, storage)
printf("DEBUG: add_to_binder [%s]: scheme='%s', section='%s'", npc:name(), scheme, section)
local operators = {}
local properties = {}
local manager = npc:motivation_action_manager()
properties["event"] = xr_evaluators_id.reaction
properties["need_remark"] = xr_evaluators_id.zmey_remark_base + 1
properties["state_mgr_logic_active"] = xr_evaluators_id.state_mgr + 4
operators["action_remark"] = xr_actions_id.zmey_remark_base + 1
-- evaluators
manager:add_evaluator(properties["need_remark"], this.evaluator_need_remark(storage, "remark_need_remark"))
local new_action = this.action_remark_activity(npc, "action_remark_activity", storage)
new_action:add_precondition(world_property(stalker_ids.property_alive, true))
new_action:add_precondition(world_property(stalker_ids.property_danger,false))
new_action:add_precondition(world_property(stalker_ids.property_enemy, false))
new_action:add_precondition(world_property(stalker_ids.property_anomaly,false))
new_action:add_precondition(world_property(properties["need_remark"], true))
xr_motivator.addCommonPrecondition(new_action)
new_action:add_effect(world_property(properties["need_remark"], false))
new_action:add_effect (world_property(properties["state_mgr_logic_active"], false))
manager:add_action(operators["action_remark"], new_action)
-- Çàðåãèñòðèðîâàòü âñå actions, â êîòîðûõ äîëæåí áûòü âûçâàí ìåòîä reset_scheme ïðè èçìåíåíèè íàñòðîåê ñõåìû:
xr_logic.subscribe_action_for_events(npc, storage, new_action)
new_action = manager:action(xr_actions_id.alife)
new_action:add_precondition(world_property(properties["need_remark"], false))
end
-- Âêëþ÷åíèå ñõåìû
function set_scheme(npc, ini, scheme, section, gulag_name)
printf("DEBUG: set_scheme: scheme='%s', section='%s'", scheme, section)
local st = xr_logic.assign_storage_and_bind(npc, ini, scheme, section)
printf("DEBUG: set_scheme: storage assigned")
st.logic = xr_logic.cfg_get_switch_conditions(ini, section, npc)
st.snd_anim_sync = utils.cfg_get_bool(ini, section, "snd_anim_sync", npc, false)
st.snd = utils.cfg_get_string(ini, section, "snd", npc, false, "", nil)
st.anim = xr_logic.parse_condlist(npc, "anim", "anim", utils.cfg_get_string(ini, section, "anim", npc, false, "", "wait"))
st.tips_id = utils.cfg_get_string(ini, section, "tips", npc, false, "")
if st.tips_id then
st.sender = utils.cfg_get_string(ini, section, "tips_sender", npc, false, "")
end
st.target = utils.cfg_get_string (ini, section, "target", npc, false, "", "nil")
st.target_id = nil
st.target_position = nil
end
local function instruction(obj, target_str)
abort("\nWrong target field for object [%s] in section [%s]!!!\n"..
"Field [target] supports following:\n"..
" target = story | actor or story_id\n"..
" target = path | patrol_path, point_id\n"..
" target = job | job_section, smart_name\n"..
"Your target field:\n"..
" target = %s", obj:name(), db.storage[obj:id()].active_section, target_str)
end
function init_target(obj, target_str)
local function parse_target(target_str)
local pos = string.find(target_str, ",")
if pos then
return string.sub(target_str, 1, pos - 1), string.sub(target_str, pos + 1)
else
return target_str, nil
end
end
local function parse_type(target_str)
local pos = string.find(target_str, "|")
if pos == nil then
instruction(obj, target_str)
end
local target_type, target = string.sub(target_str, 1, pos - 1), string.sub(target_str, pos + 1)
if target == nil or target == "" or target_type == nil or target_type == "" then
instruction(obj, target_str)
end
return target_type, target
end
local target_pos, target_id, target_initialized = nil, nil, false
if target_str == "nil" then
return target_pos, target_id, target_initialized
elseif target_str == nil then
instruction(obj, "")
end
local target_type, target = parse_type(target_str)
if target_type == "story" then
local story_id = parse_target(target)
target_id = get_story_object_id(story_id)
target_initialized = true
elseif target_type == "path" then
local path, point = parse_target(target)
point = tonumber(point)
if point then
target_pos = patrol(path):point(point)
target_initialized = true
end
elseif target_type == "job" then
local job, gulag = parse_target(target)
if gulag then
gulag = xr_gulag.get_gulag_by_name(gulag)
else
gulag = xr_gulag.get_npc_smart(npc)
end
target_id = gulag:idNPCOnJob(job)
target_initialized = (target_id ~= nil) and true
else
instruction(obj, target_str)
end
return target_pos, target_id, target_initialized
end