7 lines
161 B
HLSL
7 lines
161 B
HLSL
#include "common.hlsli"
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float4 main(p_bumped_new I) : SV_Target
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{
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return float4(PushGamma(s_base.Sample(smp_base, I.tcdh.xy).xyz) * 16.0f, 0.0f);
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}
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