14 lines
195 B
HLSL
14 lines
195 B
HLSL
#include "common.hlsli"
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// vertex output
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struct v2p_L
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{
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float4 pos : SV_POSITION;
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float4 viewpos : TEXCOORD0;
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float4 color : COLOR0;
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};
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float4 main(v2p_L I) : SV_TARGET
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{
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return I.color;
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}
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