e4s-sdk/gamedata/shaders/d3d11/fluid_draw_texture.ps.hlsl
2026-06-17 23:06:51 +03:00

19 lines
556 B
HLSL

#include "fluid_common.hlsli"
// Pixel
float4 main(p_fluidsim input) : SV_Target
{
if (textureNumber == 1)
{
return abs(Texture_color.SampleLevel(samLinear, input.texcoords, 0)).xxxx;
}
else if (textureNumber == 2)
{
return abs(Texture_velocity0.SampleLevel(samLinear, input.texcoords, 0));
}
else
{
return float4(abs(Texture_obstvelocity.SampleLevel(samLinear, input.texcoords, 0).xy),
abs(Texture_obstacles.SampleLevel(samLinear, input.texcoords, 0).r), 1);
}
}