e4s-sdk/gamedata/shaders/d3d11/fluid_raydata_back.vs.hlsl
2026-06-17 23:06:51 +03:00

12 lines
406 B
HLSL

#include "fluid_common_render.hlsli"
// Vertex
// TODO: DX10: replace WorldViewProjection with m_WVP
PS_INPUT_RAYDATA_BACK main(VS_INPUT input)
{
PS_INPUT_RAYDATA_BACK output = (PS_INPUT_RAYDATA_BACK)0;
// output.pos = mul(float4(input.pos,1), WorldViewProjection);
output.pos = mul(WorldViewProjection, float4(input.pos, 1));
output.depth = output.pos.w;
return output;
}