e4s-sdk/gamedata/shaders/d3d11/models_pautina.lua
2026-06-17 23:06:51 +03:00

23 lines
798 B
Lua

function normal(shader, t_base, t_second, t_detail)
shader:begin("model_distort4ghost", "particle_hard")
:sorting(3, true)
:blend(true, blend.srccolor, blend.invsrcalpha)
:aref(true, 0)
:zb(true, false)
:fog(false)
:distort(false)
shader:dx10texture("s_base", t_base)
shader:dx10sampler("smp_base")
end
function l_special(shader, t_base, t_second, t_detail)
shader:begin("model_distort4ghost", "particle_distort_hard")
:sorting(3, true)
:blend(true, blend.srcalpha, blend.invsrcalpha)
:zb(true, false)
:fog(false)
:distort(true)
shader:dx10texture("s_base", t_base)
shader:dx10texture("s_distort", "pfx\\pfx_dist_glass")
shader:dx10sampler("smp_linear")
end