e4s-sdk/gamedata/shaders/d3d11/models_selflight_det.lua
2026-06-17 23:06:51 +03:00

23 lines
834 B
Lua

function normal(shader, t_base, t_second, t_detail)
shader:begin("deffer_model", "deffer_base")
:fog(false)
:emissive(true)
-- shader:sampler ("s_base") :texture (t_base)
shader:dx10texture("s_base", t_base)
shader:dx10sampler("smp_base")
shader:dx10stencil(true, cmp_func.always,
255, 127,
stencil_op.keep, stencil_op.replace, stencil_op.keep)
shader:dx10stencil_ref(1)
shader:dx10color_write_enable(true, true, true, false)
end
function l_special(shader, t_base, t_second, t_detail)
shader:begin("deffer_model", "accum_emissivel")
:zb(true, false)
:fog(false)
:emissive(true)
shader:dx10color_write_enable(true, true, true, false)
shader:dx10texture("s_base", t_base)
shader:dx10sampler("smp_base")
end