e4s-sdk/gamedata/shaders/d3d11/models_selflightw.xml
2026-06-17 23:06:51 +03:00

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533 B
XML

<w>
<element_0 ps="deffer_base" vs="deffer_model" fog="false">
<stencil status="true" cmp="always" mask="255" wmask="127" fail="keep" pass="replace" zfail="keep">
<ref value="1" />
</stencil>
<flags emissive="true" />
<texture name="s_base" rt="t_base" />
<sampler name="smp_base" />
</element_0>
<element_nd_4 ps="accum_emissivew" vs="deffer_model" fog="false" zread="true" zwrite="false">
<flags emissive="true" />
<texture name="s_base" rt="t_base" />
<sampler name="smp_base" />
</element_nd_4>
</w>