e4s-sdk/gamedata/shaders/d3d11/models_zoom_gauss.lua
2026-06-17 23:06:51 +03:00

25 lines
826 B
Lua

local tex_env0 = "$user$sky0"
local tex_env1 = "$user$sky1"
function normal (shader, t_base, t_second, t_detail)
shader:begin ("model_distort","model_scope_gauss")
: fog (true)
: zb (true,false)
: blend (true,blend.srcalpha,blend.invsrcalpha)
: aref (true,0)
: sorting (2,true)
: distort (true)
shader:dx10texture ("s_base", t_base)
shader:dx10texture ("s_image", "$user$accum")
shader:dx10sampler ("smp_base")
shader:dx10sampler ("smp_rtlinear")
shader:dx10sampler ("smp_nofilter")
end
function l_special(shader, t_base, t_second, t_detail)
shader:begin("scope_lense_mask", "scope_lense_mask")
: zb(false, true) : scope(true) : fog(false)
shader : dx10texture("s_position", "$user$position")
shader : dx10sampler("smp_base")
end