32 lines
999 B
Lua
32 lines
999 B
Lua
-- normal pp
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t_rt = "$user$albedo"
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t_noise = "fx\\fx_noise2"
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function normal(shader, t_base, t_second, t_detail)
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shader:begin("stub_notransform_postpr", "postprocess")
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:fog(false)
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:zb(false, false)
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shader:dx10texture("s_base0", "$user$backbuffer")
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shader:dx10texture("s_base1", "$user$backbuffer")
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shader:dx10texture("s_noise", "fx\\fx_noise2")
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shader:dx10sampler("smp_rtlinear")
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shader:dx10sampler("smp_linear")
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end
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function l_special(shader, t_base, t_second, t_detail)
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shader:begin("stub_notransform_postpr", "postprocess_CM")
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:fog(false)
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:zb(false, false)
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shader:dx10texture("s_base0", "$user$backbuffer")
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shader:dx10texture("s_base1", "$user$backbuffer")
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shader:dx10texture("s_noise", "fx\\fx_noise2")
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shader:dx10texture("s_grad0", "$user$cmap0")
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shader:dx10texture("s_grad1", "$user$cmap1")
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shader:dx10sampler("smp_rtlinear")
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shader:dx10sampler("smp_linear")
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end
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