e4s-sdk/gamedata/shaders/d3d11/postprocess.lua
2026-06-17 23:06:51 +03:00

32 lines
999 B
Lua

-- normal pp
t_rt = "$user$albedo"
t_noise = "fx\\fx_noise2"
function normal(shader, t_base, t_second, t_detail)
shader:begin("stub_notransform_postpr", "postprocess")
:fog(false)
:zb(false, false)
shader:dx10texture("s_base0", "$user$backbuffer")
shader:dx10texture("s_base1", "$user$backbuffer")
shader:dx10texture("s_noise", "fx\\fx_noise2")
shader:dx10sampler("smp_rtlinear")
shader:dx10sampler("smp_linear")
end
function l_special(shader, t_base, t_second, t_detail)
shader:begin("stub_notransform_postpr", "postprocess_CM")
:fog(false)
:zb(false, false)
shader:dx10texture("s_base0", "$user$backbuffer")
shader:dx10texture("s_base1", "$user$backbuffer")
shader:dx10texture("s_noise", "fx\\fx_noise2")
shader:dx10texture("s_grad0", "$user$cmap0")
shader:dx10texture("s_grad1", "$user$cmap1")
shader:dx10sampler("smp_rtlinear")
shader:dx10sampler("smp_linear")
end