14 lines
No EOL
314 B
HLSL
14 lines
No EOL
314 B
HLSL
#include "common.hlsli"
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uniform float4 m_hud_params;
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float main(float Z : TEXCOORD0, float4 pos2d : SV_POSITION) : SV_Depth
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{
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float Depth = s_position.Load(int3(pos2d.xy, 0)).x;
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float Alpha = m_hud_params.y * m_hud_params.w;
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if(Depth > pos2d.z * 0.02f && Alpha >= 0.5f) {
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return 1.0f;
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}
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return Depth;
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} |