e4s-sdk/gamedata/shaders/d3d11/zfill.lua
2026-06-17 23:06:51 +03:00

15 lines
401 B
Lua

function normal (shader, t_base, t_second, t_detail)
shader:begin ("particle", "particle_hard")
: sorting (3, false)
: blend (true,blend.srcalpha,blend.one)
: aref (false,0)
: zb (false,false)
: fog (false)
shader:dx10texture ("s_base" ,t_base)
shader:dx10texture ("s_position" ,"$user$position")
shader:dx10sampler ("smp_base")
shader:dx10sampler ("smp_nofilter")
end