e4s-sdk/gamedata/shaders/editor/hud_p3d.lua
2026-06-17 23:06:51 +03:00

7 lines
243 B
Lua

function normal(shader, t_base, t_second, t_detail)
shader:begin("hud3d", "hud3d")
:fog(false)
:zb(true, true)
:blend(true, blend.srcalpha, blend.invsrcalpha)
shader:sampler("s_base"):texture(t_base)
end