e4s-sdk/gamedata/shaders/r1/add_point.ps.hlsl
2026-06-17 23:06:51 +03:00

18 lines
528 B
HLSL

#include "common.hlsli"
// Pixel
float4 main(vf_point I) : COLOR
{
float4 t_base = tex2D(s_base, I.tc0);
float4 t_att1 = tex2D(s_lmap, I.tc1); // point-att
float4 t_att2 = tex2D(s_att, I.tc2); // point-att
float4 t_att = t_att1 * t_att2;
float4 final_color = t_base * t_att * I.color;
final_color.rgb *= t_base.a;
float3 final_rgb = (final_color + final_color) * 2.0f;
float final_a = final_color.w;
// out
return final_color * 2.0f; // float4 (final_rgb,final_a);
}