e4s-sdk/gamedata/shaders/r1/avg4.ps
2026-06-17 23:06:51 +03:00

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PostScript

#include "common.h"
struct v2p
{
half2 tc0: TEXCOORD0; // base
half2 tc1: TEXCOORD1; // base
half2 tc2: TEXCOORD2; // base
half2 tc3: TEXCOORD3; // base
};
uniform sampler2D s_base0;
uniform sampler2D s_base1;
uniform sampler2D s_base2;
uniform sampler2D s_base3;
//////////////////////////////////////////////////////////////////////////////////////////
// Pixel
half4 main_ps_1_1 ( v2p I ) : COLOR
{
half4 t_0 = tex2D (s_base0,I.tc0);
half4 t_1 = tex2D (s_base1,I.tc1);
half4 t_2 = tex2D (s_base2,I.tc2);
half4 t_3 = tex2D (s_base3,I.tc3);
// out
return ((t_0+t_1)*.5 + (t_2+t_3)*.5)*.5;
}