e4s-sdk/gamedata/shaders/r1/base_lplanes.ps.hlsl
2026-06-17 23:06:51 +03:00

17 lines
324 B
HLSL

#include "common.hlsli"
struct v2p
{
float2 tc0 : TEXCOORD0; // base
float2 tc1 : TEXCOORD1; // lmap
float4 c0 : COLOR0; // sun
};
// Pixel
float4 main(v2p I) : COLOR
{
float4 t_base = tex2D(s_base, I.tc0);
// out
return float4(t_base.r, t_base.g, t_base.b, t_base.a * I.c0.a);
}