e4s-sdk/gamedata/shaders/r1/impl_l.vs
2026-06-17 23:06:51 +03:00

22 lines
409 B
GLSL

#include "common.h"
struct vf
{
float4 hpos : POSITION;
float2 tc0 : TEXCOORD0;
float2 tc1 : TEXCOORD1;
float3 c0 : COLOR0;
};
vf main (v_lmap v)
{
vf o;
o.hpos = mul (m_VP, v.P); // xform, input in world coords
o.tc0 = unpack_tc_base (v.uv0,v.T.w,v.B.w); // copy tc
o.tc1 = o.tc0; // copy tc
o.c0 = v_hemi(unpack_normal(v.N)); // just ambient
return o;
}