32 lines
872 B
PostScript
32 lines
872 B
PostScript
#include "common.h"
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struct v2p
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{
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float2 tc0: TEXCOORD0; // base0
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float2 tc1: TEXCOORD1; // base1
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float2 tc2: TEXCOORD2; // hemi0
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float2 tc3: TEXCOORD3; // hemi1
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half4 c: COLOR0; // color
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half4 f: COLOR1; // color
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};
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//////////////////////////////////////////////////////////////////////////////////////////
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// Pixel
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uniform sampler2D s_base0 ;
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uniform sampler2D s_base1 ;
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uniform sampler2D s_hemi0 ;
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uniform sampler2D s_hemi1 ;
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half4 main_ps_1_1 ( v2p I ) : COLOR
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{
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half4 base0 = tex2D (s_base0,I.tc0);
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half4 base1 = tex2D (s_base1,I.tc1);
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half4 hemi0 = tex2D (s_hemi0,I.tc2);
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half4 hemi1 = tex2D (s_hemi1,I.tc3);
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half4 base = lerp (base0,base1,I.f.w)*I.c ;
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half hemi = lerp (hemi0,hemi1,I.f.w).w ;
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half3 color = base*2* (0.5+0.5*hemi);
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return half4 (color,base.a);
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}
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