22 lines
No EOL
558 B
GLSL
22 lines
No EOL
558 B
GLSL
#include "common.h"
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#include "skin.h"
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vf_spot _main (v_model v)
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{
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vf_spot o;
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float4 pos = v.pos;
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float3 pos_w = mul (m_W, pos);
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float4 pos_w4 = float4 (pos_w,1);
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float3 norm_w = normalize (mul(m_W,v.norm));
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o.hpos = mul (m_WVP, pos); // xform, input in world coords
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o.tc0 = v.tc.xy; // copy tc
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o.color = calc_spot (o.tc1,o.tc2,pos_w4,norm_w); // just hemisphere
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return o;
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}
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/////////////////////////////////////////////////////////////////////////
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#define SKIN_VF vf_spot
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#include "skin_main.h" |