e4s-sdk/gamedata/shaders/r1/model_env_sl.ps
2026-06-17 23:06:51 +03:00

24 lines
591 B
PostScript

#include "common.h"
struct v2p
{
half2 tc0: TEXCOORD0; // base
half3 tc1: TEXCOORD1; // environment
half2 tc2: TEXCOORD2; // lmap
half3 c0: COLOR0; // sun
half4 c1: COLOR1; // lq-color + factor
};
//////////////////////////////////////////////////////////////////////////////////////////
// Pixel
half4 main_ps_1_1 ( v2p I ) : COLOR
{
half4 t_base = tex2D (s_base,I.tc0);
half4 t_env = texCUBE (s_env, I.tc1);
// final-color
half3 final = lerp (t_env,t_base,t_base.a);
// out
return half4 (final.r,final.g,final.b,t_base.a);
}