e4s-sdk/gamedata/shaders/r1/model_green_conditionbar.ps.hlsl
2026-06-17 23:06:51 +03:00

22 lines
565 B
HLSL

#include "common.hlsli"
struct v2p
{
float4 tc0: TEXCOORD0; // base
float4 tc1: TEXCOORD1; // environment
float4 c0: COLOR0; // sun.(fog*fog)
};
//////////////////////////////////////////////////////////////////////////////////////////
float4 main ( v2p I ) : COLOR
{
float4 t_base = tex2D (s_base,I.tc0);
t_base.a = (I.tc0.x < m_actor_params.z) ? 1 : 0;
t_base.r += (0.5 < m_actor_params.z) ? 0 : 0.5;
t_base.g -= (0.25 < m_actor_params.z) ? 0 : 0.5;
return float4 (t_base.r, t_base.g, t_base.b, t_base.a);
}