40 lines
1.3 KiB
PostScript
40 lines
1.3 KiB
PostScript
#include "common.h"
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struct v2p
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{
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half4 color: COLOR0; // multiplier, color.w = noise_amount
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half4 gray: COLOR1; // (.3,.3,.3.,amount)
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half2 tc0: TEXCOORD0; // base1 (duality)
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half2 tc1: TEXCOORD1; // base2 (duality)
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half2 tc2: TEXCOORD2; // base (noise)
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};
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uniform sampler2D s_base0;
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uniform sampler2D s_base1;
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uniform sampler2D s_noise;
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uniform sampler2D s_distort;
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uniform sampler2D s_intensity;
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uniform sampler2D s_grad0;
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uniform half4 c_brightness;
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//////////////////////////////////////////////////////////////////////////////////////////
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// Pixel
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half4 main_ps_1_4 ( v2p I ) : COLOR
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{
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half4 distort = tex2D (s_distort, I.tc0);
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half2 offset = (distort.xy-.5h)*def_distort;
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half3 t_0 = tex2D (s_base0,I.tc0+ offset);
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half3 t_1 = tex2D (s_base1,I.tc1+ offset);
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half3 image = (t_0+t_1)*.5; // add_d2
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half gray = dot (image,I.gray); // dp3
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image = lerp (gray,image,I.gray.w); // mul/mad
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half4 t_noise = tex2D (s_noise,I.tc2);
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half3 noised = image*t_noise*2; // mul_2x
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image = lerp (noised,image,I.color.w); // lrp ?
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image = (image * I.color + c_brightness)*2; // mad
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// image = (image + c_brightness) * I.color; // mad ?
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return half4 (image,1); // +mov
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}
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