e4s-sdk/gamedata/shaders/r1/vert.ps
2026-06-17 23:06:51 +03:00

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PostScript

#include "common.h"
struct v2p
{
half2 tc0: TEXCOORD0; // base
half3 c0: COLOR0;
};
//////////////////////////////////////////////////////////////////////////////////////////
// Pixel
half4 main_ps_1_1 ( v2p I ) : COLOR
{
half4 t_base = tex2D (s_base,I.tc0);
half3 final = t_base*I.c0*2;
// out
return half4 (final, t_base.a);
}