e4s-sdk/gamedata/shaders/r1/vert_dt.ps.hlsl
2026-06-17 23:06:51 +03:00

24 lines
550 B
HLSL

#include "common.hlsli"
struct v2p
{
float2 tc0 : TEXCOORD0; // base
float2 tc1 : TEXCOORD1; // base
float4 c0 : COLOR0;
float4 c1 : COLOR1;
float fog : FOG;
};
// Pixel
float4 main(v2p I) : COLOR
{
float4 t_base = tex2D(s_base, I.tc0);
float4 t_dt = tex2D(s_detail, I.tc1);
float3 detail = t_dt * I.c0.a + I.c1.a;
float3 final = (t_base * I.c0 * 2.0f) * detail * 2.0f;
final = lerp(fog_color.xyz, final, I.fog);
// out
return float4(final.r, final.g, final.b, t_base.a);
}