e4s-sdk/gamedata/shaders/r1/wmark_point.vs.hlsl
2026-06-17 23:06:51 +03:00

15 lines
384 B
HLSL

#include "common.hlsli"
#include "shared\wmark.hlsli"
vf_point main(v_vert v)
{
vf_point o;
float3 N = unpack_normal(v.N);
float4 P = wmark_shift(v.P, N);
o.hpos = mul(m_VP, P); // xform, input in world coords
o.tc0 = unpack_tc_base(v.uv, v.T.w, v.B.w); // copy tc
o.color = calc_point(o.tc1, o.tc2, P, N); // just hemisphere
return o;
}