28 lines
654 B
GLSL
28 lines
654 B
GLSL
#include "common.h"
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struct v2p
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{
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float4 hpos: POSITION; // Clip-space position (for rasterization)
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float4 tc: TEXCOORD0;
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#ifdef USE_SJITTER
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float4 tcJ: TEXCOORD1;
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#endif
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};
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//////////////////////////////////////////////////////////////////////////////////////////
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//uniform float4x4 m_texgen;
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uniform float4x4 m_texgen_J;
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//////////////////////////////////////////////////////////////////////////////////////////
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// Vertex
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v2p main ( float4 P: POSITION )
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{
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v2p O;
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O.hpos = mul (m_WVP, P );
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O.tc = mul (m_texgen, P );
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#ifdef USE_SJITTER
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O.tcJ = mul (m_texgen_J, P );
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#endif
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return O;
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}
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FXVS;
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