e4s-sdk/gamedata/shaders/r2/accum_volumetric.lua
2026-06-17 23:06:51 +03:00

12 lines
508 B
Lua

function normal(shader, t_base, t_second, t_detail)
shader:begin("accum_volumetric", "accum_volumetric")
:fog(false)
:zb(true, false)
:blend(true, blend.one, blend.one)
-- : aref (true,0)
:sorting(2, false)
shader:sampler("s_lmap"):texture(t_base):clamp()
shader:sampler("s_smap"):texture("null")
-- shader:sampler ("s_noise") :texture("fx\\fx_noise2") : f_linear ()
shader:sampler("s_noise"):texture("fx\\fx_noise"):f_linear()
end