e4s-sdk/gamedata/shaders/r2/clouds.ps
2026-06-17 23:06:51 +03:00

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#include "common.h"
struct v2p
{
half4 color : COLOR0; // rgb. intensity, for SM3 - tonemap prescaled
half2 tc0 : TEXCOORD0;
half2 tc1 : TEXCOORD1;
};
uniform sampler2D s_clouds0 : register(s0);
uniform sampler2D s_clouds1 : register(s1);
//////////////////////////////////////////////////////////////////////////////////////////
// Pixel
half4 main ( v2p I ) : COLOR
{
half4 s0 = tex2D (s_clouds0,I.tc0);
half4 s1 = tex2D (s_clouds1,I.tc1);
half4 mix = I.color * (s0 + s1) ;
#ifdef USE_VTF
half4 rgb = mix ;
#else
half scale = tex2D (s_tonemap,half2(.5h,.5h)).x;
half4 rgb , hi;
tonemap (rgb, hi, mix, scale );
#endif
return half4 (rgb.rgb, rgb.a);
}