e4s-sdk/gamedata/shaders/r2/deffer_impl_bump.ps
2026-06-17 23:06:51 +03:00

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PostScript

#include "common.h"
#include "sload.h"
f_deffer main ( p_bumped I )
{
f_deffer O;
surface_bumped S = sload (I);
// Sample normal, rotate it by matrix, encode position
half3 Ne = mul (half3x3(I.M1, I.M2, I.M3), S.normal);
Ne = normalize (Ne);
O.Ne = half4 (Ne, S.base.w);
O.position= half4 (I.position.xyz + Ne*S.height*def_virtualh, xmaterial);
O.C = half4 (S.base.x,S.base.y,S.base.z,S.gloss); // OUT: rgb.gloss
return O;
}