e4s-sdk/gamedata/shaders/r2/distort.s
2026-06-17 23:06:51 +03:00

7 lines
299 B
ArmAsm

function normal (shader, t_base, t_second, t_detail)
shader:begin ("null","distort")
: fog (false)
: zb (false,false)
shader:sampler ("s_base") :texture("$user$generic0") : clamp() : f_linear ()
shader:sampler ("s_distort") :texture("$user$generic1") : clamp() : f_linear ()
end