e4s-sdk/gamedata/shaders/r2/particle_alphaonly.ps.hlsl
2026-06-17 23:06:51 +03:00

13 lines
208 B
HLSL

#include "common.hlsli"
struct v2p
{
float2 tc0 : TEXCOORD0; // base
float4 c : COLOR0; // diffuse
};
// Pixel
float4 main(v2p I) : COLOR
{
return I.c.a * tex2D(s_base, I.tc0).a;
}