e4s-sdk/gamedata/shaders/r2/particle_s-add.ps.hlsl
2026-06-17 23:06:51 +03:00

17 lines
409 B
HLSL

#include "common.hlsli"
struct v2p
{
float2 tc0 : TEXCOORD0; // base
float4 c : COLOR0; // diffuse
};
// Pixel
float4 main(v2p I) : COLOR
{
// color = 0 -> color=1
// color = 1 -> color=c
float4 c = I.c * tex2D(s_base, I.tc0);
float3 r = float3(1.0f, 1.0f, 1.0f) - c.xyz - c.xyz * c.xyz; // lerp(1,c.xyz,c.xyz), can't be less than .5h
return float4(r, 1.0f);
}