27 lines
572 B
HLSL
27 lines
572 B
HLSL
#include "common.hlsli"
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struct v_vert
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{
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float4 pos : POSITION; // (float,float,float,1)
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float4 color : COLOR0; // (r,g,b,dir-occlusion)
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};
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struct vf
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{
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float4 hpos : POSITION;
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float4 c : COLOR0;
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float fog : FOG;
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};
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void main(in v_vert v, out vf o)
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{
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o.hpos = mul(m_VP, v.pos); // xform, input in world coords
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o.c = v.color;
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o.fog = saturate(1.0f - calc_fogging(v.pos)); // fog, input in world coords
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o.c.a *= 1.0f - o.fog * o.fog;
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o.fog = 1.0f - o.fog;
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o.c.rgb = lerp(fog_color, o.c, o.fog);
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}
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