e4s-sdk/gamedata/shaders/r2/postprocess.s
2026-06-17 23:06:51 +03:00

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1.2 KiB
ArmAsm

-- normal pp
t_rt = "$user$albedo"
t_noise = "fx\\fx_noise2"
function normal (shader, t_base, t_second, t_detail)
shader:begin ("null","postprocess")
: fog (false)
: zb (false,false)
shader:sampler ("s_base0") :texture("$user$albedo") : clamp() : f_linear ()
shader:sampler ("s_base1") :texture("$user$albedo") : clamp() : f_linear ()
shader:sampler ("s_noise") :texture("fx\\fx_noise2") : f_linear ()
end
function l_special (shader, t_base, t_second, t_detail)
shader:begin ("null","postprocess_CM")
: fog (false)
: zb (false,false)
shader:sampler ("s_base0") :texture("$user$albedo") : clamp() : f_linear ()
shader:sampler ("s_base1") :texture("$user$albedo") : clamp() : f_linear ()
shader:sampler ("s_noise") :texture("fx\\fx_noise2") : f_linear ()
-- shader:sampler ("s_grad0") :texture("grad\\grad_red_yellow") : clamp() : f_linear ()
-- shader:sampler ("s_grad1") :texture("grad\\grad_red_yellow") : clamp() : f_linear ()
-- shader:sampler ("s_grad1") :texture("grad\\grad_test1") : clamp() : f_linear ()
shader:sampler ("s_grad0") :texture("$user$cmap0") : clamp() : f_linear ()
shader:sampler ("s_grad1") :texture("$user$cmap1") : clamp() : f_linear ()
end