e4s-sdk/gamedata/shaders/r2/shadow_base.ps.hlsl
2026-06-17 23:06:51 +03:00

15 lines
229 B
HLSL

#include "common.hlsli"
float4 main(p_shadow I) : COLOR0
{
#ifdef USE_AREF
float4 C = tex2D(s_base, I.tc0);
clip(C.w - def_aref);
#endif
#ifdef USE_HWSMAP
return 0;
#else
return I.depth;
#endif
}