43 lines
1 KiB
GLSL
43 lines
1 KiB
GLSL
#include "common.h"
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#include "skin.h"
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//////////////////////////////////////////////////////////////////////////////////////////
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// Vertex
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v_shadow_direct _main ( v_model I )
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{
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v_shadow_direct O ;
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float4 hpos = mul (m_WVP, I.P );
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O.hpos = hpos;
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#ifndef USE_HWSMAP
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O.depth = O.hpos.z;
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#endif
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return O ;
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}
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/////////////////////////////////////////////////////////////////////////
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#ifdef SKIN_NONE
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v_shadow_direct main(v_model v) { return _main(v); }
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#endif
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#ifdef SKIN_0
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v_shadow_direct main(v_model_skinned_0 v) { return _main(skinning_0(v)); }
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#endif
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#ifdef SKIN_1
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v_shadow_direct main(v_model_skinned_1 v) { return _main(skinning_1(v)); }
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#endif
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#ifdef SKIN_2
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v_shadow_direct main(v_model_skinned_2 v) { return _main(skinning_2(v)); }
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#endif
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#ifdef SKIN_3
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v_shadow_direct main(v_model_skinned_3 v) { return _main(skinning_3(v)); }
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#endif
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#ifdef SKIN_4
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v_shadow_direct main(v_model_skinned_4 v) { return _main(skinning_4(v)); }
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#endif
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FXVS;
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