e4s-sdk/gamedata/shaders/r2/smaa_edge_detect.ps.hlsl
2026-06-17 23:06:51 +03:00

29 lines
630 B
HLSL

#include "common.hlsli"
#define SMAA_HLSL_3
uniform float4 screen_res;
#define SMAA_RT_METRICS screen_res.zwxy
#define SMAA_PRESET_ULTRA
#define EDGE_DETECT_COLOR
#include "smaa.hlsli"
// Struct
struct p_smaa
{
float2 tc0 : TEXCOORD0; // Texture coordinates (for sampling maps)
};
float4 main(p_smaa I) : COLOR
{
float4 offset[3];
SMAAEdgeDetectionVS(I.tc0, offset);
#if defined(EDGE_DETECT_COLOR)
return float4(SMAAColorEdgeDetectionPS(I.tc0, offset, s_image), 0.0f, 0.0f);
#else
return float4(SMAALumaEdgeDetectionPS(I.tc0, offset, s_image), 0.0f, 0.0f);
#endif
}