e4s-sdk/gamedata/shaders/r3/distort.ps
2026-06-17 23:06:51 +03:00

23 lines
592 B
PostScript

#include "common.h"
struct v2p
{
float2 tc: TEXCOORD0; // base & distort
};
// uniform sampler2D s_base;
//uniform sampler2D s_distort;
Texture2D s_distort;
//////////////////////////////////////////////////////////////////////////////////////////
// Pixel
float4 main ( v2p I ) : SV_Target
{
// float2 distort = tex2D (s_distort, I.tc);
float2 distort = s_distort.Sample( smp_rtlinear, I.tc);
float2 offset = (distort.xy-.5h)*def_distort;
float3 image = s_base.Sample( smp_rtlinear, I.tc + offset);
// out
return float4 (image,1); // +mov
}