e4s-sdk/gamedata/shaders/r3/effects_bullet_tracer.s
2026-06-17 23:06:51 +03:00

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463 B
ArmAsm

function normal (shader, t_base, t_second, t_detail)
shader:begin("stub_default","stub_default")
:zb(true, false)
:blend(true, blend.one, blend.one)
-- :blend(true, blend.srcalpha, blend.one)
-- :aref(true, 32)
-- Decouple sampler and texture
-- shader:sampler ("s_base") : texture(t_base) : clamp() : f_linear ()
-- TODO: DX10: move stub_default to smp_rtlinear
shader:dx10texture ("s_base", t_base)
shader:dx10sampler ("smp_base")
end